Changes in v1.1 - Added ALICE & SILVIE support - Added Bergen-Hohne Training Area - Added ponds and other landmarks - Added outside terrain (And yes... it's random...) - Added new Buildings - Added Traffic signs - Added roadside thingies
- Changed the appearance of Celle City - Changed Celle Castle - Changed the overall appearance by adding details in between the towns
- Removed huge empty spaces - Removed Trees - turned RPT into a 100% clean one - general tweaks and fixes
IceBreakr has sent us a new version of his Isla Duala map for ArmA 2.
Changes in v1.31
- fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - fixed: floating shacks in Kingala - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena
DMarkwick has released his new JTD Flies addon on the BI Forums.
Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way
I will perhaps add sounds to a future revision of this. As far as performance goes, I haven't seen any hit. All bodies only emit flies when player < 100m, and the script exits if the body is deleted.
The addon is SP eye-candy only, although no MP issues are expected. I expect JIP to be nonexistent however, only units that are killed while you are in the game will be processed.
RobertHammer informed the community about the release of his RH MGS wpn pack 1.1 on the BI-Forums.
Hi ALL , This is the new update of the MGS wp pack 1.1 for ArmA 2
In this pack are these types : M4A1 Custom M4A1 Custom M203 M4A1 Custom Aimpoint M4A1 Custom Acog M4A1 Custom Acog M203 M4A1 Custom SD M4A1 Custom Aimpoint SD and many more
CSJ released an updated version of his The FEW WW2 aircraft addon on the BIS Forums.
Planes included : - Spitfire MK1 - Hurricane MK11a - ME 109 E - ME 109 G - Lightning P38 - Parachute replacement - Junkers Ju87 Stuka - WW2 pilots by Yak
Norrin has released an updated Fast-Rope Goto Script v 1.03 on the BI Forums.
This simple system of scripts allow you to command an AI piloted chopper to go to a map point where you will disembark via fast-rope insertion or following the landing of the chopper. The chopper will then return to base and refuel, where upon it can be commanded to extract you from another map click position selected by the player.
Clayman has released the final version 1.0 of his SP mission Take The Helo on the BI-Forums.
Sneak on the enemy island at night, take the helo and escape. A classic Spec-Op mission, based on the OFP mission 'Take the Car'. With lots of new features like random weather, random patrols, Security cameras, probably enemy reinforcements and ways to avoid this.....