Fer informed us about the v2-0-3 release of the F2 Mission Development Framwork on the BI Forums.
From the v2-0-2 ReadMe.txt file:
- Added Disable BIS Conversations component. - Replaced stringtable.csv with stringtable.xml. -Removed First Aid: Action pre-placed game logics from mission.sqm file (Preplaced Game Logics component). -Updated manual: Various changes (EN and RU versions).
###UPDATE###
About the new release (corrects a minor error in v2-0-2):
Bascule42 have submitted a new singleplayer mission into our mission database called Comm Tower Siege.
Situation: You play as a US fireteam tasked with retaking the comms tower at Green Mountain just to the NE of Zelenogorsk. This is currently in the hands of ChDKZ insurgents and as such must be recovered as soon as! CDF forces are heavily reliant on this array as their main means of communication.
Enemy forces: A sizable force of ChDKZ is situated at, and around the tower in the wooded area on Green Mountain itself. There is also a Russian presence in the nearby town of Pogorevka. Intel estimates this at platoon strength, (But when did they ever get anything right)? There is also a possibilty of reinforcements from the Russian held airbase a few miles to the NW of Pogorevka.
Mission: To retake the communication tower and the nearby town of Pogorevka.
Takko has released an new updated version v2.0 of his Galil Pack on the BI Forums. Addon include two new weapons. New to this version are the Galil Mount, and Galil Short (Kinda like an AK74 SU).
telejunky and raphael informed us that Deadfast has translated an Hrej.cz video interview from GC09. It reveals some details on the next release of the ArmA series: The ArmA2 Operation Arrowhead Expansion. The sound is in Czech, with English subs added.
Clayman released a new Single Player Mission called The Hunt on the BI Forums.
Description: In Chernarus the civil war is raging. Insurgents perpetrate attacks on state institutions and raid troops of the CDF regularly. The attempts of the chernarussian government to stop that terrorism in the beginning have failed. Now the whole country feels the concentrated strength of the CDF, leading to more and more civilian casualties.
To protect the russian part of the population, troops have been sent to set up camps for refugees and to protect them against attacks. But we have instructions to keep us away from all fighting. Russian soldiers may only resident outside the camp with the express permission of the chernarussian government or the CDF. This is not our war and we are only here as a protection force.
The chernarussian capital Chernogorsk has been target of several attacks during the last days. Todays mission is to evacuate Konstantin Nikolayev, an importaint russian politican, from the city of Chernogorsk. The roads throughout the war-shattered Chernarus was considered too dangerous. Therefore, we should - contrary to the agreement with the CDF - fly to Chernogorsk by helicopter, to rescue Nikolayev and bring him into savety.
On the way back, we came under enemy fire, our chopper got damaged and had to crash-land. Now we find ourselfs somewhere deep in Chernarus. We are on our own and have to find a way back to the refugee camp near Krasnostav on our own
Stemack released with permission of StalkerGB his Arma 1 British Royal Marine Commando's ported into ArmA 2.
With the permission and guidance from StalkerGB we've got a working version of his Arma 1 RM Commando's working with 'minor' amounts of errors. Posting up errors apart from the ones below would be greatly appreciated by StalkerGB and myself. Hope these go to good use whilst better versions are worked on as these are ported and could look much better now if done just for Arma 2.
Sgt.Elias informed and send us a new version v1.0.2 of his Sound Mod for ArmA 2.
Hi Armedassault.info team.
I have a new version of my soundmod eliassound for ArmA2. Thanks to you.
New version eliassound v1.0.2 for ArmA2 released. Thanks to kju, he made the key´s.
Changelog:
- Complete new sounds for A10, AV8B, F35, KA52. - Jetpilots have breathsound and hardbeat. - New gearsounds. - Complete new sounds for M1A1- 1/2, T72, T90 - Some new shootsounds. - New place satchel and mines sounds.. - New grenadesounds. - New m203 sounds. - New fuelexplosionsounds. - All explosionsounds reworked.. - Most sounds reworked. - Some new landsounds. - Most landsounds loudness changed. - Rain have SFX sounds. (waterblip, watersplatch...) - Wind have SFX sounds. - Player have new equipment move sounds. - Player have SFX sounds.. - And lots more..
W0lle moderator of the BI Forums posted an interview about the expansion Pack Operation Arrowhead that he had with BI developer Jennik.
Will this be a completely new game? As in, will it add loads of new features to Arma 2, or will it just be a new campaign with a few weapons, but we still get charged for it? Jennik: It's more than just a new campaign. Arrowhead contains a completely new environment, US army units, weapons and vehicles and a lot more. At least, there will be some very new features introduced in Arrowhead too.
Will Arrowhead include western forces besides the US? Jennik: There will be some more than just US Army Units, yes.
Is there going to be a functional FLIR system out of the box (everything has heat based textures) Jennik: Yes, there will be a FLIR system. We have one of the most sophisticated FLIR simulation systems already done for VBS2 and we will bring it in Arrowhead to fans of ARMA2 too.
Will the game have Functional IR lasers (PEQ units) like in vbs2? Or Flashlights? Jennik: I'm glad to say: Yes, and yes.
Is the terrain based on Afghanistan? Or is it more of a desert? Jennik: Kind of, it will include dense urban areas and the countryside too.
Who (among BIS and other Devs at IDEA games) has been/will be working on it? Jennik: It's fully under the team of ARMA2 makers at Bohemia Interactive.
Who is doing the campaign and what experience are they aiming for as opposed to the free flow Harvest Red format? Jennik: Ivan Buchta proved his skills in ARMA2 Operation Harvest Red campaign already and he's is the Lead Designer again for Arrowhead. The campaign will be a bit different this time, we want the players to enjoy wider experience, so the campaign will contain parts being played for regular US Army units, pilots and tank commander too. A bit like original OFP was, even if I wouldn't compare it.
How large is Takistan? Can we count on arrid surroundings to be more system friendly? Jennik: There are two maps of Takistan in Arrowhead, one presenting the countryside and mountains with villages and small urban areas and the second map of large urban area with the city of Zargabad.
Release date W0lle: When it's done Jennik: Exactly
Will they somehow automate the inlcusion of ArmA II content for those that have it to encourage people who own it that Arrowhead will be just a huge expansion pack for them? Jennik: This is difficult to say now, as Arrowhead will feature a newer and enhanced version of ARMA 2 engine.
How performance will be compared to ArmA 2 and if the system requirements will stay the same? Also maybe ask if they have plans to further optimize ArmA 2? Jennik: Don't worry that we would throw it away because of making the datadisk. Thanks to the Arrowhead making I believe we will have a better chance too keep an eye on ARMA2 too. We plan to bring new patches and continue the support of the game as we did to the present day. The requirements should definitely stay the same for Arrowhead.
Will the future patches/expansions include other parts of Chernarus? Jennik: Interesting question, I don't know honestly
Will OA include serious engine changes: ex. armor hit system, flares/ECM? Jennik: Yes, some of them will be included.
If the "west" side will be represented by US Army, what it would be: "Stryker" brigades or some infantry divisions on Bradleys/M113? Jennik: There will be a variety of roles to play for US Army in AO
Who is the enemy? typical Taliban look alikes or a (fictional) regular Army like SLA in ArmA 1?Jennik: AO will rather be unsymetrical kind of war even if it could happen you can face a very tough and well equipped enemy.
Will there be russians? Jennik: Who knows?
What will the really new features be in OA? Jennik: As I meantioned: Completely new story line, new factions, units, vehicles and weapons. New and completely different environment, new simulation features like FLIR, mounted flashlights, HUDs for airplanes and helicopter and even more.
Will the ammo/mag bug for weapons with dual sights be fixed? Jennik: Honestly, I don't know anything about this particular issue mentioned. Anyway I believe anything considered as bug being brought corrected.
Will it have proper physics implementation for units/corpses (ragdoll) and/or vehicles? Will walking in and shooting from cargo positions be possible? Will the hitpoint system for tanks be changed for some real penetration values?! Jennik: I wouldn't expect such huge changes in the game engine without making completely new game instead of the datadisk, though so complex and huge.
Arma II was originally announced to be released for a console, but we've heard little news since then. Have those plans moved to the expansion? Is a console version planned at all? Jennik: Sadly, I can't confirm anything about console version of ARMA 2 neither can I do for AO.
Emery informed and send us news that he is working on Gachopin's MH53E, for use of transporting his upcoming WIP F.A.V Buggy.
I got permissions to use Gachopin's MH53E. We are going to make it so you can drive it in the back for transport for the buggys. We will be doing a full retexture of the MH53E and some other small mods to the p3d, like i have sead before me and Ruben are taking our time with this so we can make a realy good addon for all to have fun with.
I would like to thank Gachopin verry much for letting us have his MH35E i had started making our own but now we dont have to. This will save alot of time and pain. Keep an eye on the F.A.V thread for more updates. I will be making a movie sometime next week with our progress
Aussie published several new pictures of their Australia Island on the BI Forums.
Hi all, were slowly getting the island up and running in Arma2. Still some small issues but overall pretty happy with the textures and clutter. I'll post up some more of the cities once we've added some Arma2 buildings. Also need to fix the satelite images, and work on a decent texture/clutter for the outback.