"Hello dear Cold War Rearmed 2 fans, This week we got something new to present to you. Introducing, the good old – AH 1 Cobra Attack Helicopter!
Our crafty modeler, Max Power aka Theo or plaintif1, developed the model with the help of cold war Ah-1 pilot and scale modeller, CW4(Ret) Floyd S. Werner Jr.
Almost every detail is represented in some way. The exterior was painted with 4 layers of differently aged paint, including sun bleaching. Rotor tilt is animated to joystick input.
In the cockpit, all of the controls are recreated in every detail, every word of text was added by hand, and the full parallax HUD is as close to the function of the real thing as is possible in the OA engine."
The follwing video is showing an mission from CWR² .. or better OFP1! Can you remember it?
CheyenneAh56 has submited his Securite Civile Arma 2 Mod in beta version to Armed Assault.info. Make sure to play the Demo mission in order to find out how to lay and extinguish a wildfire !
I - Aircrafts (Location : Editor - Civilian - SCMod) 1)Aircrane (Fire & Lift) Water Capacity : 9000L (fire) or 2600L (lift with Bucket) The lift version can lift up all kinds of land vehicles class. 2)Griffon Water Capacity : 2600L (with Bucket) 3)Scooper Water Capacity : 6000L amphibious aircraft 4)Super Scooper Water Capacity : 6140L amphibious aircraft 5)Firecat Water Capacity : 3000L non amphibious aircraft 6)Tanker 146 Water Capacity : 11000L non amphibious aircraft II - Equipments & objects (Location : Editor - Empty - SCMod) 1)Pelicandrome The pelicandrome is necessary for the water filling, of the non-amphibious aircrafts. 2)Fire This object represents a small brush fire that can evolve over time, in a forest fire. 3)Bucket the bucket is a tool that can be lifted by Aircrane and Griffon, to extinguish forest fire.
Norrin has released an updated MP fast rope script addon v0.9 on the BI Forums.
Fixes and additions version 0.9, 14/10/11 - fixed some units not descending rope - fixed ropes not detaching from choppers - added distance move away from rope variable for AI insertions (default distance is 5) - fast roping is now possible from BAF Merlin - fixed bug in AI choppers moving away from insertion point using a script - added chopper taxi scripts to addon - changed departing waypoint to sqf - Added init variables to give the option of not deleting crew downed chopper if it is allowed to respawn NORRN_FR_keepOldCrew NORRN_FR_keepOldHeli default is false ie. chopper and crew will be deleted when new taxi is respawned - added more precompiled functions to the taxi scripts - further optimisation made to the Land_destination and Extraxtion_destination scripts. - made all local vaiables "private" to locally running scripts - should reduce the possibility of misdefinition of local var values - chopper moveAway scripts for AI piloted fast-roping must now be in sqf format
- short movie of the latest version of the script showing AI descending ropes deployed by an AI pilot
Hotzenplotz has released a Tasmania island on the BI Forums.
tonight I wanna release my ArmA2CO Port of the Tasmania Island made by Kubi for OFP. Special thanks to: Kubi, for allowing me to port his beautiful OFP Island Icebreaker, for allowing me to use his Bridge AddOn
today I release this new weaponpack, where great care has been taken to achieve realistic configurations of the contained weapons, instead of just randomly throwing numbers in.
now your eastern special forces team of your choice have their specialized weapons and armor! No need to use old AK74s anymore, since these new AK's with RIS/rail systems and use of the newer 7N24 bullet (while maintaining the capability to shoot the traditional AK74 rounds of your fallen enemies) are brought to you because of their serious punch.
Since they are western made (Magpul AK), your western team can use them too, to combat enemies deep behind enemy lines with high grade precision weapons, without the danger of running out of ammo (since normal AK74 ammo is literally everywhere)
The .556 (M4 Ammunition) chambered version with a scope, is the ideal solution for snipers who want to be able to engage targets at long range, while also having the ability to engage targets at close range, hence the automatic firemode selector.
For tight spaces the original russian Vityaz SN comes in extra handy. Just point and shoot, like an MP5A6, only better because of its higher firerate and longer (up to 220 yards) engage range.
And last but not least: RPG7s are weapons of the insurgents, thats why you have to use the RPO-M Shmel on them and their light armor.
Massi has informed us about Takistan Special Brigade Vehicles for CO v 1.00 pack release on our Forums.
This addon is a retexture of some A2OA vehicles ,that follows my Takistan Special Brigade units, it's made to complete them, in order to equip the units with a wide vehicle pack both in desert and woodland version. This Special Brigade should be the elite force of Takistan army and it includes the following vehicles:
- 1st Special Aviation Btg.: SU-25 (variants: CAS, AT, LGB), Mi-24 (variants: D,P), Mi-8 (variants: Mg, Rockets), UH1-H ,all in desert and woodland version, and the An-2 recon. - 3rd Motorized Btg.: Uaz (variants: normal, MG, AGS30), Land Rover 110( variants: normal, MG, AT, Spec Ops), Ural (variants: Covered, Open, BM-21GRAD , ZU-23) , MAZ-543 Scud-B, all in desert and woodland version , SUV, ATV, Kavasaki 650 for recon. - 4th Mechanized Btg.: T-72 ,T-55 ,ZSU Shilka , BTR-60, BTR-40 (variants: normal, MG), BRDM2 (variants :HQ ,MG ,AT), BMP-2 (variants: HQ, assault), M113,all in desert and woodland version. - 5th Artillery Btg.: D30 122 Howitzer, 2b14 82mm Mortar, Metis, SPG9, Kord tripod, Kord Minitripod, AGS30, Igla AA, Searchlight, MG nest, ZU-23. - 6th Support Btg.: UH1-H Medevac, M113 ambulance, Ural (variants: refuel, reammo, repair), all in desert and woodland version. - 2nd Anfibious Group: Zodiac and PBX. - Takistan Special Brig ammobox : in editor\empty\munitions.
Edit : Takistan Special Brigade Vehicles for CO v 1.02 release
v1.02 date 09/oct/2011 - fixed RPT "update class" problem thanks to Lao Fei Mao
v1.01 date 07/oct/2011 - added AH1-Z (wood and desert) - added CH47-F (wood and desert) - added C130-J (wood and desert) - added Parachute 3rd Commando units (wood and desert) - added offroad Hilux DSHKM and SPG9 - updated groups and ammobox config (ACE optional config too)
Massi has informed us about Takistan Special Brigade for CO v1.01 addon release on our Forums.
This addon is a retexture of some A2OA units (Czech, Un, and Taki SF models), made to represent a variety of units of the fictional Takistan Special Brigade. This Brigade has been trained by western SF before the war, and for this reason those units are equipped with western gear and weapons, they've at their disposal NV goggles and other technological gear too.
This Special Brigade ,the elite force of Takistan army, includes: - 1st Btg Special Forces: those units are the elite army forces, they're mostly equipped with M16, and they wear western gear too. They comes in several camo (woodland, desert and urban), they're divided in heavy and light (recon) gear,and snipers in ghillie suite too, in order to give them the maximum range of flexibility and make them able to operate in every environment. - 3rd Btg Commando: those units are a kind of covert operation army branch, they're mostly equipped with AK74,they're the most explosive trained unit in Takistan and they wear western gear too. They comes in 2 camo (desert DPM, and multi environment DPM ), ,and snipers in ghillie suite too, they're divided in heavy and light (recon) gear, in order to give them the maximum range of flexibility and make them able to operate in every environment, like SF. - 16th Light Infantry Regiment: those units are the support elements for SF and commando operations, they're equipped with AK74 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, and they've their own pilot and crew, too. - 26th Airborne Regiment: those units are other support elements for SF and commando operations, they're equipped with M16 and they comes in woodland camo, anyway they can operate whether in woodland and desert terrain, like light infantry they have also a light gear and beret version model too.
This addon has been made to enhance the Opfor faction, in order to improve a little bit the Takistan combat capability.
v1.01 date 09/oct/2011 - fixed RPT "update class" problem thanks to Lao Fei Mao