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| Comments for Operation Arrowhead: The questions and answers |
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Hey Icewind.123 What you've said is exactly how i feel at heart. I was missing the ah64 as well in arma2 and the same for the ch47 and other most liked helicopters. Im pissed off that BIS is already working on basically Arma2.5 game, which is already scaring me because then we need have to have 2 servers running and it will split the community again in 2 factions. Not even all our members have the hardware to play arma2. I dont care about money I dont care if the new expantion cost 50-or 100 euor Im a pure fan. I just dont like how Bis fucking up the community. Its great to have a expantion but why it needs to be published so early, before BIS has not even fixed Arma2. When is the linux server version for arma2, no time to do it? but you have time to make comercial for a new game based on arma2 engine. Where is the arma patch 1.04 for arma2, again no time? Sorry BIS I've been sticking up for you for a long time from all the guys moaning about your handling of your work, but I cant say for how long i will continue this. If this expantion pack will we stand alone and not compatible to arma2 I will not buy it or any of your future games. Personally this could cost you 30 players already as they will not buy it as my clan agrees with me. This may only 30 players but be sure from now on I will fight for our rights. This is one pissed off player you've already created. How many more it will be in the future? Please step back for a second and think about it. Please do not cut the hand paying you.
Regards Luke from the UNA Clan http://www.united-nations-army.eu
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Normally I'm a diehard Bohemia fanboy, I've been playing since the first OFP demo, but this just sucks, sorry.
It seems like they are putting all the stuff missing and wanted by the fans in ArmA2 into the new game, a game based on the patched ArmA2.
Also, this will once more split the community.
Ivan Buchta proved himself in the Red Harvest Campaign? Sorry, but it was more like a failure on all fronts, the first missions were okay, but then the missions got a) bugged and b) ridicolous. While a) should be clear for everyone, in b) I'm talking about the warfare use which totally destroys the "simulation".
Yep ArmA was - according to the ads and stuff - a simulator, I don't see how respawns and money, the whole warfare stuff, fits into any SP campaign.
Give us some Resistance campaign quality! I want a vehicle/weapons pool, units gaining experience, realistic missions and no warfare.
I will buy it, for sure, but only with a bitter aftertaste.
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Someone must be punished for that ""when it's done" line :(
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What are the reasons to release it as a stand alone game instead of an Arma 2 addon? Jennik: At least two reasons there are, which one of these is our wish to make it easier to get the game for players who didn't buy ARMA2 previously. The second is that we expect better sales ofcourse.
Will there be Co-op in Arrowhead's campaign? If so, will saves in Coop work better and be far more stable by then compared to our experience in Red Harvert's Coop saves? Jennik: Most probably yes, as we considered cooperative MP being one of the very favourite features people enjoy in our games, but I can't confirm this 100% yet.
Will the campaign be free roaming open world like Red Harvest? Jennik: What would you expect? The corridor and level based maps as in other FPS?
How will Arrowhead's open world experience be different than in Red Harvest? Jennik: It will be different experience in the meaning of the environment and the role player will take.
It will be more like Resistance (or you buy, or you´re "out" from the REAL game) or is more like Queens Gambit (some nice additions,mainly in the SP part, but not mandatory) ? Jennik: Yes, I would rather compare it to Resistance too.
What is the price for the expansion? Jennik: A medium rangeed price, not a full price for regular new game.
Distribution around the world? Digital only? Full box? Any "Gold" Edition? Jennik: Yes, not only, yes, most probably
Will there be functional tank interiors? Like Optics, windows, doors Jennik: Might depend on time left.
Will the 3D Editor be further worked on / finished? Jennik: We have some intentions with 3D editor, can't confirm anything yet.
Can we expect more modules for the editor? If so, what? Jennik: There are already some of new, I would expect more of them, or enhanced versions of those already known from ArmA2
Can the AI still aim/Target through trees ,bushes,houses,mountains... Jennik: Nonsense
Will any of the multiplayer systems be drastically changed? like netcode? browser? mission setup gui? admin tools? anti-cheat? Jennik: I wouldn't expect anything to be changed "drastically"
To what degree do original ArmA 2 and OA interact? For example, can OA units be used in ArmA2 and can Arma 2 mods be loaded in OA with copying them all to a new directory? W0lle: As said by Ohara: ArmA2 content can be used in Arrowhead with no problems.
Will the terrain resolution be higher, feature micro terrain details? Jennik: There were instects and mushrooms in A2, so what would you consider to be more "micro"?
Will the movement system feature "vertical leaning? Jennik: I wouldn't expect the whole movement system to be modified very much as it would require so much time to implement this. Anyway, there are many tweaks we would like to make on the present system, but it depends on the time gived and it's priority is still to be decided.
Will AI be conscious of their role and act differently depending on it (e.g. machinegunner acts differently than rifleman)? Jennik: The AI already acts differently depending on the weapon they carry in ARMA2, so, what would you expect?
Will the mission editor get updated to be more user friendly? Like drop down menu for scripts/actions rather than scripting. Jennik: I wouldn't say the mission editor is unfriendly for users, in fact we consider our mission editor being one of the most user friendly and easy to use mission editors you can get across all present games. You don't really need to use a single line of script to design even a very complex scenario...
Are there any plans to make a final patch for ArmA1? If so, what will be patched and when can we expect it? Jennik: I would say ARMA1 is in very good shape now and doesn't really need any further patches. However, if there appear any serious issues in the future like HW/drivers related problems, I would expect something possible. Otherwise not.
I want to thank especially Jennik for his time answering all these questions. Thanks as well to the two Idea guys for another pleasant exhibition date with some interesting discussions and insight views.
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