VictorFarbau has released an updated build 0.46 of his FPS Saver addon on the BI Forums.
What is it? VFFPSS is an addon to be used on client machines. You can invoke it by calling the menu entry "VFFPSS Control panel" present for every human player. VFFPSS will take measures to dynamically adjust quality settings in order to squeeze out more FPS on your machine.
Build 46, Sept 14th, 2009 - Lowered TerrainGrid Value @ low settings - Added more latency to increasing TerrainGrid - Added exit option to control panel - will terminate VFFPSS until control panel is called again - Added error handling in user control panel
SaOk has released an updated 0.92 version of his Black Forest SP mission on the BI Forums.
Mission Description: Night is falling over the black forest. Lieutenant Valenta is ready to get some sleep but suddenly he is ordered to meet Captain Vitek at one of the outposts in Black Forest. The trip could already be dangerous with boredom and lack of energy. However after the briefing there is suprises ahead.
galzohar has released an updated HOLD 50 Bunker Control: Kabanino PvP mission on the BI Forums.
Description: This is a respawn-based HOLD-type mission. There are 4 bunkers round Kabanino, about 1km away from the bases that need to be taken. Staying 10 seconds in a bunker will turn it to your side, and every second your side holds a bunker rewards 1 point. The mission includes a large variety of weapons, vehicles and aircraft.
Features: - Smaller size than your average PvP map, which allows playing with less players (we even had fun playing 2 vs 2!), yet has plenty of space for even aircraft to have a use. - Loadout saving at ammo box at base. - Spawn/baserape protection which is (hopefully) not abuseable. - Efficient and responsive scripting - most scripts react instantly yet it runs light and is only 90kb. - Modified loadouts (based on their RL capabilities) for F35B and AV8B for improved realism and gameplay.
This time the 4 bunkers are very close together and the bases are not far either, so that the map works with very few players. This map is very urban-focused, no heavy vehicles or long range combat here, which I find required for making a mission work with such a low player count.
Bohemia Interactive Studios has released a new ArmA2 Beta Patch v1.03.59025 on the Official ArmA2.com beta page.
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.
oktane has released a Sound Test Application using XAudio2 API on the BI Forums.
Due to some problems with sound that some are having (including myself), I compiled an app from the latest Microsoft DirectX SDK which uses the XAudio2 API. I didn't write it, a dude at Microsoft did. This is the same API that the game uses, so it is ideal for:
-Testing to see if your drivers work ok with XAudio2 -Making sure that your DirectX is functioning (app will error out if not) -Testing surround sound for proper functioning -Positioning surround sound speakers to avoid dead spots
I have not tested it on anything but Vista and Windows 7 so if someone has XP, let me know if it works ok!
DMarwick has released a JTD_FireAndSmoke beta 0.1 addon on the BI Forums. JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default ingame smoke. The ingame smoke is unaffected, this addon "layers" effects over the top. It's MP compliant, looks great, and is AI viewblock by default. Destroyed vehicles will send up huge plumes of smoke visible from miles away and last a long time, very useful for a sense of battlefield presence and history. Additional to this there is a propagating fire functionality that will set forests, buildings and vehicles on fire dependant on proximity, wind, and rain.
Fer informed us about the v2-0-4 release of the F2 Mission Development Framwork on the BI Forums. F2 (like BAS f on which it is based) is an attempt to help the new mission designer take advantage of a library of pre-tested components that will increase the quality, re-playability and performance of his/her missions, whilst allowing him/her to focus on making his/her own unique ideas come to life. Everything you need to know about this starts right here
[i]From the v2-0-4 ReadMe.txt file:
IMPORTANT NOTE: Requires ArmA2 (beta) version 1.03.59025 or better. Added Construction Interface (COIN) Presets component. Added Mission Maker Teleport component. Updated Mission Conditions Selector component to work with multiple MP parameters method. Updated Set AI Skill (coop) component to work with multiple MP parameters method. Updated Set AI Skill (A&D) component to work with multiple MP parameters method. Updated Debug Mode component to work with multiple MP parameters method. Rebuilt stringtable.xml file. Updated manual: Various changes (EN and RU versions).
Inkompetent has released an updated 1.11 version of his Disposable M-136 and RPG-18 addon on the BI Forums. This small addon makes the M136 (AT-4) and RPG-18 man-portable, shoulder-fired anti-tank weapons into one-shot throw away weapons as they are in reality.
v1.11 (2009-09-10): - Added: LAV-25, AAV-7, BMP-3 and BTR-90 have got disposable launchers added to their cargo. Numbers depend on vehicle size. - Fixed: Ammo boxes and vehicles have got their cargo changed to provide enough launchers - Fixed: Correct displayNames for magazines - Fixed: Magazines (rockets) on ground are now invisible.
v1.1 (2009-09-09)
- Added: Automatic ammunition management for players and AI. As long as you carry a M136 or RPG-18 you don't need to worry about ammo anymore. - Added: Ammo won't take any inventory space for players. AI carries ammo as normal though, not to mess up their ability to fire. - Added: Forced reload when weaponing launcher to simulate preparing the weapon. - Added: Automatic throwaway of launcher when switching weapon - Fixed: Player is no longer forced to kneel and drop weapon shortly after firing - Broken: Discarded tubes might spin like a merry-go-round and bounce like a rubber ball.
Fortran has released stunning WIP screenshots from his F-117A NightHawk cockpit on the BI Forums.
Just a pre-update on the F-117A cockpit which I have been hacking away at for the past couple of weeks. Been texturing all "moving" components and now have all animations/gauges completed, working ...
Have tried my best to make every gauge as accurate to the in-game world as possible so the player can fly entirely by the panels if needed.
Texture work is getting done, as I said at the top, all moving parts/gauges are textured, just need to tweak them and then move onto the side (arm) panels and the rest of the cockpit itself. So far only diffuse, no spec or normal maps. Will run another update in about a week with a video walkthrough of the cockpit and its various panels.
froggyluv has released an updated 1.0 version of his Devil's Peak SP mission on the BI Forums.
This is a large scale D-day type amphibious assault mission at night. You are part of a 100+ assault team to both take the fortified beach, then eradicate all AA batteries from the cliffs. Enemy tanks are coming in from the east to assault the city of Chernogorsk, but friendly Air can not come in to counter until those AA are dealt with. Finally, an high ranking enemy officer is to be terminated in Elektrozavodsk.
Version 1.0 -Resized forces so they play out better -All of your team are teamswitchable now -more complete ending -changed starting gear/character for more pimpin gear
Benny has released an updated 2.032 version of his Warfare - BE MP mission on the BI Forums.
Highlights: - Modified: - AI Truck reduced to 5/Side. - Dead removal timer reduced. - Increased Static defense detection range. - Prices. - Town Depot paa size. (con_depot.paa - 256x256 to 64x64). - Starting Locations: - Orders. - Distance. - Added: - Anti-Cheats (Server sided elements cannot be runned on a local client, they cannot be called more than once server-sided). - 4 More Slots (Officier Models), 36 Players MAX (Todo: Check server behaviour with 36 players a bit longer, had 16 FPS after a +4 hours game on XR). - Ships inside light vehicle factory. - "Push" Action for the ships. - Fixed: - AI Commander was still building after hq destruction. - Teamswap message didn't shown the side that the player left to join the other side. - Building teamkill message wouldn't show the kind of building teamkilled.
tpM informed us that he recently posted new ACE Mod 2 teasers featuring : air refueling, M107 Muzzleblast, firing an RPG-7 from prone position, goggle/headgear sys. and weapon resting, on the BI Forums.