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Comments for SLX Mod v1.9 released
 
  Marko112    
February 11th, 2010 - 14:27
-Made AI evasion a little more effective and optimized.
-Possibly fixed AT backblast hurting shooter in MP with lag.
-Made NVGs take up a misc item slot to free up the other item slots for the knife because the knife doesn't work a misc item.
-Made knife animation slower.
-Made lowered rifle never able to fire when being raised.
-Made AIs only move toward cover when stopped so they don't keep breaking their stride and dancing around.
-Tried making wounded people very hard for AIs to see to stop them from shooting.
-Fixed a small glitch in start dragging.
-Fixed prone anim check for knock down to be compatible with ACE.
-Changed bullet sounds again. Attaching the sound object to the bullets doesn't seem to work anymore so it was removed. Went through BHD for accounts of being shot at. Removed sound object, made bullet fly sound louder, tweaked supersonic sounds.
-Fixed error in GL3 vehicle travel for backup.
-Fixed rocket and missile sounds.
-Fixed _mag error in vehicle damage.
-Changed fire brightness,
-Fixed ragdoll physics object not getting deleted when stopped.
-Fixed error in AIS fix init.
-Fixed script error in near ally.
-Made tank smoke not fire under 10 fps to avoid mega slowdowns.
-Fixed optimization bug in turnmove.
-Made UAV fly in height set viewdistance with minimum 2km viewdistance.
-Tweaked UAV AI steering.
-Made UAV marker laser attach to the nearest land vehicle within 10 meters so missiles can be easily aimed at vehicles.
-Made BIS battlefield clearance module replacement to fix code spamming anim FSMs slowing the game down.
-Removed SLX_Birds due to lag.
-Made suppression function only run when a group is in combat to reduce unneccesary checks in other groups.
-Made SLX Wounds first aid run BIS first aid to heal BIS effects.
-Fixed MV-22 in campaign.
-Improved AI join so groups can join the player then be released back to their waypoints.
-Removed "move to" speech as the most annoying repeated AI speech command on waypoints

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Edited by Marko112 - February 11th, 2010 - 14:27



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