TeRp from the BW Mod has informed us about the release of BWMod WIP screenshots featuring soldiers and 5t truck on the BW Mod site.
Hey guys. We've posted some screenshots of our addons over on our site. First couple of screenshots show the latest version of our infantry by metalchris (changes: revised textures by Snorri, detailmaps, all lods done..). The other screens show the current beta version of our LKW 5t, model by frankyman & textures by snorri. There's two versions of the 5t, there's a repair truck as well as a fuel truck. The upcoming versions will most likely have more variants of the 5t.
ArmAsoldier from the BigBattle Team has informed us about the release of 2 MP missions from their BigBattle Project. BigBattle, is a pack of MultiPlayer C&H missions. Players have to fight over nine sectors. They can play using different types of infantry units, armoured vehicles and support of the aircraft.
Hello Everybody. We're very proud to announce, that our Core-mission from the BigBattle project has now reached version 0.64. This means, that we've eliminated all known bugs and want to let you download our missions : Piggery and Airport. We hope you'll have great time playing that missions. Regards BigBattle Team
sbsmac informed the community on the BI Forums about the release of an updated -v2.08-version of his PVP script pack on the DevHeaven web site.
This script pack can be used to develop many different kinds of PVP games as well as CO-OP and single-player missions.
Changes in this version :
* View distance, terrain detail, and mission time-of-day can now be set from the lobby using DLG_TERRAINDETAIL, DLG_VIEWDISTANCE and DLG_TIMEOFDAY * Hugely improved loading-screen images and templates - thanks to Tom Anger * CTF_notes section added, all example missions have appropriate example text * Spectator-cam 'previous' arrow now works correctly * TDM HUD scoring fixed * preventDamage areas now work for vehicles, 'things', and buildings. * Fixed bug where borders and minefields didn't work ! * Make sure the game ends when tickets run out * Games with one side (DM,KOH,FF) should now end when only one player is left * Players who have run out of lives have a negative score added to ensure they do not appear on the leaderboard in DM/KOH * CTF_terrainGrid and CTF_viewDistance variables added * Objectives system now halts on game-over * Score is not shown at end of game if CTF_hudNoSCore is set * TDM and KOH now show up in browser as TEAM and CTF respectively
Benny has released a new version of his Warfare BE (Benny Edition) , now ported to Saharani on the BI Forums. CAA1 needed !
038: - Modified: - Prevent Player from using repair truck action of a remote utility truck. - Increased Town Protection range. - Reduced Resistance/occupation idle time. - Fixed localization problem for upgrades. - Network System (Votes). - Light AI Team FSM. - Global optimization between all scripts. - AI Teams Leader Loadout. - Marker Tracking. - Added: - 'Set to All' function for buy types in Team Orders menu. - Ice Briefing. - New parameter: - Side Starting Distance.
DMarwick has informed us about the release of and updated -beta02- version of his JTD Fire And Smoke addon.
JTD_FireAndSmoke v0.2 changes: -More smoke particle texture variance. -Altered smoke colours. -Fire damage now per-tree instead of per-area. -Fire colour changed to orange, also user configurable. -Minor config fix. -Forest fire sound added. -Vehicles have altitude check before emitting fire & smoke. -User config path changed to ArmA2\userconfig\JTD\ -Keys added.
IMPORTANT INFO The JTD_FireAndSmoke_config.hpp file now must go into a new folder, ArmA2\userconfig\JTD\. If you do not have this path/folder, make one. This is apparently a standard of approach that modders will be encouraged to use.
Fer has informed us about F2 v2-0-5 release. F2 is a framework: an MP mission folder containing a library of scripts, functions and template files, plus a manual . The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.
From the ReadMe file: 2-0-5 | 30 SEP 2009
Added Trip Flare component. Added processParamsArray.sqf file. Updated Debug Mode component to use stringtable.xml and processParamsArray.sqf files. Updated AI Skill (coop) component to use processParamsArray.sqf file. Updated AI Skill (A&D) component to use processParamsArray.sqf file. Updated Debug Mode component to use processParamsArray.sqf file. Reinstated the 'storm' option in Mission Conditions Selector component. Updated stringtable.xml file. Updated manual to include screenshots for selected components. Updated manual: Various changes (EN and RU versions).
Binkowski has released an ArmA2 version of the NIM Dynamic Weather for ArmA2 addon on the BI Forums. This addon enhances the players surroundings and makes the user feel more immersed with the natural environment. The user will be able to select a variation of game logics which allow the weather systems to be activated.
This is the NIM Dynamic weather addon successfully ported into ArmA2, this addon SHOULD (99% sure) work without any major game breaking issues, if you happen to find any, please post here or PM me.
Bon has released a reworked version of his co14 Hunt Waldo (Utes) mission on the BI Forums.
So for all who do not know my Hunt Waldo mission on Utes, here is a small description (again):
Actually, it is just a fun mission for about 4 to 14 players, but in which the various responsibilities of the particular players make teamplay and communication among themselves to be of utmost importance.
The mission is simple: find the oppositions leader, codename 'Waldo', and bring him to your initial point. (Yeah, I know, find Waldo. Funny, isn't it?)
You start at the U.S.S. Khe Sanh with entering the island. - First, clear the LZ south of the island so that we have easy access to Utes for the further operation and that we can deploy our artillery there. - Head for Strelka and clear it of enemy units. - There is also a radar station in Strelka which serves the enemy to call in reinforcements from time to time. It is not required to destroy it, but recommended. - Next, conquer the airfield of Utes so that the way is clear to Kameny, where we expect Waldos remainder. - On the way to Kameny there is once again a radar tower, same story as with the one in Strelka. - (Clear Kameny), Search Kameny for Waldo, who should hide himself in one of the houses. - Bring Waldo to the LHD, alive. Mission succeeds when Waldo is on the carrier, mission fails as soon as Waldo dies.
HeinBloed has released an updated 1.01 version of his GDT Mod Helicopter Weapons addon on the BI Forums. This addon changes the use of the helicopter weapons for the AH1Z, Ka52 and Mi24.
- Pilot can use the gunner weapon optics when gunner is AI or nonexistent. - Auto lock on on vehicles for guided missiles deactivated. There are two fire modes for guided missiles: 1. Manual guidance. 2. Laser guidance with Laser-Seeker for lock on on Laser Designator targets
New version: Changelog 1.01 Fixed: Malfunction for players with blank character in the name. Fixed: Missile was going out of control when launched while aiming steeply.
EMSI has released an updated 1.1 version of his A2D Editor on the BI Forums.
A2D Editor Smart editor (generator) expecially designed for creating description.ext file for game ArmA2 (and ArmA1, OFP). - Entering of parameters is designed with forms in separated sections - User can select which sections will be created - Final generated code is displayed before saving and user can change it manually - Attached Help file with description of all functions
Update to v1.1 Changelog: - added Header class for MP options - added some Tool Tip Texts - added Minimize function into menu - some minor fixes in the source code - updated Help file
Version 1.00 forces CH47 Chinook helicopter the Army (FAMET) aeromóviles Latest changes. -Tight files RVMAT to arma2. -Modification of the Config to arma2. -Modification of the model to arma2. -General improvement in 3D and textures.
Rellikki has informed us about his projects and has released a CRA troops WIP screenshot on the BI Forums.
The units present in the picture are armoured crewmen - Tank crewman and APC crewman. Those, along with many other kind of different looking units, are part of the upcoming updates for my CRA (Chernarussian Red Army) troops addOn. I'm hoping to add a lot of variety for the units to open as many possibilities as possible for mission makers using my addOn. Of course, I'm still all open for new ideas.
Christian.1987 has released his C1987 Handgrip Weapons addon on the BI Forums. I Release Today, my Projekt´s M16a4 Handgrip Weapons. Final Version (1.00). Please Read Readme.