Sled88 from the Conspiracies: Rising Dead Mod informed the community that addonmaker Icewindo has succesfully imported the Cleaners and Stalkers into ArmA 2.
We try to bring out all ideas about Swedish stuff that are possible in ArmA2. Soldiers, weapons and combat-vehicles, but also more random stuff like buildings, bunkers, camouflaged-nets, civilan stuff, and static objects that can be of interest for serious mission-editors. The only two demands we have on our content is that it should somehow be connected to Swedish military scenarios, and be of a certain quality to match the game.
This also means that we actually dont have any detailed plans of how the mod will end up and what it will contain. We will always be open for new and more ideas. In other words, there will always be something to work on!
-Modern graphic quality of the content-
Sure, good looking graphics isnt everything in a game, but it damn sure adds a massive touch of atmosphere and realism that we all want in our favourite games! All the content of SAM will be of good quality that matches the graphics of ArmA 2 (Some place-holders might occur though). This means that we will avoid porting stuff straight from OPF and ArmA1.
Instead we look for people who are willing to contribute with new or updated content, no matter if it's a simple retex of an ammo-box, or a whole new setup of soldier-models. All work and contributions are appreciated, encouraged and noted!
-Begin small, end epic-
Even if we're happy to recieve just about anything that is connected to Swedish stuff, we of course still have priorities. Right now at the beginning our focus is mainly to build up a complete and useful set of infantry with any gear they might use. As these things get finished, and we get more people working on the project, we will move focus to transports and simpler vehicles, and then heavy armored vehicles and air. Basicly it's all about finishing what you started, to avoid ending up with a mod that just contains a lot of unfinished stuff.
-Full support for ACE2-
One of the major reasons to why we started this project is because we wanted our Swedish units to use as much of the awesomeness of ACE2 as possible. In other words, ACE2 will be required to run SAM as it's intended to. We will do our best to keep SAM updated with the latest functionality of ACE2, and make sure they run smoothly together.
-Open development-
We will have as active communication with the community as possible on several different forums, and always seek feedback on the contents of SAM. Praise or hate us, just come with something informative so we can either improve or explain ourselves.
Experienced "war-junkies" with special requests or faults to point out are especially welcome to come with detailed feedback. Since ArmA2 is a "simulator", we want our stuff to be as realistic as possible to match the gameplay. We will show and inform about our latest work as often as possible, and what's being planned in the nearest future. Questions are answered and we will try to be as accurate as possible with future release-dates.
The Swedish ArmA2-clan SSG will however work as our main base for testing and discussions. If you dont speak swedish, then this is our international official thread for any related discussions. We will update both places with just about the same information.
Features in Beta1:
-Retextured SF soldiers with Swedish M90 and M90K camo -Retextured Sniper ghillie in green and desert camo -Retextured Pilot
-Brand new AK5C (Ironsight, Aimpoint, ACOG and M203) -AK4 -KSP90 -KSP90B -KSP58 -Weapons and Ammo boxes -Retextured C130J Hercules -Swedish flag
Alright, gentlemen. Today we, Red Hammer Studios, would like to make our very first (and definitely not the last) release in ArmA2. Meet the vehicle, that some of you were waiting for some time already. Yes, It's the BMD-2, made by common efforts of the following RHS members: Soul_Assassin, topas and ist. It features not only the excellently crafted model with more than dozen of varients and extremely detailed and crisp textures, but also a bunch of special features, which allow you to use this IFV effectively in combat and customize it's visual look for your own taste. No need to further praise it to the skies - just grab it and see everything yourself!
Some of the features of this addon:
- A completely new and accurate model and textures - Custom animations for crew and cargo - Custom special effects such as muzzle flash and cartridge ejection - An advanced marking system in the form of rhs_decals - Variable clearance - Over 15 different versions with 10 camo patterns
stubblehopper has informed us about the release of aSharpe's Rifles Mod Teaser on YouTube.
Here's a first look at the Sharpe's Rifles mod, still a long way to go with regard to characterisation and general work on the mod, but all the models are fully working and look the part, hope you enjoy it!
Massi informed us on our forums that he has released version v1.08 of his Italian Special Operation Forces .
Hi all,
I’ve updated my Italian Special Operation Forces to version 1.08.
This time is just a little update, first of all I’ve fixed the flag on the wrong arm ‘s bug. I’ve added also Ghillie sniper and recon units in three different camos, for temperate , desert and winter environment.
I’ve added also Italian pilot and crew models and some new units classes such as basic rifleman and grenadier, sapper and disarmed units.
You’ll find also 2 replacement files: - All USMC Replacement : replace all USMC (marines, force recon, pilot and crew) models with Italian ones. - Only Force Recon Replacement: replace only Force Recon models with Italian ones. USE ONLY ONE REPLACEMENT FILE A TIME!!!
v1.08 date 06/mar/2010
-Added new Ghillie recon\sniper units in Woodland, Desert and Winter camos. -Added Pilot and Crew . -Added more unit classes(standard rifleman and grenadier, sapper, disarmed units, ecc...). -Added 2 NEW REPLACEMENT files that replace standard BI USMC and Force Recon models with the Italian ones (Use only one at time). -Fixed Italian flag and patches on the wrong arm -Optimized other units' textures.
Thanks a lot to all Armedassault.Info team and users !
Icewindo released his Paramilitary Units for ArmA 2. Addon contains muddy paramilitary units reskinned from Opfor Insurgents.
Paramilitary units V 1.0 for ArmA2
Installation: _____________ Copy the pbo to the modfolder of your choice. Find the units at the INDP side.
Credits: _____________ CG textures Icewindo
Thanks to IceBreakr for helping out with the texture replacement issue :)
##Hotfix## V 1.0c
-added Addon signature
V 1.0b
-Fixed wrong magazine for Medic Class -Added western-equipped units under a new category ("Western equipment") -Added Sniper loadouts for both eastern and western equipped Units