MI24 reskins couple of mi24 reskins did i for myself some people might like it 8 new camos -1 new iraqi air force -2 russian navy -1 russian marine -gue. mi24d -ins. mi24d captured -2 cdf versions
Icewindo has released his FIA/Resistance Units on the BI-Forums. This addon contains an ArmA2 remake of the OFP Resistance units which were mainly featured in Resistance and two characters of that campaign (Gabriel, Victor Troska).
Shezan74 has released an updated final Fence Generator 1.2 version on the BI Forums.
Here the Fence Generator 1.2 main features:
Main features: - Load and save projects, including background bitmaps, objects templates and items placed. - Automatic import of new template objects when found in other user's works - Export and import of template objects for community sharing - Placement position relocation to attach to existing objects and make T patterns - Placement position relocation to start separate structures virtually in every place of the map - Ghost objects - Template item substitution allow the map maker to change on the fly the item type to reflect changes on island artificial/natural object naming conventions (ca\building\misc\house to house\red_house for example) - Complete control on item templates. Everything you made on templates, to reflect your needs, will not be saved until you press Templates -> Save on top menu. - Actual in-memory template will be saved on your map. When opening map you can OVERRIDE duplicates on your objects with template saved on map or only ADD new objects to your actual template. - Template object will allow preview image attach for easy identification of pieces (will get images from user file or clipboard) - Object template editing, deletion, creation and cloning. - Export directly to Visitor3 importable files - Object placement flip, for inverting wall placements to reflect user needs (for example some castle walls have an internal side of the wall that can be placed as user needs) - Different paint colours on map and result window, for easy object identification - "On the fly" item length/height/colour modification to place specific objects and colours for further needs/identification without affecting the master template. - Support for maps bigger than 40kmx40km - Preview image background and automatic rescaling for images until 5120x5120 pixels
JW Custom released a new coop mission called Paraiso Boiling on the BI Forums.
Mission is complete when: 1. The depot is destroyed. 2. The generator is destroyed. 3. The radar is destroyed. 4. The HQ is destroyed. 5. The 2 Shilka's that patrol paraiso is disabled. 6. All playable units alive(also AI) is in the extraction zone(If your in a vehicle then disembark).
Pathetic_Berserker released a new signed/final version of his Stadium addon.
USAGE -------------- - feel free to use thenm on your island - modify the demo mission any way you see fit - or just place them in editor. Though I would strongly recomend using 'iOnOs' Real Time Editor for placement found here http://forums.bistudio.com/showthread.php?t=85766
- give credit when you feel credit is due. - Do not attempt to extract the mlods for modification or rip any part of this addon - If you do feel crazy enough to want to rip my addon just let me know and I may see what I can do about supplying source files.
----------- KNOWN BUGS ----------- - light still penetrates some corners of shadow LODs, though fixed many of them. - missing light flare texture on light towers, because they seemed switched on during the day and looked like crap. - textures are on the whole only a little better than my first attemp (sorry I STILL! cant seem to digital texture for sh.t)
---------------------------- Wished for list ---------------------------- -ArmA2 sample MLODS -knowledge on how to create damge textures and broken glass for buildings -God to grant me texturing skills.
Albertors published a video of their latest progress on the RH MGS Wpn Pack.
I just finished setting the CQB point of view for the old weapons in the pack (Custom M4s, M4 SIRs, SCAR-L, SCAR-H) and I am now moving to the new entries in the pack!
Eki informed the community on the BI Forums that he have released two new reskins of BIS Mk 48.
What It Does:
Adds two 'new' Mk48 Mod 0 reskins.
One essentially unlocks a plain black Mk48 Mod 0 that BIS textured but never configged. The classname for this is lae_mk_48_black.
The Second is a mix of the two, it is a black Mk48 with some camo paint and some metal. The classname for this is lae_mk_48_mix.
Because, I really couldn't be bothered to make any ammo boxes for these*, to use them you need to use the AddWeapon commands, if you don't know what these are, please consult the BI Wiki.
*If anybody wants to make some and have them included in here, contact me and I'll release them with ammo boxes.
All artwork is the property of BIS. The token config work is mine. If you want edit it or release your own version of this, ask me. I'll say, yes.
Theodore85 informed us that Leopotam released a new version v1.0.0.2 of his ArmA 2 Road Generator for use in Visitor.
Arma road generator - "result of one day" tool for easy road-network creation. Steps: 1. Create in visitor fake objects (of any type) - it's will be waypoints for road. Distance between WP must be more than 10-12m (or you will see funny road circles ). 2. Select all this WP-objects and export to txt-file. Example content:
Code: "ca\buildings2\ind_tank\ind_tanksmall";16295;3249.88;0;166.219; "ca\buildings2\ind_tank\ind_tanksmall";16216.7;3582.62;0;177.238; "ca\buildings2\ind_tank\ind_tanksmall";16206.3;3642.82;0;178.176;3. Run ArmaRoadGenerator.exe with some params (run without params for usage). 4. Import created output file to visitor in new road-network. 5. That's all.
IrishDeviant announced that they have started working on a Irish Missile & Bomb series.
Recently, Myke has asked me to begin making a ton of missiles and bombs for Arma II. I'm assuming these will be added to the GLT Missile Box. First up, the AGM-88 HARM. (see pics below)
Next, is a lineup of Russian ordinance. KAB-500L/KR, KAB-1500L, FAB-500T, FAB-250, and the FAB-100. (US ordinance to follow) Keep checking back for progress updates.
Target for all ordinance is to keep it under 2k. AGM-88 LoD triangle count: 1 - 2116 2 - 1036 3 - 480 4 - 232 5 - 142
Special Thanks to Myke for getting this model into Arma2