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 Private Draxel informed us, that he has released his first public SP Mission called Operation Resolute Fury on our Forums.
Description: Be part of a realism based Suppression of Enemy Air Defences (SEAD) mission as a NATO F-16 pilot. Communicate with the battlefield and follow realism based airfield procedures. Utilize your payload correctly to succeed.
Author's notes: This is my first mission to be released to the public. I spent about two weeks on it, with a lot of help from the Mission Editing section right here on the Bohemia Interactive forums! I'm pretty satisifed with the final result, but in the end it's your opinion that truly matters! Remember, this mission can become confusing, pay close attention to your orders! The mission does not follow a spesific story, if I get around to make another one I will definitly include a storyline on a large scale.
And one last thing, remember to check what options you have available on the radio!
Source : ArmedAssault.info Forums |
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 First release of a new CTI-Version is on the way. X-One from S.G.E and Muecke from AngryInsects has released their first new CTI-Version called CRcti@Angy@SGE_v0.3. It is based on Squeezes crctiWarfare_v0.9 and in the same way of earlier OFP- and AmA1-CTI`s the new release should produce the popular known CTI-Feeling.
Highlights:
- unfair setup with battle helicopters over the whole island is now history - better markers - Several usefull Addons (for ex. Chinhook Chopper and F16) - new Orientations in the direction of prices, armor and fire power
The mission is currently payed on the S.G.E.-Clanserver
If you want to play it, you need to install the CRcti@Angry@SGE MOD
If you want to discuss bugs or anything else around the mission or MOD you can do it on Angry-Forum or also in S.G.E-Forum
News submitted by Magnum S.G.E.
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noamles released an update for gmJamez's GMJ Sight Adjustment which he brought to ArmA 2 on the BIS Forums
Hello,
I decided to convert this excellent addon to ArmA2... All the info and explanations can be found in the original thread.
Some credits: gmJamez - for making this amazing addon and giving permission to continue work on it. Solus - for making the SightAdjustment_autoInit addon to support Extended Event Handlers.
All i did was fixing small scripting errors and merging Solus work with the original addon to support Extended Event Handlers. Also signed the file so it can be used on servers that require signature files.
Changelog: Changes in 1.1 * FIXED bug - addon stopped working after saving and loading a game. * FIXED bug - addon stooped working after doing a HALO jump in domination. * FIXED bug - addon caused other addon's key assigments to stop working. * NEW - working Range cards for more weapons. * NEW - A lot of configuration were moved to the dta folder to allow modifying without breaking the signiture.
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 Rhodesy77 from the newly started Project Aus Mod has posted dozens of screenshots showing their upcoming mod, on the BIS Forums. We have selected a few, if you want to see all of them, head over to the BIS Forums.
As of now Project Aus is a go!
Project Aus is a ArmA2 modification that will bring modern Australian Defence Force units to the game. Project Aus started off as a personal project between a few mates, but recently it has been decided that we will go public with our releases. Currently we are focusing on just geting australian units into the game, therefor for our first release a large amount of the mod will be re-skinned or modified community addons (with all permissions and credits of course) as we are currently short of a experienced 3D modeler. However, after we get a initial release out to the public, and have more experience under our belts, we do plan to model our own eqipment. Also we will be recieving 3D models and textures from our friends of the ADF mod for the Project Reality mod for BF2. (shown below) Anyway onto the pictures, please keep in mind that we are still chasing permissions for some of these units, therefor we claim NO credit for the following models (unless stated) all credit is with their respective creators, only thing currently that is our own work is the skins (unless stated, and this will change in the future)
They are working on : - MRH90 - CH-47 - Kiowa - S-70 Blackhawk - F/A-18 Hornet - C-130 Hercules - Aslav/Aslav-pc - M113AS4 - Auscam Troops - Descam Troops - F-88 Aus styer* - F-89 Minimi* - Carl Gustav M3* - SR-98* - SR-25* - Bushmaster APC*
(Everything with a * next to them has been provided by the ADF team of the PR mod, thanks again guys.)
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Jon-C5- released an update for his Jon-C5- Editor Update on Armaholic.com.
Changelog:
Fixed Bugs *(May get "can not play or edit this mission, dependent on donloadable content") fixed *Unamed buildings *Some missing animationsAdded Added *New class as of v1.2, "#Signs". *New class as of v1.1, "#buildings2" *New objects to "#objects" class
Source : Armaholic.com |
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kju from the Community Made Addon project has updated their first release, the Mi-28, on the BIS Forums.
You can download an updated version to fix two smaller config issues and a working replacement.
More details in the roadmap.
IMPORTANT: Make sure to delete your former version. Mainly the Mi28_RUS_C_CMA_2009_07_29.pbo.
Source : CMA Mi-28 Wiki |
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Mateck has released an ArmA2 version of his CH M1Abrams Pack on the BIS Forums.
This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes converted from ArmA 1 to ArmA 2. All models are based on ArmA 1 sample models released by BIS.
M1A1HC paint shames - NATO, Desert M1 paint shames - Green, MERDC, REFORGER 83, RACS
Latest changes: - addon converted to ArmA 2 - custom textures script replaced with "hiddenSelectionsTextures" - smoke screen script replaced with ArmA 2 "smokeLauncher" - added new FLIR script (based on flir script by Gachopin) - added M2 gun recoil
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Soul_Assassin released a first version of his ArmA2 Modding Toolbox (for 3DS-Max) on the BIS Forums.
Hello there,
this is the first public release of a set of tools that I have designed for 3dsmax that are primarily built to help modding for ArmA2. There are LOADS of things. For those who are interested you can read the development thread here or the documentation for the fully described set of features but heres a short list:
- Automatically set up your project folder structures - Fast create blueprint cross - Easy unit scale sync with O2 simply 1:1 import - Fast and easy bake of Ambient Occlusion and diffuse colors - A super fast an efficient way of generating named selections, storing lists of named selections for re-use or exchange, sequential naming etc. - Create memory LODs straight in max and then easily assign mem points as rotation axis for objects to preview animations without ever exiting max. - Export your memory LODs to O2 with proper names - Link up you object and set up you bone structure - Generate complex model.cfg files based on your model straight in max within minutes!
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The FDF Mod has returned with a screenshot showing their first vehicle in ArmA 2. The first released image does display Scania R500 truck. Welcome to ArmA2 FDF Mod !
A convoy of Scania R500 8x4 trucks parked beside a gravel road with ammo truck in the front followed by repair and refuel variants. 192 Finnish-built general purpose trucks were recently purchased by FDF after EU-wide contract competition was won by Scan-Auto Finland Ltd.
Scania trucks will phase out various outdated trucks such as Soviet-built ZILs.
[u]With these news FDFmod has jumped on the ARMA 2 bandvagon.
Source : FDF Mod Homepage |
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USSRsniper revealed one more screenshot of the silenced CheyTac M200 , in the BIS Forums WIP Topic.
Did some more work on normal maps and specular maps. ArmA 2 shaders are amazing
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Opticalsnare updated the BIS Forums WIP Topic with a short video of the Tracers FX mod that he is working on.
Small mod im working on atm. Modded tracers, impact effects, sounds, AI firing & targetting system.
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McRuppert posted 2 more images of his upcoming Stormtroopers over at the BIS Forums.
And now here the newest trooper: Scouttrooper from Episode 6 and some new pics of the Sandtrooper
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3 screenshots made by Rocket showing off his upcoming Steyr AUG A1/A2 have been posted on the BIS Forums.
I've been working on a project to bring the Steyr into ArmA2.
Current work in progress pics. No material applied yet, just a basic diffuse. I've taken a little artistic license with their creation. I've also got custom recordings of Steyr sounds for shots fired. Not long till the alpha release, just need to do the materials.
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Snake Man informed us that the first PMC Chernarus campaign has been released at their website.
PMC has released "PMC Chernarus cmp" for ArmA 2!
This is first ever user made campaign for ArmA 2 called PMC Chernarus cmp. Player takes the role of Marine Force Recon team leader. Missions vary from HALO jump, reconnaissance to direct action mission to support other friendly units.
There is enough cutscenes and missions to make this an average sized campaign regarding OFP/ArmA standards. There is no character spoken storyline, the campaign flow itself is the storyline here.
Online manual: http://tactical.nekromantix.com/manual/doku.php?id=arma2:pmc_chernarus_cmp
PMC Editing Wiki: http://tactical.nekromantix.com/wiki/
Email: tactical@nekromantix.com
News submitted by Snake Man.
Source : Snake Man, PMC |
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Today Apouh released an addon version of Gachopin's FLIR scrip on the BIS Forums.
With the permission of Gachopin, i release his FLIR script converted into addon. FLIR is available in gunner position of the following vehicles :
* AH1Z * MI-24 * KA-52 * M1A1 * M1A2 * T72 ( except guerillas ) * T90
Local and multiplayer friendly
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Fer informed us about the first release of the F2 Mission Development Framwork for ArmA2
First release of the F2 Mission Development Framework. F2 is the successor to the popular BAS f mission development framework for ArmA (discussed in this BI Forums thread). The new framework contains many of the features you know from BAS f, updated to work with ArmA 2, plus some new components which take advantage of the new game's special features.
For downloads and to find out more please see our online manual: http://www.ferstaberinde.com/f2/en/ (English version*)
For discussion on the official BI Forums please see the F2 thread.
Huge thanks to all team members and contributors to F2 (and BAS f), as well as the testers from Shack Tactical.
* A Russian-language version of the manual will be available soon. We're looking for a German translator, please PM Fer on the BI Forums if interested.
News submitted by Fer.
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