Binkowski released on the BI Forums version v1.7 of his US Army 2009 Units. You can download the new version from our ftp below.
Change Log:
1.7 (10-31-09 (Beta Patch 1.7) - All normal map issues have been fixed. - Added the vilas weapons pack back in. - Finally fixed the goggle issue. - All problems with the vilas pack is now fixed. - Fixed some of the back pack issues. - Added more editor groups.
Sumrak from the Nightstalkers: Shadow of Namalsk Mod released a video and two screenshots of their Gauss Rifle
Gauss rifle is a powerfull rifle (sniper and attack versions) with high accuracy and heavy damage. This weapon is used by NAC fraction in Namalsk Crisis campaign. This weapon will be released with Nightstalkers: Shadow of Namalsk modification. Model is inspired by Crysis Gauss rifle.
Credits: Model by Sumrak Textures and sounds from Crysis by Crytek Scope from M107 by Bohemia Interactive
Marc15yo informed the community that he released his Vehicle Texture Pack v0.1 for ArmA 2.
- Added Bisign and Bikey files for Multiplayer (untested) - Fixed AAVP7A1 MK19 cannon Problem - Each vehicle coded individually [thanks to RicoADF for the amazing coding skillz]
IceBreakr released new screenshots of his work in progress upcoming new island Isla Duala.
New details: Isla Duala is bigger than Panthera, around 56km2 of mainly desert, savannah and jungle areas. Its very similiar to OFP's Tonal regarding the vegetation and setup. Old Tonal users will find themselves in familiar areas, but of course layout will be different and objects up to date with current technology
Isla Duala will be primarily intended for: - anti-terrorist coop operations when you have one active FOB - brand new TvT gamemode where two leaders have to take care of their country (North or South) and both can declare war or peace. Your platoons have to patrol border and report back if enemy is gathering troops in certain sector so leader can send in reinforcements. Although 56km2 sounds small at least 50 players would be needed for that kind of TvT mission Side wins when they control enemy's Capitol Town and have in control theirs. - typical Domination/Warfare scenario
Rocket released his USEC Maule M7 (Civilian/Ski Plane) v2.2 on the BI Forums.
Includes: - Maule M7 Skiplane - Maule M7
Features: - Prop Danger (multiplayer sync'd) - Working Gauges - Engine startup effects (multiplayer sync'd) - Custom cargo animation states for occupants - 4 LODs (1 section in lowest lods) - 1 x 2048 texture for exterior, and another for Pilot/Cargo view - Stall warning sound (buzzing noise) - Full series of animations - Signed for use on multiplayer servers - Seats four (pilot + four passengers)
nichevo has released an updated version of his Terror from the Seas coop mission on the BI Forums.
Updates 31 October 2009:
* Added: Option to alter grass (e.g. turn it off). * Added: The HMMVs at the base now carry a modest selection of ammunition. * Fixed: Spectate script could hear crying civilians at any distance. * Fixed: One randomised weapon loadout carried mismatching ammo/weapon.
waterhiro has informed us about the release of a Real sniper v1.2(Boltaction animation) for ARMA2 addon on his Blog.
Soldier and sniper's animations are so different, now. . Check to the pictures. New M24-texture. I used AMP-DESERT WEAPON ADDON of ARMA1 You can find this in M24 Boltaction class-west side. This addon is not fully Tested for multiplayer.
VictorFarbau released his VFTCAS - Terrain Collision Avoidance System addon.
Big name, small addon. I was getting annoyed with the amount of dead choppers in forests, groves and hills that were lying there for no other reason than pilot stupidity. Since I was tired of missing out on half of the choppers during my missions I wrote this small addon. It simulates a primitive terrain scanning radar that just scans the terrain level ahead and adjusts the vertical lift of the chopper to maintain a minimum flightlevel of 35m (min height to avoid treetops).
The VFTCAS Addon
* Just goes into your addons folder, no modfolder required * Requires Extended Eventhandlers for Arma II (part of the CBA project) * Automatically starts on all choppers * Only AI pilots are supported (will quit on human player) * Will quit if the chopper is damaged (> 0.2) or destroyed * Can probably not intercept a head-on collision with a wall * Will only look forward and not to the sides. Thus, strafing into treetops can still happen * Pauses on positive or negative speeds smaller then 30 kmh to allow landing and extractions
Enough said - take it or leave it. Works well for me and reduces my blood pressure during chopper missions
We got informed that IceBreakr released a new version v2.31 of his Island Panthera on the BI Forums.
Changelog v2.31:
- Skooma rebuilt as New Skooma, increased 300% for CQB fans, more realistic urban design. - fixed floating buildings (Tarvisio, Radovljica) - fixed urban layout of Zelezniki, Radovljica and Boh.Bistrica according to RL - improved Jesenice Hospital - smoothed out bunch of terrain slopes and roads - fixed Island Church, Bled - replaced BIS hangars from A2 to A1, working perfectly now - improved transformation from desert (vegetation/rocks) - added village of Nomenj - added new road from Dreznica to Tolmin with new settlements in between - added steel bridge across Soca at Kobarid - improved highest mountain Triglav with new rock formations - improved Lesce Airport (flat asphalt) - fixed palm trunks on steep slopes - further improvement of satellite texture, removed dark violet places