IceBreakr informed us all that he has started a new ambitious project, making a Real World Map.
Isla Terra I've started a new island project as MaxRiga pointed out that we're missing a real world map, of course: made in a miniature version suitable for infantry combat with support of choppers and aircraft
Map will feature a realistic height data of world, and I'll try to create Africa/South Asia as a desert, South America is a jungle and other places similiar/close to a real world vegetation.
Map will be made for A2 only and will feature towns and villages in positions where real biggest cities are located.
So far its plan to use default vanilla BIS objects/vegetation only so we can have some nice "superpowers" scenarios up & running soon.
Island will be a sandbox for all mission makers. Some will do World Domination with two sides battling for more resources and third side will be an independent (rebel resistance) that will be AI played and control the world in the start. Another guy can make a smaller scale mission where one island(continent) attacks other, third creator will make a mission pack that only plays in Africa or S. American jungles.
This will probably evolve to an open community project so we can improve the "world" together. I'll keep you posted and hopefully have to show first alpha shots so we can agree on the size
Solus released his ArmA2 SLX Mod addons Pack on the BI Forums. Addon include: AI improvements, some animation fixes, different wouding system (different from the First Aid modules), and various little tweaks.
Test them out and give feedback if you want. They need the CBA addon for the extended eventhandlers. I tried to make them more separate so they can all be released individually. The AI settings might be off since I have to run on the lowest settings on the laptop I'm using and I can't see very far in the game.
BIS did a pretty good job implementing a lot of ArmA1 SLX Mod features but there always seem to be things that need more polishing and fixing. The most critical problem in ArmA 2 is the findcover and sethidebehind functions not working, leaving AI's usually trying to hide in front of things when using the default AI. Take care.
UbiquitousUK released a new version v1.2 of his Singleplayer mission named A Different Kind of War.
This is my first release since "Sweep & Strike" a moth or two ago. If you like this, please check that mission out too and stop by with some feedback! I am particularly interested in feedback regarding the difficulty level of the mission.
bartkusa released a new Multiplayer mission called Mind the Fulda Gap on the BI Forums. Up to 54 playable positions, but can be played with as few as 15 real people. Fewer still, if you're savvy with ordering around AI units and/or using High Command (which I am not).
My hope was to make a Saving-Private-Ryan-style delaying action, where the players would have to use guerilla tactics to delay the advance until assistance arrives. I don't know how hard the mission is, so I haven't programmed that assistance in; it's simply defeat all the enemy waves, or die trying.
I think the players are slightly overpowered, so it's fun in a different way than I had intended.
I know my maps are kind of ghetto and low on production-value, so advice and critical feedback are welcome.
Inkompetent has released his updated 1.01INKO Disposable addon on the BI Forums. This small addon makes the M136 (AT-4) and RPG-18 man-portable anti-tank weapons into one-shot throwaway weapons as they are in reality. It is a continuation project from the Real M136 addons I made for ArmA1, but it is less complex and the code has been improved dramatically. Also, just as Real M136 Extended, this addon is based on the Extended EventHandlers addon for maximum compatability, so the CBA addon is a requirement.
It is a simple plug-and-play addon and requires no kind of special setup. Be aware however that this can screw up missions designed around the fact that the original launcher is reloadable, since there'll be many rockets but too few launchers.
EMERY and NZDF CRASH informed the community that they are working on a Civillian Car Pack. Pack will include a Nissan 350z , Aston Martin DBR-9, Audi TT, New Zealand Police Commodore, and a Subaru Impreza WRX STI AWD.
Well Emery and me have been working on a little car pack to add variety to arma2 and for the possible useage in chernarus life. Credits: AirOne Racing, Emery, NZDF CRASH. First Car is the Nissan 350z in 13 different paintscheemes.The Aston Martin DBR-9 in 4 different paintscheemes. The Audi TT 3.2 Quattro S Line in 8 different paintscheemes. We still plan to do a few more cars such as the lanver evo, bugatti veyron and lamborgini gallardo
Vilas informed us on our Forums about the release of his first addon for ArmA2 featuring Polish Army and Police.
hi everyone, soon big part of Project 85 addons will be converted for Arma2, now as first addon for A2 Modern Polish forces are released
yet i release BETA (some bugs) of Modern Polish army and police addon
addons are under WEST > Polish Army strange shadows behaviour appear, cause there are some problems with Arma1 models also strange hands/arms behaviour appear with new Arma2 animations
it is addon made for people interested in Polish Army and Police
The FDF Mod has released an ArmA 2 SISU XA-180 WIP screenshot on their web site.
The workhorse of the Finnish army, XA-180 armored personnel carrier, is seen here on a forest road during trials. XA-180 entered service in 1983 and is operated not only by Finland but also by other nations in numerous peacekeeping operations.
The vehicle is fully amphibious and can carry two infantry squads. Several variants have been developed along the years, culminating in the Advanced Modular Vehicle (AMV) design.
kju has released the CAA1 project files on the BI Forums.
The CAA1 project is to make BI ArmA addons available in ArmA II. Yet there is more to it! # What can You do with CAA1?
* Try, test, explore and play. If you like it, tell your friends. * Explore the ArmA I and Queen's Gambit worlds. * Build new missions on these amazing worlds. * Convert your ArmA I missions of the given worlds to ArmA II. * Try any ArmA I mission or campaign in ArmA II. May or may not be playable. * Try missions ported to ArmA II by community members. * Help convert popular ArmA I or Queen's Gambit missions and campaigns to ArmA II. * Help convert popular OFP missions and campaigns to ArmA II. * Make use the new units in your ArmA II missions. * Use CAA1 as a base to convert your ArmA I vehicles/weapons/objects/worlds to ArmA II. * Try any ArmA I world in ArmA II. May or may not work.