IceBreakr released two new screenshots on the BI Forums showing the latest build of his island which should be released for the public in the near future.
There are still open issues before I can release v2.3: - *fix config so gas station "Schnell" and "army fuel stations" can explode - *resolve bumpmapping gfx error in pebble and field texture - remove grass from tarmac in three airports - check AI landing/takeoff points for all major airports - connect a island on SouthWest surrounded by river to the "continent" with bridges, roads and new big settlement. - config and intro-logo fix stating v2.3 in select island screen - sign files (server keys) for admins - add bonus mission Crooks v1.3 for Chernarus & Panthera!
* = help appreciated!
It will be available as full version only, since there were too many changes.
Pafetik Bazerka released a beta version of his Stadium addon on the BI Forums.
KNOWN BUGS
- PBlighttower.p3d is unfinished - Light penetrates corners of shadow LODs - Textures are on the whole pretty bad
Includes --------- paf_stad_obj.pbo = PBstadS.p3d.......the standard 1/4 circle piece. PBstadR.p3d.......1/4 circle piece with pedestrian ramps. PBstadE.p3d.......slightly eliptical 1/4 circle piece with vehicle tunnel entrance. pbaflgoals........set of goal posts based on those used in Austrailan Rules Football
PBlighttower.p3d...light towers for night games.(Still little mare than alpha stage) COop-04v01_stad_hostages = Demo mission, for 1-4 players in MP mode.
Naoyuki informed the community that he is working on a Su-33 Flanker, and released several new screenshots.
It is making it by a slow pace. The cockpit and the texture are being made. Cockpit 20%. Texture 75%. think that I put out the beta version when all textures of the airframe end.
Rellikki informed us that he released a new version v1.0 of his Chernarussian Red Army Troops on the BI Forums.
Major changes are as follows: - Added some variency between the characters - Improved textures and models - New classes: APC Crewman, Tank Crewman and Pilot - Fixed the faction error caused in the game patch v.1.04
This update contains those new helmets and soldiers with rolled up sleeves which I've been showing, to add some variency to the characters. I've also improved the textures and models generally some bit too.
As per special request from Cole, I've made two configs for the addOn: English config and multilanguage config. The reason for this slightly weird system is to support owners of non-multilanguage ARMA 2 copy, who wish to use this addOn with English displaynames, but cannot set it in the game's options.
I'd like to thank all the translators (listed below), who helped me to translate the units' displaynames into all the game's official languages in the multilanguage config and also to correct some of the vanilla game translations.
The archieve also contains an optional replacement addOn, which replaces the original OPFOR insurgent troops (ChDKZ) with my addOn.
Credits: - BIS, Ebud and CWR Mod for the base models and textures - Aelin, Benoist, Cervo, Cole, Diversant, Old Bear, SaS TrooP and The.D for translations of the displaynames to different languages
Gnat has released his Sands map, a 41km Desert Terrain, in Beta state on the BI Forums.
SANDS - BETA 0.1
Also includes a very rushed crCTI Warefare (last tweaked prior by Squeeze) to suit. Air transport added to start, along with cheap Aircraft God knows its probably badly unbalanced
Obvious the ISLAND is a BETA, BETA , I repeat Beta i.e. thats just one little step more than an Alpha release
The South West area contains some experimental terrains (ie object dumps), so interested to see which people think a) looks ok b) works ok
For various reasons this addon is incomplete, and has been released in an 'as is' state. At this point in time, there will be no future updates and fixes after the initial release.
SMERSH from the -=SARMAT=- Studio posted on our forums several new pictures of their project “Liberation 1941-1945†This project is a continuation of a good known modification for OFP “Liberation Warâ€.
Gnat informed the community that he has released an beta 2 version of his Boeing B-52H Stratofortress "BUFF" on the BI Forums.
A quick and dirt beta for ArmAII ! Far from tweaked or even to ArmAII quality expectations. As I head off for a month I thought in conjunction with the beta release of Sands 41km Terrain (See HERE), I thought I might throw this out, as it suits the big terrain of Sands with the airbases.
Some changes from the OFP release (wow, 4 years ago!) - Some textures are ArmAII types - Flexing wings - Improved engine cells
Only armed with 84 bombs, but damn they sounds great as a distant rumble hitting the ground AI are ok'ish at bombing, except the diving looks ugly.
nichevo has released a Coop 1-8 Terror from the Seas mission on the BI Forums.
The mission is designed for 1 to 8 players in co-operative multiplayer.
Mission features: * No addons required. * User-selectable objectives. There are three different objectives -- neutralising the insurgent leader, destroying a stash of supplies, or taking out an enemy mortar position. Choose to do any one alone, or if you have the time, try to do all three. * User-selectable difficulty setting: you choose how many enemies there are -- "Tiny", "Small", "Medium" or "Large". * User-selectable time-of-day. Play the mission at any time. * Random enemies -- all soldiers have random equipment and skill levels. All squads have randomly varying sizes and most follow randomised waypoints. This allows for greater replayability as the mission is never the same twice. * Random weather. * Uses the BIS first aid modules -- if you get hit there's a chance your comrades can drag you to cover and apply first aid. * Custom spectate script. No player-controlled crows!
Deadfast has released a replacement addon for the RH Pistol pack Remake on the BI forums.
Replace the stock M1911, M9 and M9 SD with the equivalents from RobertHammer's pistol pack! This is a pure client-side modification. The players you play with online will not be affected by this addon in any way, it does not change damage values, zoom levels or anything else than the model itself. For players who do not have this addon installed you will appear to hold the original stock model, while you see them holding the RH pack's equivalent. The same rule applies for any weapons lying on the ground - you see them as RH weapons, others will see them as stock weapons.
tpM has informed us about the release of a YouTube video featuring some target shooting with a Tac-50 from the upcoming A.C.E. Advanced Combat Environment Mod 2 on the BI forums.
VanhA has released a new Coop 05 R&R gone bad mission on the BI Forums
US Team Razor has been on r&r at Chernogorsk enjoying the latest movie. They have stashed they rifles alongside the US intel documents inside their humvee. When they exit the cinema they notice something funky has been going on for the last 2 hrs...