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  Bush Afghan Valley [CO] (v 0.1)  
Picture of Bush Afghan Valley [CO] Author : Bushlurker Version : 0.1
Era : Modern Demo mission : No
Downloads : 1143 Rating : 5 / 5 (rated 1 time)

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Included *.pbo files : Needed addons :
N/A None
 
Description :
Afghan Valley, Ghor Province. Afghanistan.
5.12km x 5.12km Terrain
5m Ground Resolution

This synthetic terrain represents a small eroded valley in central Ghor Province, Afghanistan.

Ghor Province occupies the end of the Hindu Kush mountains. It is 2,500m above sea level and heavy snowfalls often block many of its rugged passes from November to April. It is also a drought-prone area in the summer.

In this simulated terrain, continual ground rock freeze/melt cycles combined with annual snow melt has caused classic Sheet erosion, bringing surface material down from the hillslopes into the valley below - leaving characteristic exposed bedrock ridges above...

Additionally, further Rill erosion is evident along the central valley floor - the result of spring snow melt runoff streams.

I had great fun on this terrain using the BIS Town Generator module - for which it's ideal! - it's used in the in-game island "cutscene" too - a different town every time!
You can also just about make out another random hillside town in one of the pics above...

Using the BIS Town Generator Module
In the Editor - place a player unit on the map, then place a "Town Construction Kit" module... press preview...
Autogenerated towns are automatically named and act like "city centers", so an additional Ambient Civilians (expansion) module should produce not only a randomly generated but also inhabited town!

For more information and additional module user parameters - read the Wiki Page

Requirements
* ArmA2 & Operation Arrowhead or Combined Operations

Heavily Recommended Addons
One of the side effects of creating these terrains was to force me to take a serious look at the BIS "infinite terrain" procedural land thingy...
After a bit of messing about I've begun to think that it somehow looks at the edge or profile of the edge of the landscape and sort of extrapolates that with variations... Occasionally it does wierd stretchy things, but on the whole it works well, and in one or two cases such as a forthcoming Andes Mountains terrain - hugely impressively...

For this reason, plus a few others, you DON'T need artificial hills painted on the horizon!
On Takistan these actually work really well, and are embedded in the island, but since these terrains are based on Utes, you're going to see inappropriate hills where in some cases there shouldn't be any, and in other cases, there's pretty impressive procedural hills going off nicely into infinity... in either case you really don't want painted ones...

JTD Clear Horizons removes those ugly painted mountains, so everything you see actually IS there...

A permanent fixture in my "always on" addon folder, I heavily recommend it for viewing these terrains!
 
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Size : 89 MB 7z
  August 6th, 2011 - 16:31   Comment (0)  

 
 
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