SFF informed us about the release of a new YouTube video featuring their tests on the C7A1. In this video you'll see the different key-combinations allowing to switch from middle-ranged battle configuration (with scope) to the CQB one, as well as an alternative to the way you may hold your weapon.
Rellikki has informed us about the release of an updated 1.1 version of his Sandy skies addon on the BI Forums.
This new pack contains two different versions - The original one and a new version with restrained amount of sand. Below are two sets of comparison pictures which I posted earlier to see the difference:
Give both of them a try and see which one do you prefer!
thomsonb has informed us about the release of a new version , -v2.0-, of his [SP] Flashpoint: Chernarus mission on the OFPEC Forums. Mission Description: You are a lone soldier lost in a warzone.. Features: ARMA2 Single Player, Instant action mission: Random location, time, weather, Random enemy and Random friendly forces. Infantry, vehicles and aircraft spawn randomly as the player moves around, or other units are killed. The mission plays completly differently every time. This is an instant action mission, your objective is survival, the player is in a dynamic and ongoing warzone that is constantly changing. ... v2.0 Added: Dynamic Weather changes, and weather forcast command. The weather changes over a 30 minute cycle. Changed: Intro film, shortened and title text added. Changed: Improved Statistics command; now shows time of day, elapsed time, factions in battle, player health. Added: Readme file now included. Changed: Improved overview text. v1.9 Added: Optional Objective point on the map. You can activate it from the commands menu. Reaching the position will complete the mission. A briefing section with marker link is added to the notes.
Bon has released a co@12 Isla Duala "Just Another Day" mission on the BI Forums. Isla Duala needed
Your task is to search and destroy Ammo Caches the enemy stock in the village of Ursana, and to return to base afterwards. Maybe that's it, maybe there's more, find it out on your own.
Included features:
* modified AIS * Loadout Presets * enemy moving by UPSMON * Artillery Request System * and some more stuff....
Soldier_X from the Australians at War Team has released an updated Beta 2 version of their Infantry Weapons pack on the BI Forums.
Additions:
* NZ IW steyr variants and ammo box * Deployable bipods on LMGs - uses the H key * Tracers for F89 and F88 * Full tracer mags for all AAW weapons and 1 in 5 tracer mags for LMGs * ACE tac light functionality for the F88s and IW Steyrs in the ACE version (L key) * Two new variables that can be added to the init.sqf to switch off (default is on) the frontgrips/bipods or CQB sight functionality, set AAW_noGripOrBipod = true; //remove front grip/bipod functionality AAW_noCQBsights = true; //remove CQB sight functionality
in the init.sqf to switch off both. * removed the desert carlGs from standard anti-armour crate and added them to a separate desert anti-armour crate
Changes: * Front handgrips on the F88s now use H key to be deployed * Hints now use hintSilent * Improved front hand grip animation for the F88s
Fixes: * "Invisible weapons" bug that occurred when spamming the function keys * ACE version is now compatible with the ACE grenades * Players who are equipped with an AAW weapon at mission start will now have the grip and CQB functionality without having to drop and pick up the weapon again * Fuzzy textures in pilot lod of carlGs * Carbine barrels shortened to correct length
Gnat has informed us about the release of his "Footmunch Friday" Su33 release. This Sukhoi Su33 Flanker-D Beta 2 - ArmAII addon is a conversion of Footmunchs OFP unit by Gnat with improved textures by eddyD.
Features: - 3 colour schemes - Multi source textures into merged format - Optimized sqf scripts - Afterburner and vapour FX - Keyboard for FX not required - "Tidy" action menu system - "Manual" landing gear for carrier operations - 3 axis animated undercarriage - 7 mixed loadouts - Cockpit and landing lights - Cockpit instruments - Random unit numbers - Clan logos - Customisable markings - Damage model and Textures
Mr. Bravo from the Swedish Army Mod released several new screenshots of their latest work.
Time for some updates!
Our AK5c have been updated quite a lot. Mostly details, but now we also have a version with grenadelauncher Just some final tweaks left ingame, and then we're good to roll!
And then we have the AK4, some minor texture-adjustments so far. We're still working on adding the Aimpoint and tweaking the hand-animation though, since it's a little weird fit. Not sure yet how much more updated it will be until Beta1.
Southy has released a Beta V1.0F14 addon, ported from OFP IkaR's F14, on the BI Forums. CBA Mod needed.
Addon features. Fully integrated gunners position Spec/normal maps/supershader Modified flight model Binarized PBO CBA compatible 3 x custom textures thanks to EddyD 1 x USN colour scheme 2 x Iranian colour schemes templates for creating your own textures, again thanks to EddyD Weapon scrips work thanks to namman2 thanks to Eddie of PRACS mod for shadows help.
Multi weapon loadouts - CAS – 38 FFAR, cannon, 2 x AIM9 and 4 x AGM65 CAP - 6 x AIM 54, 2 x Aim9, Cannon Strike – 5 x GBU12 (LANTIRN system), 2 x Aim9, Cannon (Bombcat)