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  Sniper Camo Changer v1.6 by Feint Addon release    
Feint has released an updated Sniper Camo Changer v1.6 addon on the BI Forums. Brainbug's Ghillies for a change v 2.0 addon needed.

VERSION 1.6: (5/26/12)
= Overhauled most scripts and added new ones
= Multiplayer compatible
= Added keys to change player camo patterns for better control (Shift + UP or DOWN)
= Added "alive" check so AI pattern cycling stops if AI is killed






  May 28th, 2012 - 06:23 By Old Bear   Comment (0)  

  ASR AI addons v 1.14.1 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v 1.14.1 on the BI Forums. Components : sys_airearming : AI units equip with weapons and ammo on their own and sys_aiskill : AI skills and awareness improvements.

Updated to 1.14.1, maintenance release:

- Improved AI rate of fire - extra burst modes for a few more weapons, with better compatibility with other mods
- Improved support for latest Lingor units
- Morale boost for lone units when they join other groups (cancels fleeing)
- Units occupying buildings spend a bit more time inside them (meant more like fight from there, than a sweep)



  May 27th, 2012 - 16:44 By Old Bear   Comment (0)  

  Nogovan Armed Forces Project by R0adki11 ... updated ! Addon release    

R0adki11 has informed us about Nogovan Armed Forces Project release on the BI Forums.
This pack replaces Nogovan Light Infantry, Nogovan Paratroopers, Nogovan Crew, Nogovan T55 Pack, Nogovan Armour (T72,Shilka, BMPs), Nogovan Btr40, Nogovan Mig21, Nogovan Mi8, Nogovan Backpacks and Nogovan Rifles Pack addons previously released separately.
Along this release is coming an updated Nogovan JAS39 plane addon.
Arma 2: Combined Operations needed.

After releasing most of my addons individually, I have decided to group the released content together. As know i have enough to reflect all branches of the Nogovan Armed Forces.

This is the release topic for my Nogovan Armed Forces Project, this a continuation of my Nogovan Armed Forces Project from OFP. The aim of this Project is to create an Armed Forces that is representative of the Nogova Republic* in a Modern World.

*The Nogovan Republic Consists of Nogova, Everon and Malden.


Edit : NAF hotfix released

Ive released a Hotfix tonight which fixes an issue with my rik_rifles addon and also i have released the C130 with some slightly better textures

Edit2 : Updated full Mod release

Ive updated the whole mod now so those that have yet to download the mod don't need to worry about the Hotfix, however if you have downloaded the whole mod the hotfix is still avaliable








  May 25th, 2012 - 06:09 By Old Bear   Comment (0)  

  Faysh khabur 1.0 by =KCT=Blackmamba Addon release    

=KCT=Blackmamba has released an updated Faysh khabur v1.0 terrain on the BI Forums. Arma2 CO -BAF-PMC needed.

Situated in Iraq’s far north, the province of Dahuk is famous for its snowy winters.
The border crossing near the town of Zakho is Iraq’s primary border crossing with Turkey.
dahuk has also a border gate with Syria known as the Faysh Khabur border gate.
The main trading route from Iraq to Turkey runs through Dahuk,
this could bring economic gain as cross-border trade increases.
Some villages were destroyed or evacuated since 1988 due to insecurity and other problems like poverty and loss of essential resource,
for these reasons people migrated from their villages to sub-district centres,
living in public buildings or sharing houses with other families.
In general, roads are in good condition except some far located villages that are hard to access, especially in winter.

The terrain is based on actual hight and satalite data.
and depicts the southern part of dahuk and its main trade route with turkije and sirya.
Its a pretty deserted area with some small village's, three bigger towns.
At the moment there is a border crossing with sirya.
most villages are placed pretty much where they would be in real life some are changed in to industrial area's or
Underground factory's, the city's have a fictional layout.
The terrain lends itself perfectly for longrange sniper mission's,
escape and evade wich would be a hell of a challenge, convoy missions,tank battle's etc etc.
The terrain is divided in two, the river Tigris is crossing the entire 400 square kilometer map.
There are two bridges to cross it but u can find your way trough shallow water,
even with armored vehicles or Make use of amvibious vehicles for troop transport.
its up to u.


v1.0 changelog

Fixed: Some Sat/Mask issues.
Fixed: Sand texture (Normal/Paralax Map).
Fixed: Entrances to Airports (AI Friendly).
Fixed: AI issues in city "Fayshkhabur".
Fixed: Propably more that i forgot about.
Changed: Satallite image (Colot Tweaks).
Changed: Map grids.
Changed: Terrain around mushorah airbase (desert).
Changed: Reya gunde bihar bridge.
Changed: Rocks.
Changed: Gerbalat.
Changed: Ayn Al Faras.
Changed: FOB Sykes.
Added: Allot more Vegetation.
Added: powerplant in Tallkochak.
Added: powerplant in Abuwajnam.
Added: working Streetlighting.





  May 23rd, 2012 - 05:21 By Old Bear   Comment (1)  

  co20 @I44 The Cabourg Cauldron Mission release    

VanhA has informed us about his co20 @I44 The Cabourg Cauldron MP Mission release on the BI Forums.

Mission intel in short:
D-day is proceeding nicely but german activity is noted in village of Cabourg. Clear the village.
In your disposal are one sherman tank, one greyhound halftrack and a truck.

Playable units consist of 3 tank crew + 17 infantry units
Mission has group respawn with BIS medic modules + healing script by Celery.




Source : BI Forums
  May 21st, 2012 - 07:56 By Old Bear   Comment (0)  

  Updated CH-47 Bravo November new version for Project82 Addon release    
CimaleX has informed us about CH-47 Bravo - November updated with Project82 version: 1.2 by Afrographx & Konyo addon release.
Requirements: Arma 2

Short description: The only Chinook to make it off the Atlantic Conveyor before an Exocet missile sunk the Cargo Ship along with its Cargo now in a new version with Falklands war livery (thanks to CBFASI for the reference textures) and argentine army chinook, suitable for P82 - Project 82 the Falkland/Malvinas war ported to AII.






  May 21st, 2012 - 07:41 By Old Bear   Comment (0)  

  Jungle Wars: Island of Lingor v1.4 released Addon release    

IceBreakr has released an updated Island of Lingor v1.4 on the BI Forums.

This lush green environment in a fictional country somewhere near the Equator. Inspiration were countries such as Venezuela & Colombia. ~9 months were spent on research and creation of this world.
Reason for the project is that I've been waiting for years for a proper optimised jungle map. With help of great talented man Berghoff that is now (after 9-10 months of hard work) possible to enjoy.
We have to understand that vegetation rich map is a whole different matter in BIS engine. PCs that were able to run Duala/Jade Groove on max settings & view distance of 10 km will probably only have sufficient FPS with 1000-4000 meter distance on Lingor. With months of optimisations (especially Berghoff did an amazing feat here) we can now enjoy jungle from air or from a grunt's perspective.

Another inspiration is making of this map is a board game by a genius Stefan Dorra named Amazonas, that I just love. Board game features a nice amazon river and many villages to occupy. Hopefully Lingor scenery is a bit similiar with the river setting. But its much more - explore and I'm sure you will get nice ideas for missions.

Heartpoint of an island is a big town on East named Maruko. Its a town ruled by a dictator that lives in his mansion compound in center of town. It features an army base and a large airport for all kinds of operations. Town is surrounded by jungle on W and South. Road then leads throught it to South and West. Its the main paved road that connects the whole island. Amazon-like river splits the somewhat urban part on North and totally rural on South. South is also the home of ARL rebels. In the West you'll find numerous smaller towns that GAL (Government Army of Lingor) protects due to economic and strategic importance.

Rivers banks are not steep as in many of my older maps and mangrove vegetation covers most of the banks. Only few places are suitable for ship landing, but smaller boats are the main transportation device around here anyway.

Jungles have foot-path trails and couple of farms are situated under thick canopy trees. Not all of the jungle is thick as farmers cut it down, so pilots are able to touch down on many clearings and drop off/pickup troops close to the enemy positions.

There are no bridges due to AI bugs (they can't handle well the crossings), but couple of shallow passings enable you to cross the river. At least where there is no rain when rivers like to flood.


v1.4
- V2 signatures for all island files
- rebuilt and upgraded two research bases up on North
- a lot of terrain steep slopes fixed (tnx to J-Guid)
- latest brg_africa package included with new working lingor 1.338 key (v2)
- fixed path near airport terminal fountains
- docks & crane Maruko height fix (tnx short_German)
- further improvement to satellite image, especially with hills
- removal of road vegetation Corazon SW (tnx themaster303)
- removal of road vegetation near Racetrack (tnx Ei8ght)
- fence post in the guard house removed (tnx short_German).
- dirtroad 059040 plants removed (tnx short_German).
- fixed entry to Rent-A-JG2 hangar
- smoother terrain near hangar and south end of Sargento runway
- flattened terrain a bit near 049023
- fixed some rough edges around Mt. Toris
- a bit of smoothing in Plantiera S beach area
- improved E coastal region near Maruko and its beach on NE
- smoothening of Fernando castle hill
- fixed racing track, removed vegetation, put gravel to parking place
- cut down grass around bank parking places
- smoothed south end of Pista runway
- fixed bank RPT error, changedarmor value
- fixed hangar object (can be opened/closed)
- made NW passage compatible for AI
- Calamar skyscraper neighbourhood fixes
- northern bridge to Dressen fixed for AI
- compound 060017 grass removal / road smoothing
- fixed placement for gas station near Vidora (tnx RP-mods)
- added a new gas station in Tucos and at Motodrom (tnx RP-mods)
- enlarged entrance to sawmill in San Arulco (32-45) (tnx RP-mods)
- enlarged entrance to factory in SE part of Villon (tnx RP-mods)
- fixed size of hut on end part of NE bridge, entrance now big enough (tnx Flax)
- moved landing assist lights not to obstruct AI using road anymore (tnx Flax)
- removed bush from the road south above Puntella Resort (tnx Flax)
- fixed asphalt at entrance & parking Villa Florencia
- small pond stays on road to oil rigs, not a bug
- added two parking lots for Hotel Calamar
- grass fixes Motodrom Rapido
- added new street lamps
- removed cranes from an obsolete shipyard near Victorin
- added a street access to Villa Luna
- added a small asphalt section to a factory in SE Maruko
- added two concrete blocks to W Maruko residental areas





Source : Armaholic.com
  May 17th, 2012 - 19:22 By Old Bear   Comment (0)  

  P82 - Project 82 Falklands/Malvinas war Minimod launch Community    


CimaleX has submitted this new about P82 - Project 82 Falklands/Malvinas war Minimod launch and is asking the community for help, support and time.

Hi to all the community !
Last month in a forum thread I was discussing that 30 years after the Falklands/Malvinas conflict (2nd April 1982 - 14th June 1982) no one seemed to be interested in a dedicated mod for ArmAII, no dedicated mods were available, curiously the addons related to that conflict have been made for other mods; basically because after Ofp in the FLK closed, many of those great addons were shared to some modders, but no one related to the south atlantic conflict.
I asked first 1982 Ofp in the FLK and to MLV Mod if they were interested in this project, after I received a positive feedback I decided to begin a project to port some of the addons into ArmA2 in a Mini-mod.

"Project 1982 - the Falklands/Malvinas war to A2" starts officially, with the aim to make a Mini-mod until A3 is out, to rise the interest for this issue and then make an official team for A3.
Doing a mini-mod by a single person is a difficult task, so I asked help to some artist to make a few addons (basically troops, that due to the different skeleton from A1 to A2 have to be rebuilt) and to retexture/rearrange some of the already existing stuff ported to A2 (eg some vehicles, aicraft, choppers etc...)

I received direct and indirect support from various artists (like CBFASI, LoRo, Konyo, Vilas, Pedagne Mod-ASZ, Trouble, GossamerSolid and others) who accepted to give me their effort in developing the Project.
The aim is to have a basic amount of weapons (based on Vilas West Pack), troops, vehicles and aircraft, while for the island/terrain I chose the good (but still incomplete - lack of objects) Falklands test 40x40 km terrain made by Bushlurker.
Several MP and SP missions were developed for A1 and await the new addons to revive with new Mini-mod.

There's no timetable at the moment as I don't want to press anyone involved with the project (and again I have to thank all the artists/modders involved for donating their already limited freetime) but soon as this presentation is out, the first addon should be ready for release.

If anyone of the community wish give us support and time, please contact me via PM.




"Dedicated to all servicemen of both countries who served and lost their lives in the South Atlantic conflict"
By CimaleX



  May 17th, 2012 - 16:28 By Old Bear   Comments (3)  

  New 'September 1939'-Screenshots: 7TP-tank Screenshots    
topas has released some new screenshots of his mod 'September 1939' showing the 7TP tank on the Bi-Forums.

I still need to work on the base texture (add weathering, dust, leaks etc.) and rework the above accordingly.



Source : Bi-Forums - Sep. 1939 Mod Thread
  May 16th, 2012 - 16:03 By Andi31   Comment (0)  

  Iron Front: New Wehrmacht-Screenshots Screenshots    


Deepsilver has released 20 new screenshots of the upcoming game Iron Front - Liberation 1944.
They're showing new impressions of german armor, the Focke-Wulf Fw-190 etc.

You can find more screenshots here!

The game will be avilabe on Steam! Also ArmA II:CO is now the top seller of Steam - 1st place.



Source : Offical Iron Front Facebook-site
  May 15th, 2012 - 12:47 By Andi31   Comments (4)  

  Lingor Units v1.3 by IceBreakr Addon release    

IceBreakr has released his long awaited Lingor Units v1.3 addon on the BI Forums.

Features:
- five factions: GAL (Government Army of Lingor), ARL (Armadas Revolucionarias de Lingor), Druglords Army (DRG), Venator PMC Group and UniSol Corp. Company.
- new rifle FN F2000 with AIM, GL & ironsight.
- cocaine item (inventry item, visual item for mission makers)
- new characters: El Presidente, ARL Leader Roberto Fortin, Druglord Ramon Rabante, druglord-mercenary pilot Eric Stoller
- kamaz trucks (including civilian) and two special racing versions (6x6 Adventure covered/open) capable of reaching very high speeds
- Bell UH-1 for both (GAL and ARL) factions
- offroad pickups for ARL (dskhm & SPG-9 AT)
- rebel protestors armed with stones (that can be deadly if thrown into head or other body parts)
- new pilots for ARL/DRG factions
- two gangmembers Red & Blue (both unarmed, for special TvT missions)
- civilians with custom shirts & funny logos
- suprise: jet skis in different colors & special cargo trunk version for drugdealers & ARL faction
- river patrol boats (PBRs) for GAL (gunboat & transporter), Police (patrol gunboat) and FEA (antidrug police unit, gunboat)
- assault boats for ARL rebels
- Pinzgauer 710M vehicles in civilian colors (yellow, red, green, white), GAL camo version and a special racing V8 custom version able to reach speeds up to 150km/h (93mph), also used by ARL
- VBL patrol vehicles for Police and GAL (including 12,7mm version)
- VAB armored vehicles for GAL (unarmed, 12,7mm & HOT-3 AT Mefisto versions) and Police (FEA Anti-riot vehicle)
- Embraer Super Tucano turbo-prop plane for druglord faction (AI use)
- transporter vans: (civilian, ambulance, bank security & police FEA anti-terrorism unit)
- M7 Maule cessna-like prop aircraft for drug/weapon delivery operations
- UniSol Corp. faction cyborg assassins, scientists and bodyguards
- ZSU-57-2 antiair systems with 2x57mm cannons for ARL & GAL factions
- black humvee for Venator PMC Group
- AIFVs (Armored Infantry Fighting Vehicles) developed on M113A1 vehicles, three variants (medical, transporter, 25mm cannon support)
- Leopard 1A5 GAL main battle tanks
- Norinco M14 rifle in couple of variants & a special weapons crate item
- A4-M Skyhawk bomber aircraft for GAL
- AS-350 helicopter for GAL: unarmed & CAS 7xFFAR+20mm gunpod
- AS-350 helicopter for Venator PMC Group or tourism rental service
- AS-350 helicopter for Police
- MiG-21BIS fighter bombers (AA/AG variants) for ARL and GAL factions





  May 13th, 2012 - 23:33 By Old Bear   Comment (0)  

  ADO Revive Script v1.5 by [ADO] The Killer Addon release    

The-KiLLeR from the Clan ADO has released an updated Script Revive ADO v1.5 on the Clan ADO web site.

Here is the Revive ADO v1.5 script new version.
It' light an simple to use.

* All units can revive
* You are still slightly injured once revived, unless a medic is reviving you
* Ability to drag and carry the body
* Automatic backup weapons
* Respawn zones configuration
* Number of lives configuration
* Configuration of the waiting time before you can click buttons
* 3 types of respawn, you can put two of each:
- Mobile (Vehicle): You reappear on the vehicle's position
- Backpack / Tent: You have a backpack, and putting him on the ground you can deploy a tent on which you reappear
- Box / Camp: You have a box that you can move and load in vehicles, once on the ground, you can deploy a small encampment on which you reappear


Edit : Revive ADO v1.52 released



  May 13th, 2012 - 10:33 By Old Bear   Comment (0)  

  RQ-11 Raven A Addon updated to version 1.51 Addon release    
Feint has informed us about updated RQ-11 RAVEN A v 1.51 release on the BI Forums

This addon gives the Arma2:CO player the ability to assemble and operate an RQ-11 Raven.


VERSION 1.51
-CBA IS NOW REQUIRED FOR MULTIPLAYER SOUND TO WORK
-ADDED: More zoom levels (11 now instead of 4)
-ADDED: Increased zoom max
-ADDED: new zoom controls (in and out)
-ADDED: Altitude ASL to in-camera data stream
-ADDED: Range limit of 8km (distance from Raven target to Ground Control Station)
-ADDED: marker elipse visible on map when changing targets
-ADDED: Battery limit of 60 minutes
-ADDED: Battery status to in-camera display
-ADDED: Autolanding near player when battery reaches zero percent charge
-ADDED: Camera shuts off when battery reaches zero percent charge
-ADDED: Ability to recharge battery in Raven
-ADDED: Restricted the ability to disassemble the raven when it is recharging
-ADDED: Battery level holds true from raven to raven (can recharge more than one raven at a time)
-ADDED: If you pick up a raven that is recharging, you can see a display of the charge level going up in real time
-ADDED: In-camera compass that tracks the camera position and rotation and zoom level
-ADDED: In-camera battery display shows minutes remaining on charge
-ADDED: Charge Battery action only visible if battery level is lower than 100%
-ADDED: Raven can be destroyed when engine is off (but not when flying)
-ADDED: New sounds for engine startup and engine loop
-TWEAKED: in-camera instructions so they are shorter for people running lower screen resolutions
-TWEAKED: in-camera data stream to better reflect altitude
-TWEAKED: in-camera data stream for easier and faster reading (right aligned right side elements)
-TWEAKED: DTV blurriness
-FIXED: Raven can now be assembled and disassembled from walkable ships (Nimitz, Kuznetzof, P99, BAM, Gnat's Warships, etc.)
-FIXED: Raven can now approach and land on elevated positions such as buildings and ships at sea (if there's enough room)
-FIXED: Multiplayer sounds should be heard on all clients now by using CBA
-FIXED: Autolanding was broken on certain maps with fake altitudes (Raven wouldn't land)
-FIXED: Added minor fixes to autolanding script when autolanding is active
-FIXED: Added minor fixes to new target script when autolanding is active
-FIXED: addActions so that they can't be activated during team switching by another unit (thanks DeltaForce96)
-FIXED: Missing semicolon in strobe script
-FIXED: Rare disappearing backpack problem
-FIXED: Changed the way the Raven chooses altitude so that it no longer flies underwater when depth of water is below 30 meters





  May 13th, 2012 - 10:32 By Old Bear   Comment (0)  

  [ADO] COS by GMC Addon release    
[ADO] GMC has release his [ADO] COS v 3.03 pack on the Clan ADO web site. This pack features COS units -French Special Forces-, their weapons and ammunitions. Arma2 : CO needed.

Light version. In order to wait for Arma 3 ...

Features :
- ado_cos.pbo
- ado_armes.pbo
- ado_objets.pbo

Erase ado_cos, ado_armes, ado_objets previous versions before playing


Coming along this [ADO] COS pack here is ADO Equipements script by The-KiLLeR to help mission makers to customize these ADO units. French language used.

This script will help mission-maker to customize ADO units by generating code to be pasted in editor.







  May 13th, 2012 - 00:09 By Old Bear   Comment (0)  

  Wings of Peace East Pack for A2, OA and TOH beta 0.37 Addon release    

Mukcep64 has submited his Wings of Peace East Pack on Armed Assault.info new site.

Today - Day of Victory in Great Patriotic War.
The world stands on the verge of great changes, and perhaps the great jolts.
And today, we must not forget the lessons of the past. Once and for all we must learn from the mistakes of others - do not to play with death. All people on earth want the same, and it is not a war, a war imposed on us from
above by our rulers and "molders of opinion". I think the feat to be a deserter in this war, I do not want to defend someone's mercantile interests, especially with cost of their lives and the lives of my loved ones.
Today ideas of pacifism should prevail otherwise the world can come to an end.

In your mod I have included only civilian aircrafts, to recall how many vehicles were made for peace, not war. I wanted to bring a little peace in the war game.

And to celebrate the victory day over the brown plague, I want to wish all of us – make war only in games, such as ARMA 2.
All the best!

Thanks to Leet and Vitsahno for english translation!







  May 12th, 2012 - 03:35 By Old Bear   Comment (0)  

  Aliabad Region - version 1.1 released Addon release    
McNools has released an updated Aliabad Region - Version 1.1 terrain on the BI Forums.

Changelog:
- added a small new village, more compounds, ruins, rocks and various details to the area between the northern farmlands and the coast.
- added more buildings to the village of Abad, making it a bit larger.
- lowered a few buildings to try and avoid the AI from falling through the floor when entering.
- added a couple of lamps to Abad and Ahmad Golam.
- added a few more markers to the map (named a couple of ridges and such)
- added (hopefully correct) support for 8 digit GPS coordinates and ACE DAGR (thanks to Robalo and Wolf5)





  May 12th, 2012 - 03:16 By Old Bear   Comment (0)  

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