IMPORTANT ========= This archive contains sample models to be used in Oxygen 2 Personal Edition to create custom models for ArmA II. To use those models, you must agree to the following conditions of use:
1) Bohemia Interactive grants to you a personal, nonexclusive license to open and modify the models for the purpose of designing, developing, testing, and producing non-commercial game content for PC game ArmA II.
2) You acknowledge and agree that Bohemia Interactive is providing you the models free of charge in order to allow you creation of non-commercial game content for ArmA II only and you agree to not commercially exploit any game content you may create using the models without Bohemia Interactive prior written permission.
3) Bohemia Interactive doesn't give you permission to exploit the models in any other way than written in this readme, especially not to convert them for use in any other game or engine than ArmA II.
Contents ======== Extract content of the zip on the root of your working disk.
Normally it should be:
P:\examples
Contents of this archive:
soldier.p3d - character model example bysta.p3d - head model example male.p3d - male skeleton animation export helper model model.cfg - ca\model.cfg for ca.pbo addon data - textures and other associated data
Clayman informed the community that he released an update version V2.2 of his Car Radio addon on the BI Forums.
What's new? - Drag & Drop Function for Playlist Editor - Create your own pre-defined Playlist (in userconfig .hpp) - No additional variables have to be used if not needed - Define vehicle types which don't have the radio available - Optional tooltips for most buttons
Gachopin released today an updated version1.1 of his MH53E "Sea Dragon" aircraft on the BI Forums.
Version 1.1 - Fixed main rotor position - New texture and smdi texture(include detail texture definition) - Some sounds added by Sgt.Elias / Yag - Gear down/up automatically(deleted action menu) - Fixed shadow lod
Height isn't displayed correctly when hovering, because of road way LOD. RAF Chinook seems has same problem. But I don't want to delete roadway LOD, so this problem isn't fixed
From now on, the latest beta patches for Arma 2 are available to everyone from http://www.arma2.com/beta-patch.php including detailed change logs.
Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use it to verify that a bug we are tracking has been fixed. This semi-automated release pipeline was designed primarily for our various external QA teams but we believe it makes sense to keep this open and transparent to the entire user community. However, please understand that it's released for advanced users only and for those who would like to give their helping hand with the testing and further development or simply to see what future versions of Arma 2 may bring.
If you're not interested in testing beta patches (which of course is completely understandable), please just ignore this message and act as if you never read it as there's simply no reason for you to bother about the beta builds at all. There is no need to start complaining about the open beta release policy as we believe it's doing no harm to anyone and can only speed up the entire development process. The complexity of Arma 2 has reached a nearly critical level, especially with all of the user addons and modifications, that testing of the game also requires a more agile approach and this is our attempt to address it.
We have evaluated the Arma 1 public beta versions system used in the past and tried to improve it, not only to allow much faster cycle but also to avoid unwanted userbase split in multiplayer (we will try to maintain compatibility between various versions in multplayer to achieve this).
We make the beta builds for testing only, but it will also allow community developers to test their own content in new versions of the game before it's released officially in stable and tested patch form. For the public beta patch, we write code and post the results frequently, so anyone can join our testing process and report bugs. However, Arma 2 Beta might introduce some new problems from time to time and may not even start properly, so please do not download Arma 2 beta builds if you're unwilling to put up with problems to help with the testing of the game and stick with the latest official release instead.
We tried to create the whole beta program in as user friendly a manner as possible, but feel free to post your suggestions here.
SYSTEM REQUIREMENTS: ----------------------------------------- - ANY ORIGINAL VERSION OF ARMA 2 from 1.03 (including Steam version) - DirectX 9 March 2009 is required
HOW TO INSTALL AND RUN THE BETA PATCH ------------------------------------------------------------------------ Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).
* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)
* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"
* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that: in your ArmA Shortcut start-up Target line; - You are running the Arma2.exe from your "beta" folder. - You have "beta" in your modfolder as in -mod=beta example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta - Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta" example: "C:\Program Files\Bohemia Interactive\ArmA 2"
You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.
###UPDATE### BIS released a new Beta Build 58834 and is uploaded to our ftp!
Demon~OS~ released a multiplayer USI Map Pack 1.0 on the BI Forums.
Download includes: - Tequila Sundown Remake (OFP Deathmatch Remake) - Roof Rats (A Carrier Deathmatch on board the USS Khe Sahn) - Random Spec Ops (a Co-op with many of the ARMA 2 Modules packed into one mission)
Installation: Place the pbo files in your ArmA\MPMissions folder.
Other helpful info: In order to access the Module's for the Co-op press 0 to access the radio & 8 or 0-0-1 for the commands/responses.
Thanks to {USI}_Zombie for making these maps possible.
Raddik informed the community that he released a Multiplayer Mission called Uber Air Combat V1.2 on the BI Forums.
This is the first mission I've made. While it's not as elegant under the hood as something many of you could put together, I'm glad that I had the learning experience in making it.
That said, it's a 12 player MP mission with 2 objectives. The first is to destroy all the OpFor aircraft near and around Utes. This ojective has been built out nicely and it's a blast to play. If you can find any better ways for me to script things please give your input.
The second objective is not fully finished. It will eventually include all the OpFor assets mentioned in the briefing but for now it only involves destroying 6 T-90 tanks as a place filler.
Ubermachtig released his first singleplayer mission called Transport Inbound on the BI Forums.
Hello everyone,
This is my first mission. First of all, Thanks goes to [KH]BabyAlien for his great tutorials on youtube. I haven't figured out how to put text in the "welcome screen" of the mission yet, or how to add a debriefing. (If you guys know a good tutorial for that, it would be much appreciated)
In this singleplayer mission, You're an USMC marine stationed on an airfield. 5 minutes prior the mission start, you where informed about 7 incoming Russian transport choppers, trying to get off the island, most likely carrieing VIP's away from Chernarus, where the situation is getting worse and worse. Right after the message, an earlier captured shilka was set up for you to kill the incoming choppers.
Be creative, You have limited Shilka bullets, so make them pay. You'll get some support from an Anti-Air squad. There are multiple ways to finish this mission. It's a pretty addictive mission, despite it's simplicity.
This is a singleplayer mission, and should be put in your Missions folder, it can be found in your ArmA 2 install direction. Feel free to edit or modify my mission into whatever you like, I'd love to have some credit, though
We got informed that stubblehopper released four new pictures of his upcoming Vilas WW2 Pack for ArmA II.
Just managed to get these ported over from Arma to ArmA II. I need to make a few minor improvements to the models, adjust/update the graphics a little and they should be ready to serve once again on the Eastern Front. After that I'll think about releasing them for download in a week or two.
Bktman informed the community that he is working on a Nuclear Bomb Mod for ArmA II.
Hey,
I am currently working on a nuclear bomb mod for ArmA 2. I have been working on this project for a while and decided I would post some progress for you guys to look at.
The mod will hopefully byt the end feature: - GIG SCUD from ArmA:Armed Assault ported to ArmA 2. - Droppable Nukes from planes. - Different Nukes to drop from planes and add to your bases for looks. (They will explode if damged.) - Special Vehicles and Boats used to launch Nuclear Devices.
Goeth informed and released on the BI Forums his Sound of War v1.0 Mod, wich changes almost all sounds of ArmA II.
ArmA II - Sound of War features -------------------------------
- All explosion sounds changed. - More bullet hit sounds. - All weapon sounds changed. - Incoming sounds for artillery module projectiles. - Movement sounds changed. (footsteps & gear) - Some nature sounds changed. - Thunder sounds changed. - Forest sounds changed. - Rain sounds changed and added more variety. - Added sounds to animations such as, salute, evasive rolling and climbing over obstacle