EMSI has released an updated 1.4 version of his A2B Editor, a smart SQF editor especially designed for creating briefings in the game ArmA2 on our Forums.
New version of A2B Editor has been released ...
Changelog:
* - removed unnecessary functions from the main window: Add marker, Add line break, Add picture - added feature to minimize application into Taskbar - adapted and reorganized application menu - some tweaks in source code for check boxes and radio buttons - extended Help with description of new functions and features - added a basic template for the MP briefing - added function "setTaskState" - added function "removeSimpleTask" - added function "taskHint" - added function "taskState" - added function "currentTask"
Muecke has released an updated 0.6 Version of the CRcti@Angry@sge "MOD" mission on the BI Forums. @SGE addons pack needed.
Here we go again !!! i want to share the new crcti wich is modified by Angryinsects and S.G.E. ! This Mod uses Addons and a config file so you will need to start the modfolder with your ArmA II to play !
CRcti@Angry@SGE Version 0.6 * New: reworked Res Infantrie. * New: new Version of AH6 / MH6. * New: HMMVW medi + Vodnik medi included . * New: Neue CTI version (Light) on Utes. * Optimization: bicycle speed more less now. * Optimization: Townincome from $400 to $300. * Fixed: autom. Wall setting.
EMERY informed us that he has released a movie and picture of his soon to be released F.A.V Buggy's
We got some new headlights thanks to st3rv, just made a movie to show of the transport/service buggy we are getting closer every day for a public release. I also have a chat with the guys from ACE2 mod and im giving them the buggy's to add to ACE2.
STALKERGB posted new information about his future plans, and released also several more new pictures of his work in progress British 4 Rifle Soldiers.
Hello everyone,
As i'm sure most of you don't know I have been in intense (well not intense but it sounds cool if i say intense) discussion with some people over at Project Reality, the BF2 mod for those who don't know. Anyway, the discussions were mainly about adding PR assets to ARMA 2, in an ideal world i would have made everything myself but that would take till ARMA 3 (or maybe 4).
So what it all boiled down to was PR giving me permission to use their work in ARMA 2 (so planes, tanks, helicopters, weapons and so on...) which is good news for you lot cause you'll get lots more stuff to play with!
As essentially I work for PR now, the mods i create will come under the PR banner, all that really means is that the PR name will be here and there alot more so don't worry if you think things will be changing, as always my focus will be on the infantry but hopefully armour will be working properly in game too!
Anyway I'll keep everyone updated on my progress on these forums but it might also be worth your while checking the PR forums from time to time.
Anyway, here are some pictures of my work, these were taken a while ago but you guys always want more pictures so....Comments on the pics more than welcome as always,
UbiquitousUK has released an updated 1.3 version of his "A Different Kind of War II" single player mission on the BI Forums.
As the insurgency on mainland Chernarus intensifies, it is clear that a key source of finance for the insurgents' operations is the illegal manufacture and export of opiates. The recent elimination by Force Recon of insurgent poppy production facilities north east of Krasnostav has impeded the smuggler's activities, but drugs continue to flow out of the region. We believe the drug smuggling operation to be centred around the Russian-controlled island of Utes, just off of the Chernarussian coast. Force Recon is to infiltrate Utes and strike at this drug manufacturing centre. ... Fixes/Changes in v1.3 -Changed AI configuration at airfield to make them a bit more dynamic. - Changed clear airfield objective so that player now only needs to eliminate the insurgents near to the aeroplane. - Added some extra insurgents at the airfield. - Fixed a couple of task markers not working. - Allowed an extra 36 seconds before the tank crew sets-off
Apouh released a new "Wizz" addon on the BI Forums.
Hellooow !
I presents to you my new litlle creation. Wizz ! A visual fx caused by stress of bullet's flyby and impacts. Some blur and blackout... VBS2 style It's mp and sp compatible. (sorry for bad quality of the video)
We'd like to inform whole ArmA2 Community, that we've just finished working on our new Project called BIG BATTLE, which is just pack of MultiPlayer C&H missions. Players have to fight over nine sectors. They can play using different types of infantry units, armored vehicles and support of the aircraft. So, we'd like to give our first BETA mission to the community. We'll be very very thankful for Your opinions, suggestions and reports including bugs You've found.
NZDF CRASH informed us on our forums that he has released his Fictional C-130H Hercules Airliners.
These paints are meant as a fictional form of airliners for useage in Chernarus Life, Aus Life etc. Pack Contains Airline paints such as Air New Zealand, Qantas and Lufthansa. Has Super Shaders applied and damage textures as well.
Yakavetta [31stMEU] has informed us about the release of an updated 31st MEU Replacement Reticles and Realistic Ballistics addon on the BI Forums.
This release added bug fixes for the M4SD and G36 SD models, as well as some other small bug fixes.
Now...I didn't just do bug fixes in this release. I added two more packs, an oval-shaped USMC-style Mil Dot, and another recommended pack. I included them in this update. The oval's are pretty well calibrated to .25moa along the long axis, but it's not perfect. The 4th recommended pack now includes USMC mil-dots for the M40/M24 rifles.