telejunky informed us that Maruk CEO from Bohemia Interactive Studios has finally released the Official Editing Tools! You can download it from the Official site or from our ftp link.
Complete editing tool suite for Bohemia Interactive's game engine used in ARMA II.
This installer will overwrite previously released BI Editing Tools for Arma I (user made data are intact) and it can not be possible to pack and finalize content for Arma I using the newer tools. Despite it may be possible to configure your system in a way it will support creation for both Arma I and Arma II, it is not recommended.
The tool suite is consisting from:
- Oxygen 2 Personal Edition for Arma II - model editing and animation package - Visitor 3 Personal Edition for Arma II - terrain and map editing - TexView 2 - texture convertor and viewer - BinPBO Personal Edition - packer - Sound Tools - sound and lipsync utilities - FSM Editor - tool to edit and compile fsms used in Arma 2 - BinMake - conversion tool - Tools Drive - main working directory for tools with mandatory data files
BigDaddy5 released a Replacement Reticles and Realistic Ballistics addon on the BI Forums.
The purpose of this reticle pack is to properly calibrate the rifle reticles within ArmA 2, to allow for range estimation and to transform the task of long-distance shooting from nothing more than pressing space bar or just a guessing game, into an exercise in range estimation and bullet drop compensation. This pack also includes more realistic zero's and accurate ballistics, created by NonWonderDog.
This will be a niche mod, for those who understand long range shooting and who know how to use mils to range estimate. I have no qualms about that, it's going to be a small percentage of people. But for those who do, this mod will make the task of range estimation MUCH easier, and more realistic.
This pack accurately displays milliradian distances between the mil-dot and hash marks on the reticles. While our unit is not affiliated with the real 31st MEU, a lot of us are Military, Law Enforcement, or in some form of public service. Some of us have specialized training in real life, including sniper training. This pack is for those of us who want to be able to use ArmA 2 for more than just a game. I also created this pack to allow for more effective and popular reticles to be used, in addition to the mil-dot system. And frankly...I wanted my rifle reticle in the game.
I HIGHLY recommend using this mod with the GMJ's Sight Adjustment. If you want to range estimate, what's the point without being able to adjust your scope? I have included updated range cards for GMJ's sight adjustment as well. The range cards include with this pack include data for the M24/M40, Mk12 SPR, DMR, M107, SVD, KVSK, VSS Vintorez, M16, and AK 74 PSO.
We just wanted to give you a brief update as to what's going on with ArmA II and what we're working on, our immediate plans and such:
- Patch 1.04 for ArmA II is currently in progress, we carefully read the feedback on the forums as much as possible, sometimes of course it can get a little heated and unclear so we also use the Community Issue Tracker, these are the two main points for collecting feedback from the community.
- A couple of prioritised areas we're hoping to address for 1.04 are "mouse lag" (this is something we've not been able to reproduce locally but we believe there are a couple of things we can do to help the situation for those users who do seem to suffer from it), the second area we're prioritising is improving performance, especially in urban areas, of course there will be other things addressed in 1.04 but it's too early to go into details about those just yet.
Dedicated Linux server, we know this is something the community of course is eagerly waiting for, we continue progress on this but cannot at this point give any time-scale for the release, unfortunately it's not quite as simple as some might think to release a Linux version of our dedicated server but rest assured we're making progress.
We're working on a new plan for the best way to be able to establish more regular patches release, as well as to grant access to interim versions, to those community members willing to help us with testing various aspects of planned changes in the core engine.
So hopefully a few things for you all to look forward to there, you guys have already taken great steps to ensure that ArmA II has a solid fanbase and community and hopefully some of the things we've outlined above will ensure that this continues for a long time to come.
Please continue with your feedback, suggestions and bug reports, we try to read as much as we can and when possible will give comments back, but just because we're not talking doesn't mean we're not listening!
Morbo513 informed us with the great news that IDEA Games and Bohemia Interactive Studios have announced the development of ArmA II Operation Arrowhead, a standalone expansion pack for ArmA II!
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive.
Feint informed us on our forums that he has released a reskinned F-35B USMC aircraft. Comes in a desert and maritime version.
DESCRIPTION: This mod is a reskin of the ARMA2 F35B Lightning 2, aka the Joint Strike Fighter (JSF). Included are two (2) fictional USMC camo variant based loosely on a combination of F22 camo patterns and current USMC Harrier II camo patterns. Please note that the default F35B skin was used as a starting point for these skins. BI deserves much of the credit for the details which I have done my best to preserve where appropriate.
At the time these skins were made (Q3-2009), there were no F35B jets in the USMC inventory, and hence no reference material to base this skin on. I have done my best to stay true to the traditional USMC camo patterns yet allow the paint to reflect the revolutionary advancements that this aircraft brings to the armed services. For example, I have left the maritime skin dirty and used-looking but have tried to show the cleaner composite skin in the desert version. The desert skin is an emulation of a camo pattern currently used by the F22.
Peloton from the FFAA Mod released a beta version 1.00 of their BRILAT Units on the BI Forums.
Already this version 1.00 list beta units of the BRILAT FFAA MOD for Armed Assault2.
This is a beta for testing so any bug applies do not hesitate to publish it.
Known bugs:
- Error in arms to catch some weapons. - Not moves mouth when speaking.
Support missions will remain with the following versions.
Content: Bar the light brigade drive types aerotrasportable with wooded uniform and desert. More information in the PDF file including alongside the download.
Fortran posted two new videos of his upcoming F-117A with FLIR/DLIR Sensor & Laser Self-Designation.
As a few of you may have seen in the "stuff you are working on" thread, my current project is creating an F-117A NightHawk for Arma II. Alongside modelling/texture/export and config work for the jet I have also been working on a script set to attempt to emulate the "real-life" weapon and user systems found on-board.
As most of you may know the F-117A is capable of self-designating its targets for the GBU-27's, or other laser-guided payloads, via it's FLIR and DLIR sensors. The actual exact method of how it does this is still classified, but after reading pretty much everything I could find I have a fairly good idea of how it works. I really wanted to try and incorporate these systems into my version of the F-117A and as I said, am trying to build up a set of scripts which will allow the player to feel (as much as I can) that he is actually using these to some extent.
Currently this is still very much WIP but I thought I would share where I am at so far and get some feedback from you guys. Currently I am only working on the DLIR sensor, which is used after its forward looking counterpart, as the plane enters above the target area. The basic idea for the final version will be the target is selected from the forward sensor then final adjustments and firing will be passed to and carried out by the downward sensor, am also planning to implement a good navigation system and GPS etc. Try to ignore the visuals/GUI at the moment as im still working at it as I go, but the concept is slowly coming together.
Here are a couple of videos featuring the downward sensor, the first in daytime conditions and the second at night. As I said still very much a WIP.
Gachopin has released his WW2 warships for ArmA II on the BI Forums.
Hi all I updated my ships for ARMA2.
Changelog: - Cargoship has 10 gunners. - Torpedo script can work for ARMA2 - Crew(flower class) can use for ARMA2 - New movie mission for ARMA2 (warship_movie_demo.utes.pbo)
Sgt_Hawkins released his Enemy_of_my_Enemy 1.4 MP Mission on the BI Forums.
I have been a mission maker since OFP. I have never released any of my missions to the public. Usually my missions are reserved for a private server. (Phoenix Soldiers) I have had alot of requests To make this mission public. So I hope you enjoy. This Mission is designed for Tactical Gamers. There are no respawns and this Mission is very cerebral (Meaning that I don't baby sit you. You have to use your Brain) .... Please let me know if there are any frame rate issues. The Norm seems to be 30-50 on this mission.
Northern Chernarus is in a state of Civil War. Russians are allegedly committing mass killings. There has been a small but efficient uprising by the locals. The U.S. has an Informant who has evidence of these mass killings. You are to infiltrate behind enemy lines and retrieve the Evidence amidst all the chaos. Do not Expect the uprising to be friendly. They hate you as much as the Russians. Civilians have mixed feelings about you.
Note: This Mission is Highly Randomized.Troop strengths and assets will never be the same. You cannot assume the area is clear because the last it was. Anyone who has played my missions know I put alot of easter eggs. Which basically are hidden things in the mission. Some are comedic