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  ArmA II 1.03 patch released! Official    


Placebo informed the community that finally the ArmA II patch 1.03 has been released on the BI Forums.

ARMA 2 PATCH 1.03

VERSION 1.03 HIGHLIGHTS
---------------------------------------------------
* Major AI tweaking and balancing (especially AI infantry can hear much less)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign

CHANGELOG:

Engine
------

* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign

Missions
---------

* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios

Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.

Data
---------

* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus


News submitted by =Armatec=.



  August 5th, 2009 - 21:06 By Marko112   Comments (15)  

  Fire And Smoke Addon Screenshots    
DMarkwick published several new pictures of his work in progress Fire And Smoke Addon.

Fire and smoke addon for ArmA2. These are the very first glimpses of the new smoke, the fire isn't yet started. (Sometimes there is indeed smoke without fire ) The end result will probably be a little different looking, all the detail is in the tweaking but I am generally happy with the initial impression.

The full addon will hopefully have more or less the same features as the DMSmokeEffects addon for Armed Assault, but without so much default effects tweaking. I think I'm going to leave those alone, with the possible exception of building collapse dust.

Also hoping to incorporate propagating fire effects, so fires will spread among trees and buildings if the conditions are right. Chernarus looks to be built for propagating fire, with it's discrete forests & small isolated villages.




Source : BI Forums
  August 5th, 2009 - 21:05 By Marko112   Comment (0)  

  Conflict Zone Mindanao Screenshots    
Itim_tuko modleader from the Conflict Zone Mindanao released four new pictures of their latest work.

The M113 as its used by the AFP. The MX8 in the configuration used by the PNP and Army. My first try to make a Kuglig. The Kuglig is a "Rice Tractor" and also used as a transport for Farmers.
The Kuglig was and is still used by the Moro Islamic Liberation Front (MILF) as a cheap and mobile anti aircraft defense platform. This model where build after an eyewitness report of a PAF Pilot.

The work for importing the North Spratly Island is progressing fine so I hope to be able to release it as I finished the new buildings.




Source : BI Forums
  August 5th, 2009 - 20:53 By Marko112   Comments (2)  

  Car Radio V2.1 Screenshots    
Clayman released his Car Radio addon version V2.1 on the BI Forums.

Features:

- Fully working Car Radio for all cars and trucks in ArmA2
- All ArmA2 musictracks already included
- Add as many own musictracks as you wish
- Filteroptions InGame / own music
- Repeat Funtcion
- Random play
- 12-color display
- 7-color softkeys
- Two designs
- Output Level depending on your soundcard / speakers

New in V2.1:
- Adding own music will work now
- Add additional vehicle types which have the radio available
- Playlist editor
- Main functions of the radio can be accessed via keyboard





  August 5th, 2009 - 08:09 By Marko112   Comment (0)  

  Mercenaries and BlackOps Screenshots    
Schnapsdrosel released three new pictures of their Gasmasks, Desert Medic and Wdl Mercenaries on the BI Forums.

Here's a little preview of what awaits you in the next update:



  August 5th, 2009 - 07:57 By Marko112   Comment (1)  

  PuWa vehicle by Loki Addon release    
We got informed that addonmaker Loki released a beta version of his PuWa vehicle on the ArmA Underground.com website.

Most stuff works.. some doesn't.. still early beta..

Features:

- Does 500 across land and 100+ in the water (floats)
- Turbo - left shift key
- Spawn hookers
- Lay land mines
- Automated animations
- Some more things

This vehicle is nothing more than a test bed for configuration ideas all in one package.

Known issues:
- One of the proxies is wrong..
- Missile weapon systems not working

Credits:
original model:
http://dmi.chez-alice.fr/modelsrescue1.html

Heavily modified by rstratton and loki
Configs and scripts: loki,deanosbeanos

umm if i missed something.. let me know.


Thanks to lean for heads up!




  August 4th, 2009 - 23:11 By Marko112   Comments (2)  

  VME PLA MOD Screenshots    
Alex.XP from the VME PLA Mod published four new pictures of their latest work.

Hello everyone! It’s been a while since our last update on VME PLA mod.

Due to some reality reason, the current development progress of VME PLA mod is now in a bit of slow down, but we are still working hard on it!

Recently we have finalized some of our infantry weapons, and they will be used for internal testing and mission editing tests. The following are some images of these weapons. On the next update, we will have some heavy equipment such as fighter bombers, MBTs, IFVs, and so on. They will be remodeled and retextured.

Mean time we hope more friends who are interested in mod making could join our team, and share our enjoyment on mod developing.

The equipment in the images below are:

- Type 95 5.8mm Assault Rifle
- Type 95 5.8mm Squad Machinegun
- Type 88 5.8mm Sniper Rifle
- PLA Camo Mi-17Helicopter (modified from offical model)




Source : VME PLA Mod
  August 4th, 2009 - 22:51 By Marko112   Comments (3)  

  SARMAT Studio: Project Wings of Russia Screenshots    

zenger from the SARMAT Studio released several work in progress pictures of their new project "Wings of Russia" on the BI Forums.

We are glad to inform you on work over new the project "Wings of Russia". At the given stage of fashions includes: IL-76, À-50, Jak-40, An-2, An-24, Tu-154, L-39 (small training), MiG-31, Tu-144

The studio SARMAT, works for community, we work, what our favourite game, pleased its admirers with new models.
Here which we have shown the list of authors and sources of models on the WIP-screenshots, all models are used by us with the permission of authors.

"Wings of Russia"

- Silt-76 model(À-50) author S.Varnavsky
- Yak-40 model l-39 Author Emeljanov A.V.
- AN-2 model The Author: Du-mont.

The model can freely extend on any site, with a condition that the name of the author will be filled out




  August 4th, 2009 - 22:23 By Marko112   Comments (10)  

  L110A2 - STALKERGB Screenshots    
STALKERGB released two new pictures of his work in progress L110A2 weapon on the BI Forums.

Couple pics of the L110A2 seeing as everyone has been talking bout it Spent most of today doing this... barrel is placeholder atm, would like to model it a little better.



  August 4th, 2009 - 08:07 By Marko112   Comment (0)  

  RH Heli sounds Screenshots    
RobertHammer released two new testing videos of their AH64 and CH-47 sounds.





  August 4th, 2009 - 08:01 By Marko112   Comments (4)  

  RCIR - CDF Special Forces Addon release    
Sander informed us on the BI Forums that he released a reskin version v1.0 of his CDF Special Forces.

Some more reskins, this time of the MVD and Specnaz unit models to represent some Special Forces of the CDF.




Source : BI Forums
  August 4th, 2009 - 07:41 By Marko112   Comment (0)  

  Mi-28 new version out Addon release    
kju has released a new update for the Mi-28, on the BIS Forums.


Major changes :
* Kudos to Mark XIII for the sounds.
* EricM made an excellent texture update.
* Thanks to Your feedback the naming, loadout and a crash bug were fixed.

More details in the roadmap.

Don't miss the updated model replacement and the additional sound replacement.









  August 3rd, 2009 - 10:20 By Deadeye   Comments (3)  

  co07 Island Twilight (USEC) released Mission release    

Rocket informed us, that he has updated his Coop Mission called co07 Island Twilight (USEC) over at the BIS Forums.

A notorious weapons dealer has arranged a meeting with a terrorist cell suspected to be operating in the USA. The meeting location is a remote and embattled island. A small team of seven USEC operatives are tasked with taking out the two targets, and destroying the weapons cargo they came to trade. Time is short, you have to complete all the objectives in under and hour. Be quick, be deadly.




  August 3rd, 2009 - 10:08 By Deadeye   Comment (0)  

  Patch 1.03 nearing release ? Official    


DaKa informed us, that Placebo made an interesting statement in this BIS Forums Thread. Is the new patch coming out soon ?

Quote Placebo (30th July) :

Fingers crossed it'll be less than a week away, less than a few days away, but you know how sometimes unexpected things crop up so right now we can't say "oh it will absolutely be within 2 days" or something like that, as if it slips we get lynched again


Source : BIS Forums
  August 2nd, 2009 - 12:19 By Deadeye   Comments (5)  

  Random Assault MP Mission Mission release    

galzohar released an update for his Random Assault PvP mission over at the BIS Forums.

Version 1.011:

- Completely remade.
- Using F2 mission framework.
- Assault direction is now random.
- Approximate objective area and attacker direction marked on the map, different for attackers and defenders.
- Using a rather proper platoon structure.

Problems:
- There are some problems with choosing weapons in the briefing, including the fact that the scripts overwrite whatever loadout you see/choose at the briefing. This is a known problem with the F2 scripts. I have decided for now to keep the classes enforced, but I did properly gear the platoon up for the task so it might actually be better that way.
- Need to actually have people test it! Hard to find bugs when playing with yourself on your home computer... Although practically all the scripts that I wrote run on mission startup, and I hadn't noticed any bugs with those.
- AI needs to be disabled, as they are currently incapable of playing this mission.




  August 2nd, 2009 - 11:57 By Deadeye   Comment (0)  

  [SP] Hills have Eyes updated Mission release    

One week ago, VanhA-ICON has updated his Hills Have Eyes 2 Coop in the BIS Forums.


Playable for 5 US spec ops and 9 guerillas
Scenario:
- Stage 1: Secure the Devil's Castle
- Stage 2: Blow up enemy radar mast

Story/background:
After tedious fighting the remaining russian forces have been pocketed at Devil's Castle.They are exhausted but still possess enough firepower to endanger the region.
A joint effort with local guerillas to eliminate the presence of Russian troops in Devil's Castle
Assets:
*Weapons in a civil truck.
*Chopper.
*And our very own satellite.
By request of locals ,destroy also the radar which is causing local soap not showing up in telly.






  August 2nd, 2009 - 11:43 By Deadeye   Comment (1)  

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