SenChi from the Valhalla Mod announced that he is working on a ArmA II version of his Klurs Island.
Good day all, BIS release tools , and that means that I am again working hard.
One of the most beautiful islands for the Arma-1 - Comes back Valhalla Mod - Klurs Island I will post here results of the work. On island there are no trees, because BIS not yet release MLOD models.
kju informed us all on the BI Forums that zyco (alias Picolly) released a texture replacement for Chernarus.
Changes
- Land textures have a more organic look. - The southern coast has more sandy beaches. - Islands that had sea floor texture are now correctly textured.
Known bugs and issues:
1. Sometimes the texture borders can be seen on adjoining land tiles. (This was hard to prevent. The landscape consists of about "860" individual textures, which makes editing them so hard.) 2. Grass on the beach. (It’s hard to edit the detail layers and these are also responsible for setting grass) Thanks go to "Kegetys" for the PAA plugin. Without it none of this would have been possible. Also thanks to BIS for this wonderful game.
RKSL-Rock from the RKSL Studios released a public BETA of the RKSL-Arma2.pbo Countermeasures System addon on the BI Forums.
This is the latest version of our popular ArmA1 countermeasures system rewritten for ArmA2.
This addon set applies chaff and flares countermeasure to all the stock BIS aircraft by default. Arma2.pbo is designed to allow all our current and future systems to be easily applied to vanilla ARMA2 addons and any other addon that inherits from them. In theory any mission that uses ARMA2 addons, can now take advantage of these features without having to be re-edited and repacked.
KEY Features - All BIS Aircraft now have flares where appropriate - Probability of Hit is random - Angle of deflection is Random - Flares can be mapped to a keypress. - Flares create IR/laser targets that the AI react to.
AASE from the Operation Northstar Mod has released their awaited Pack v0.4 on the BI Forums. Addon includes: ONS Troops, Weapons, Leopard, Chinook. You can download it from Filefront or from our download link.
This Pack is V0.4
Content: - Troops V0.6 - Leopard2 A6M CAN V1.0 - Canadian Weapons V0.9 - Canadian Chinook V1.0
Some of the following errors found are: - Shadows are apearing strange (to be fixed in V.6 of troops) - Not all soilders ingame - Not all weapons are ingame - .hhl.rvmat error - CMF_weapons requier Weapons (to be fixed soon) - Leopard Requier crew error (to be fixed when the crew is done)
Eki. informed us all that he have released his Chernarus National Police units on the BI Forums.
This addon was created as a vehicle for me to learn config editing, it's purpose is simply to add the Chernarus National Police faction to the independent side. Created to fill a gap left by the civilian police added by BIS, they are intended as a simple addition for mission makers looking for a more useful police officer.
It adds three units at the moment, although I'm planning to add more in the future:
I have experienced no bugs in my testing, but I'm only one person, so if anyone finds any please let me know.
To fix: The unit icons are currently that of the Guerilla faction, I'm still a beginner, and I'm looking into how I can add custom icons unique to these units.
NZDF CRASH from the New Zealand Defence Force Mod released several two new pictures of their work in progress M113 on the BI Forums.
Just a few screenshots of our m113s which the NZ Army used from the 60's till late 2003 when the NZLAVIII suceeded them. Still have to give it a weathered look and do a few model changes.
Mandoble announced that he is working on a conversion of his Mando Missile Arma for ArmA II.
MMA 2.35 conversion to ArmA2 has started. So far it seems the required conversion time will be less than expected while some problems with missing particle types for the smoke trails, launch FX and detonation effects might take more time to get fixed (I dont know where these types are hidden in A2).
See the first MMA 2.35 ArmA2 test in action here working with a default AH1Z and using some TV systems for onboard sidewinders (IRST) and Hellfires.
telejunky informed us that Maruk CEO from Bohemia Interactive Studios has finally released the Official Editing Tools! You can download it from the Official site or from our ftp link.
Complete editing tool suite for Bohemia Interactive's game engine used in ARMA II.
This installer will overwrite previously released BI Editing Tools for Arma I (user made data are intact) and it can not be possible to pack and finalize content for Arma I using the newer tools. Despite it may be possible to configure your system in a way it will support creation for both Arma I and Arma II, it is not recommended.
The tool suite is consisting from:
- Oxygen 2 Personal Edition for Arma II - model editing and animation package - Visitor 3 Personal Edition for Arma II - terrain and map editing - TexView 2 - texture convertor and viewer - BinPBO Personal Edition - packer - Sound Tools - sound and lipsync utilities - FSM Editor - tool to edit and compile fsms used in Arma 2 - BinMake - conversion tool - Tools Drive - main working directory for tools with mandatory data files
BigDaddy5 released a Replacement Reticles and Realistic Ballistics addon on the BI Forums.
The purpose of this reticle pack is to properly calibrate the rifle reticles within ArmA 2, to allow for range estimation and to transform the task of long-distance shooting from nothing more than pressing space bar or just a guessing game, into an exercise in range estimation and bullet drop compensation. This pack also includes more realistic zero's and accurate ballistics, created by NonWonderDog.
This will be a niche mod, for those who understand long range shooting and who know how to use mils to range estimate. I have no qualms about that, it's going to be a small percentage of people. But for those who do, this mod will make the task of range estimation MUCH easier, and more realistic.
This pack accurately displays milliradian distances between the mil-dot and hash marks on the reticles. While our unit is not affiliated with the real 31st MEU, a lot of us are Military, Law Enforcement, or in some form of public service. Some of us have specialized training in real life, including sniper training. This pack is for those of us who want to be able to use ArmA 2 for more than just a game. I also created this pack to allow for more effective and popular reticles to be used, in addition to the mil-dot system. And frankly...I wanted my rifle reticle in the game.
I HIGHLY recommend using this mod with the GMJ's Sight Adjustment. If you want to range estimate, what's the point without being able to adjust your scope? I have included updated range cards for GMJ's sight adjustment as well. The range cards include with this pack include data for the M24/M40, Mk12 SPR, DMR, M107, SVD, KVSK, VSS Vintorez, M16, and AK 74 PSO.
We just wanted to give you a brief update as to what's going on with ArmA II and what we're working on, our immediate plans and such:
- Patch 1.04 for ArmA II is currently in progress, we carefully read the feedback on the forums as much as possible, sometimes of course it can get a little heated and unclear so we also use the Community Issue Tracker, these are the two main points for collecting feedback from the community.
- A couple of prioritised areas we're hoping to address for 1.04 are "mouse lag" (this is something we've not been able to reproduce locally but we believe there are a couple of things we can do to help the situation for those users who do seem to suffer from it), the second area we're prioritising is improving performance, especially in urban areas, of course there will be other things addressed in 1.04 but it's too early to go into details about those just yet.
Dedicated Linux server, we know this is something the community of course is eagerly waiting for, we continue progress on this but cannot at this point give any time-scale for the release, unfortunately it's not quite as simple as some might think to release a Linux version of our dedicated server but rest assured we're making progress.
We're working on a new plan for the best way to be able to establish more regular patches release, as well as to grant access to interim versions, to those community members willing to help us with testing various aspects of planned changes in the core engine.
So hopefully a few things for you all to look forward to there, you guys have already taken great steps to ensure that ArmA II has a solid fanbase and community and hopefully some of the things we've outlined above will ensure that this continues for a long time to come.
Please continue with your feedback, suggestions and bug reports, we try to read as much as we can and when possible will give comments back, but just because we're not talking doesn't mean we're not listening!
Morbo513 informed us with the great news that IDEA Games and Bohemia Interactive Studios have announced the development of ArmA II Operation Arrowhead, a standalone expansion pack for ArmA II!
Three years after the conflict in Chernarus, portrayed in the original ARMA II, a new flashpoint in the Green Sea region heats up and coalition forces led by the US Army are sent to Takistan to quickly restore peace and prevent further civilian casualties.
Set into the new, visually attractive environment of hilly central Asia, Operation Arrowhead will offer realistic combat simulation experience in a modern day setting with unprecedented freedom of movement, actions and tactics. Players will enlist into various roles within the US Army, from basic infantrymen, through special operatives, to pilots and tank crew in this new installment in the award winning line up of military simulators for PC from Bohemia Interactive.
Feint informed us on our forums that he has released a reskinned F-35B USMC aircraft. Comes in a desert and maritime version.
DESCRIPTION: This mod is a reskin of the ARMA2 F35B Lightning 2, aka the Joint Strike Fighter (JSF). Included are two (2) fictional USMC camo variant based loosely on a combination of F22 camo patterns and current USMC Harrier II camo patterns. Please note that the default F35B skin was used as a starting point for these skins. BI deserves much of the credit for the details which I have done my best to preserve where appropriate.
At the time these skins were made (Q3-2009), there were no F35B jets in the USMC inventory, and hence no reference material to base this skin on. I have done my best to stay true to the traditional USMC camo patterns yet allow the paint to reflect the revolutionary advancements that this aircraft brings to the armed services. For example, I have left the maritime skin dirty and used-looking but have tried to show the cleaner composite skin in the desert version. The desert skin is an emulation of a camo pattern currently used by the F22.
Peloton from the FFAA Mod released a beta version 1.00 of their BRILAT Units on the BI Forums.
Already this version 1.00 list beta units of the BRILAT FFAA MOD for Armed Assault2.
This is a beta for testing so any bug applies do not hesitate to publish it.
Known bugs:
- Error in arms to catch some weapons. - Not moves mouth when speaking.
Support missions will remain with the following versions.
Content: Bar the light brigade drive types aerotrasportable with wooded uniform and desert. More information in the PDF file including alongside the download.