GossamerS from the AwpaholicA Warfare Team has released an updated version - v1.34- of their AwpaholicA Warfare mission on the BI Forums.
Features: - American and CDF vs Russian and Chedaki - Over 25 capturable areas - Increased resistance at every town to add a "war feeling" - Purchase Infantry, Cars, Light Armor, Tanks, Helicopters, Airplanes and even UAVs to defeat your opponents - Bombard the enemy fortifications with 6 types of Artillery at your disposal - Lead your team as the commander (RTS-FPS Hybrid Style) or Fight as an Soldier (FPS Style) - and much much more
Ascanius released a few screenshots yesterday showing his WIP British Special Forces.
British Special Forces (Generics Not Intended To Be 100% Realistic Just Practice)
Ok guys i posted in the WIP thread (page 93) but i figured i'd make my own thread here...basically i'm going to get into some modelling but i wanted to get back into the texture game after a while out. So i decided to do a quick reskin of the force recon models.
They are just generic brit spec ops and not designed to really be accurate other than to get my some decent DPM panels worked up. Anyway screenies included. The desert ones are still WIP and the Temperate ones have everything including the bush hat etc textured.
I really need someone to help me package everything up and get it in game though because atm i'm just overwriting a friend's addon using his .paa files. As he is currently "overseas" and won't be back for some time i could use any help on offer thanks!
p.s. I was going for a kind overwashed, faded look with the desert stuff but i think i went a bit OTT as the pattern has basically vanished...hmm great.
Temperate:
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WIP Desert:
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p.s. Haven't started the direct action guys yet but i'll make sure i do a variant for them.
bravo 6 has released the first addon from his BC6 Feelings pack : Leader command icons, on the BI Forums. BC6 Feelings will features few small modifications to some original ArmA2 aspects of the game such as this icons set.
Opticalsnare has released an updated - 1.21 - version of his WarFXParticles addon on the BI Forums. Changelog 1.21 - Fixed Blood Effects (Again) - Fixed 85mm_Explode Error (T34 HEShell)
Changelog 1.2 - Reduced Small Caliber Dust Impacts - Reduced Vehicle Explosion Smoke - Reduced Big Metal Impact Sparks - Default Vehicle Destoryed Smoke - Added Keys
ADuke has released an updated version of his ADuke's Helo pack on the Armaholic web site. ADuke's helos have been updated to include MP Fast Rope Addon (beta 0.4) by norrin. v1.2 - Fixed a bug that prevented the 160th SOAR MH60K from dropping ropes - Added ReadMe file
Norrin has released an updated beta 0.4 MP Fast Rope addon by norrin and DeanosBeano on the BI Forums.
Description 1. Allows an AI pilot to move to a waypoint and then AI and player automatically rappel to the ground once the fast ropes are deployed. 2. Allows player pilots to fast rope AI units at their whim. 3. If a player is in a cargo postion then he will get an option to deploy fastropes from a stationary chopper, he will also get an option to descend ropes
Fixes: - if fast ropes were released by a player pilot while units were still roping only one rope would detach and fall to the ground and the other would remain attached.
Some times ago, ba2 has released version 1.0 of Spanish Navy Marines on the BI Forums and Peloton the FFAA pickup terrorist version 1.0 for ARMA2 on the BI Forums.
Maa has posted up news on the BI Forums that they have started working with ArmA 2. And posted up a few in-game screenshots showing off thier fantastic start to the project.
Although we are still working on CSLA version 1.04 for ARMA1, we start work on version 2.05 for ARMA2 too. Here is few first ingame screenshots of CSLA soldiers and vehicles on Cernarus. We will add some more info about our project and future plans soon...
sumrak has posted up a new video along with a detailed post explaining and detailing his new Blowout module.
Blowout module finished.
Blowout is the abnormal activity generated by alien device controlled by NAC (in Namalsk Crisis campaign). Powered by unknown power source, charging clouds ideally around 30 kilometres. This have a massive impact for eviroment, during charging is a massive storm, clouds change colours and end is accompanied by huge EM pulse. Except these things, an unnamed activities, which have impact on human brain, was detected during tests. APSI, is device, which was created by NAC to prevent damage to human brain during blowout.
(This picture was taken by NAC scientist during first tests of device, you can see bottom right A1 object and huge flash)
In Nightstalkers: Shadow of Namalsk modification you will able to use blowout module. There are 2 versions, first is for fully dynamic generating blowouts and second is for user-need calling in missions. So, you can have a dynamic mission and you can't know, when will be blowout or just simply call script (included in ns_modules) and you will get blowout in moment.
Randomed time for dynamic Blowouts is still in testing, but, i can say, that blowout will be not every minute, the smallest time between blowouts is 5 minutes for now. Blowout module will be also supported in MP.
Old Bear from the Clan Ado team has released his Sbrodj v1.3 island on our Forums.
Sbrodj has been built as a 10km x 10 km Warfare dedicated map. So the main features are : - a "no corner" structure, - a roughly symmetrical shape - a "simplified" map with less objects and more open buildings. It was also built to host large tanks battles
Sbrodj features:
- 2 main bases/airports [AI friendly], - 2 disused WW2 bases for skilled pilots only ;) . - 2 main towns Severnsk and Zuud, - one main ruined town, Sbrodj the former capital town, - many villages, 2 of them ruined, - a railway network in the North-East part, - 2 dams - some bridges,
and 2 small islands to be used in Warfare ...
The main issues for players are the bumpy roads. I have already spend too long hours waiting for "road smoothing" without too much results. The other source of concern if low FPS and even freeze -on low end PC- at Severnsk and Zuud approach due to the use of many enter-able buildings. The main issue for AI are the "rivers" even if the fording places are numerous and engineered for AI.
343rdBadger has released an updated -v4.0- version of his RussianArmorPack on the BI Forums. Small update...,added yellow camo T-80UM1(cause its my fav) and skirts to all T-8o's.Also attemped to organize the texure access in the model a bit better(not sure if I did really but I tried).
/ ]NTRUDER has informed us about the release of his USMC Winter Infantry v.1.00 addon.
I have released my USMC Winter Infantry addon.
This addon contains reskinned USMC units intended for use in a winter environment. They are not in any way meant to be exact replicas of the real life USMC winter camo. As such my units do not include gloves, hoods or heavy coats. They merely consist of winter camo textures for pants, jackets, helmets, body armors and boots. Weapons are not reskinned in this addon.
Please see the Readme file for further info and installation instructions. As always - have fun playing
Gnat has released a Kuznetsov addon on the BI Forums.
Russian Carrier Conversion of Ivans OFP unit by Gnat Retextured again by eddyD Includes Aircraft Tug
Notes - READ THE README before whining ! - Kuznetsov is not up to ArmAII quality expectations, it needs lots more work, but is functional enough and the community probably needs it. - Note that "assemby it at sea" script is not as effective as the ArmA version, theres more chance bits will be out of alignment.