Nächster Halt Chernogorsk! Gachopin veröffentlichte in den BI-Foren sein gac Train v0.8 Addon, mit Script Beispiel. Wie das ganze ingame aussieht könnt ihr am Vorführvideo bewundern.
I released train addon with script sample. This is still beta version. Player can't operate this(means script control only). I'll update operatable one someday.
Trains will stop when arrived last station. gac_train.pbo isn't binalized. So you can make original train by remodel this. *attension, train_invisible.p3d don't have geometry lod because this uses attachto function.
I've not tested multiplay.(I think init.sqf need exec by local)
Mr. Bravo von der Swedish Army Mod informierte uns, dass er an einer neuen Mod für ArmA2 arbeitet. Als kleinen Vorgeschmack gibts erste Bilder und einen Trailer des aktuellen Beta Status.
SAM is an ArmA 2 modification that adds Swedish units and equipment into the game, with full ACE2 support to bring you the most realistic and awesome experience. This trailer demonstrates most of what the first Beta will include. But a lot more stuff is to come
Solus informierte die Community, dass er v1.9 seiner SLX Mod veröffentlicht hat.
Changes:
- Made death anims use prone collision box to try and avoid clipping. - Fixed SLX_Groups not being syncronized in MP. - Made near ally helper script use allGroups to search instead of SLX_Groups so GL3 is not required. - Possibly fixed bug where the BIS AIS handledamage was not being overwritten. - Fixed some script error in take weapon script. - Possibly fixed rare static MG error. - Made M249 have moving reload. - Made AIs possibly stop suppressive fire after an enemy group is wiped out. - Added time limit to AI dragging. - Possibly made AIs wait to get important things from dead people if the enemy can still see the body. - Changed some things to try to fix AI warping when doing evasive moves. - Made AIs only stop to shoot if they can see the enemy and the enemy cannot see them, and the target is a land vehicle or person. - Fixed unneccessary checks for launcher prone animations. - Added more range to voice pitch variation. - Tweaked bounding for effectiveness. Canceling suppressive fire when appropriate, no extra suppressive target call outs, canceling attack when morale drops. - Fixed rare script error in divert move. - Optimized turn move check and fixed falling off buildings. - Fixed falling off buildings in evasive AI. - Made GL3 player garrison more effective. Players group should garrison the building that the player is in when in Vee formation. 0-0-1 to say ready to end. - Made garrison more effective. - Optimized findcover to not run repeatedly under lag.
More changes are shown by pressing on the comment section!
Nebenbei wurden wir auch informiert, dass SWAT.TR seine Turkish Special Forces in den BI Foren veröffentlicht hat.
General information
For the symbol of airborne forces, see Maroon beret The Maroon Berets (Bordo Bereliler in Turkish) are the special operations forces organization of the Turkish Army. The unit was created to counter any interior or foreign attacks on Turkey and they are the best trained special operations forces in the world.
MB officers receive extensive training and are expected to survive in all environmental conditions that makes them a perfect strike force. Today the force is under the command of the Special Forces flank (old Special Warfare Unit). They also work along with Attack Search & Rescue Teams (ASR) and Underwater Attack Teams (UWA) (Marine Search Teams).
Credits: A Big Thx. to Switzerland Mod for Cooperation of the Work, (HD_Laeppli). Thx. to Philibuster's for the great Aug A3 Model. Thx. to Twinke Masta for the great Acog Model. Thx. to TheLama for the great EoTech Model. Thx. to all ohter Poples for the ground Textures. Thx. to HD_Laeppli for the Scope Textures. Thx. to Norrin from Australians At War Addon Team for the Great Hand-Anim. Thx. to RobertHammer for the Sound. Thx. to HD_Laeppli, RobertHammer, Syncing, modEmMaik, Norrin, and all other, to help my whit Addon Editing. Thx. to Bohemia Interactive for the best Game 4ever.
Auch Mondkalb arbeitet fleissig weiter an seiner wirklich tollen Celle Insel und veröffentlichte eine Update Version in den BI Foren. Demnach dürften nun auch das Zivilisten Modul und das zivile Fahruzege Modul (ALICE & SILVIE) auf der Insel funktionieren.
Changes in v1.1 - Added ALICE & SILVIE support - Added Bergen-Hohne Training Area - Added ponds and other landmarks - Added outside terrain (And yes... it's random...) - Added new Buildings - Added Traffic signs - Added roadside thingies
- Changed the appearance of Celle City - Changed Celle Castle - Changed the overall appearance by adding details in between the towns
- Removed huge empty spaces - Removed Trees - turned RPT into a 100% clean one - general tweaks and fixes
IceBreakr hat uns die neueste Version seiner Isla Duala Insel für ArmA 2 zukommen lassen. Neben gefixten Strassen und neuen Texturen für die Savanne und Wüste, bekam nun auch das Wasser eine verbesserte Farbe.
Changes in v1.31
- fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - fixed: floating shacks in Kingala - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena
DMarkwick der unter anderem durch sein Rauch-Effekt Modifikation für positives Aufsehen sorgte, veröffentlichte nun sein JTD Flies Addon in den BI Foren. Dieses Addon lässt einen Fliegenschwarm über Leichen schweben.
Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way
I will perhaps add sounds to a future revision of this. As far as performance goes, I haven't seen any hit. All bodies only emit flies when player < 100m, and the script exits if the body is deleted.
The addon is SP eye-candy only, although no MP issues are expected. I expect JIP to be nonexistent however, only units that are killed while you are in the game will be processed.
Auch der altbekannte CSJ veröffentlichte in den BI-Foren eine Update Version seines FEW WW2 aircraft Addons.
Planes included : - Spitfire MK1 - Hurricane MK11a - ME 109 E - ME 109 G - Lightning P38 - Parachute replacement - Junkers Ju87 Stuka - WW2 pilots by Yak
RobertHammer informierte die Community in den BI-Foren über den Release seines RH MGS wpn pack 1.1.
Hi ALL , This is the new update of the MGS wp pack 1.1 for ArmA 2
In this pack are these types : M4A1 Custom M4A1 Custom M203 M4A1 Custom Aimpoint M4A1 Custom Acog M4A1 Custom Acog M203 M4A1 Custom SD M4A1 Custom Aimpoint SD and many more
Norrin veröffentlichte in den offiziellen Foren ein Update seines Fast-Rope Goto Script v 1.03.
This simple system of scripts allow you to command an AI piloted chopper to go to a map point where you will disembark via fast-rope insertion or following the landing of the chopper. The chopper will then return to base and refuel, where upon it can be commanded to extract you from another map click position selected by the player.