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| Comments for SLX Mod v1.9995 released |
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Feint |
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| March 2nd, 2010 - 03:45 |
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This all looks awesome. I'm downloading now.
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-Tweaked fire color. -Tweaked fuel leak effects to look better and added back scripted fuel reduction (looks like BIS removed the fuel leak effect from ArmA1?). -Made saboteurs stealthy. -Fixed dying animation speeds, probabilities, smoothness, and variations. -Tweaked idle animation variations. -Remove front-side turn movements so AIs will run in place much less. -Tweaked bullet sound distance. -Fixed 3d optics blur. -Made AI aircraft always skip AI fsm. -Disabled critical wounding/dragging effects for animals. -Fixed bury action error. -Made dragged dead people lay flat on sloped ground. -Removed excessive blood trail from dragged dead people and attached dragged people to the hand. -Added tank smoke function fix so high lag situations won't cause the smoke to make huge slow downs. Defaul A2 function is broken, initial particle sources were not being deleted correctly. -Added animations for lowered weapons while moving for AIs to simulate proper muzzle discipline. -Added more variables to make dragging/healing mutually exclusive activities. -Fixed radio calling waiting until hidden from enemy. -Made people healed by civilians surrender to nearby enemies. -Separated the suppression effect from GL3. -Added 7.62 casing fix. -Separated AI dodge from shot effects. -Made AI only turn move in the direction they are turning so they don't move in the wrong direction during micro AI moves. -Fixed AI dodge evasive side moves.
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