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EMERY has informed us about the release of 2 new WIP screenshots of his Buggy on the Armaholic Forums
ok so got the buggy's to flip when you role the driver has the option to flip buggy thx to DeanosBeano so now we are redoing the textures and fixing some bugs one main one it when the buggy is in the back of the chopper and you travel a long distance the buggy blows up, still a while b4 a release sorry guys we are trying our best.
Source : Armaholic.com |
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Rellikki has informed us about the release of his Chernarussian Red Army troops replacement on the BI Forums.
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BF CEO Patterson from RP-Mods informed us about the release of a new version v1.10 of their Chernarus Life.
Chernarus Life 1.10 Ultimate hits the shelf this August, and you know you want one! With dozens of new features, functions and over 57 varieties, this brand new RPG-mission by Issetea and Fewo powered by www.rp-mods.com is sure to destroy whatever you have left of a social life. Within months of hard work, Chernarus Life Ultimate was carefully engineered to deliver more fun for the whole family than the leading brand of RPG-mission while also retailing at much less: it's free! It's a total steal! And look at the features it's got!
Animal ownership
That's right everybody, Chernarus is going furry! The new version will allow you to buy, own and pet your own little farm. Keep a few boars, or any other animal, that is, in the yard, slaughter one occasionally and sell the meat for profit.
Sheep’s and cows will happily provide you with wool and milk, and hens will lay eggs for you. Just remember to bring out the cock some time. There's lots of money to be made, cowboy, and after all, what could be more fun than having your own goat?
Oh, and let's not forget the Dogs! Yes, truly man's best friend they are and one can be yours in CL any day. Some of you with a thing for delicacies may want to sell them for meat, but even cooler, they will use their sensitive noses to find anything for you. Just like Lassie, but without he overtly Christian propaganda. Yes, all creatures great and small will aid you in one way or another just don't tell Peta, and never leave a copy of "Animal Farm" lying around.
News submitted by BF CEO Patterson.
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 Sick1 released today another mission called Operation Dead kings/ Assasinate the targets on the BI Forums.
This is my second release and has got to be one of my best.
Operation Dead kings "Mission 2 of Socom Black Ops campaign" Please leave me some feedback.
Intel "The situation in Utes is coming to a boiling point. Informants in the NSA have provided us with intel of a meeting between Russia's high ranking general Dmitry Medvedev and the mob syndicate boss Oleg Liakhovich. They are meeting to discuss the sale of a stolen U.S. UAV. We have been given the go ahead by Russian brass and U.S black ops to implement operation Dead Kings. Eliminate both men and destroy the UAV so it does not fall in to the wrong hands" Use a 50 cal from the supply drop to kill the drug boss and the general while they meet at the meeting location
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 Sick1 released a new singleplayer mission called Operation Kill Switch/ Hostage Rescue on the BI Forums.
This is the first mission in a campaign that i am making geared toward players that like long tactical missions. your goal is to clear the Airstrip and rescue the hostages. This is a pure action mission with weapon selection at start. Have fun and let me know what you think
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Cyborg112 released his Little Birds v2.2 for ArmA 2 on the BI Forums.
Version 2.2 is out Now you can use the Little Birds with CAA1 without problems.
v2.1 -> v2.2: o Fixed: CAA1 version – An UH1 spawned for the AH6/MH6 US Army o Added: Super shader for the hull
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We got informed that zGuba released his Gameplay Modifications for ArmA 2 on the BI Forums.
The pack contains addons changing gameplay logics or adding special effects. Almost 100% MP safe, so don't worry about using it on servers. Addons are signed, public key stored in the package.
Contents of the pack:
- ZGB_Disposal (Disposable Launchers) Adds disposal effects and reduces size of "tube magazine". After firing launcher, switch the weapon when desired to see the tube getting thrown on the ground. Known issue: empty tubes tend to fly high in the sky when pushed by splash damage. Based on scripts by Inkompetent (disposals) and Rocko (tube clearance). Thank You guys! Requires CBA.
- ZGB_Helicopters (Triggerhappy Choppers) Moves control over FFARs directly to gunship pilots. Use manual control to use gunner's weapons.
- ZGB_Stick2gether (Stick 2gether) Makes AI stay in formations when overwhelmed. Based on Mr Centipede's addon. Thank You! Requires CBA.
- ZGB_VapourTrails (Vapour Trails) Adds vapour trails to aircrafts, just like Cole's addon. Thanks to Cole for finding the script in game's files out! Requires CBA.
Source : BI Forums |
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USSRsniper informed us on our forums that he has released his Acoustic Guitar v1.00.
A simple addon that adds a guitar, and also the static animations for it. Now there is something to go with those vodka drinking chedaki voices
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 Heinzel informed us that Bohemia Interactive Studios have released a new Beta Patch v1.03.58899 on the BI Wiki page.
Change Log:
* [58923] Fixed: Input key actions are no longer active while chat mode. * [58900] Fixed: Diag_log used with long text argument caused crash.
The change log for this beta patch does not show anything new, however the readme has a section on a new way of adding multiple parameters to multiplayer missions.
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Solus informed the community that he has released a new version of his SLX Mod on the BI Forums.
Changes: - Fixed dismemberment effect, also fixed a huge pause from the blood effect when people were killed with extremely high amounts of damage. - Increased AI spotting range. - Fixed some script errors. - Some rockets should no longer have locking/guiding. - Fixed some script errors. - Made fire more likely to happen when vehicles are destroyed. - Fixed people going prone when suppressed. - Player won't shout "contact". - Lower aiming angles so AIs don't aim up too high when throwing grenades, and people don't recoil back and forth so far when hit.
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