Dan from NewMediaMaze.com send us news about the launch of the ArmA 2 Twitter page.
ARMA II showcase to receive live Twitter updates
Milton Keynes, 19th May 2009 â 505 Games and Bohemia Interactive have ensured that all ArmA II fans awaiting updates on the game wonât miss a thing from the upcoming UK showcase and demonstration sessions in London by setting up a dedicated Twitter feed for the event. As one of the first gaming companies to use Twitter in this way, 505 Games has invited members of the ArmA II online fansite community to the press day on Wednesday 20th May, where they will be able to share new information with their fellow fans via Twitter as they are announced on @ArmA2PC.
âThe ArmA series quite simply would not be what it is without the passion and commitment that our community so clearly shows,â commented Mark Allen, European Consumer Communications Manager for 505 Games. âCommunicating directly with the ArmA fans has always been high on our agenda and weâre glad to be able to utilise new forums, such as Twitter, to help us communicate to our base.â
In addition to tracking developments as they happen, followers of the ArmA II Twitter feed will be able to post their own questions to the development team during the press day. These will be shared online and will be searchable using the tag #ArmA2Event. Fans of the game will do well to keep a close eye on the feed after the event and in the weeks leading up to release, as new information will be regularly posted there first, along with special competitions and the feed will act as a hub for the dedicated ArmA community.
As ever, Bohemia Interactive rely on player feedback, and the Twitter feed will act as a vital source for recommendations, impressions and reviews from the community after the game has launched.
Cpt Shaftoe: "Pat is an outstanding leader inspiring great loyalty in his team. Thereâs not a marine in the Corps Iâd rather have to my right." Read more...
MSgt Matthew âCoopsâ Cooper
Cpt Shaftoe: "Cooper is quick to befriend new recruits and is well-liked among his peers. Should MSgt Miles seek a commission I would have no hesitation in recommending Sergeant Cooper for Team Leader." Read more...
SSgt Randolph âIce Coldâ Sykes
Cpt Shaftoe: "Randy is a hard man to get to know. I think itâs fair to say he keeps his distance in the company but despite that heâs become something of a talisman to be honest. Itâs something Iâve tried to discourage." Read more...
SSgt Brian âScarletâ OâHara
Cpt Shaftoe: "Brianâs a top class Marine, I think heâs fitting right in. The rest of the team are still giving him a hard time but thatâs natural. If only âcause of his damn hair. I expect to see him promoted to a medical SNCO rank after this tour." Read more...
Sgt Chad âRobo/Robotâ Rodriguez
Cpt Shaftoe: "Itâs hard not to like Rodriguez but Lord knows that Marine can be a pain in the ass. Despite prodigious combat skills I think his chances of promotion are limited at this time." Read more...
505Games has informed us about the release date change, so it will be release in a month now !
Milton Keynes, 18th May 2009 - 505 Games and Bohemia Interactive are thrilled to announce that the release date for the upcoming tactical military simulator ArmA II forward by precisely one week, to 19th June 2009. Fans eagerly awaiting their next foray into the world beating tactical action the ArmA series has become renowned for now have just over one month to wait.
Featuring the most realistic warfare gameplay ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among both gamers and the US army, who use a modified version to train recruits for combat situations. Team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to explore are just some of the features that will make this THE military simulation of choice this year.
ArmA II will be released on 19th Juneexclusively for PC. For all the latest information please visit www.arma2.com Â
There is no time to write anything now, but we have finally water in ARMA2 and yes, its not on sea level. Water can be placed anywhere in any height. Damn, there are more then 50 different ponds, lakes and dams :) And for the last, every water surface could be different. So take a look and taste, how autumn coming in to Chernarus.
PS: Yes, we know that there is grass in pond, we will finalize clutter mask tomorrow ;)
Here are the new update from the Chernarus pages on the ArmA 2 official web site, today the Inhabited areas.
Inhabited areas
The biggest city and the administrative center of the Chernarussian Northern Province is Chernogorsk. What was originally a small fisherman's village quickly grew into a city thanks to the intensive industrialization of the Chernarussian Autonomic Republic, which began in the 50's of the previous century. Chernogorsk has always been a harbor town, once connected to northern trade routes, now a place through which the raw materials flow to Elektrozavodsk.
By the decision of the Soviet Union's government, not only Chernogorsk, but also other fairly undeveloped cities of the Northern Province were supposed to change to the symbol of industrial advancement. The price for urbanization and industrialization was the environmental damage of the coastal areas. The local village population was rooted out and forced to live an urban life, or moved to the northern Kolkhozs. This fact reflects not only in the fast-engineered infrastructure and generic apartment block style housing developments, but also in the architectural spirit of socialistic realism. The dominants of the cities then aren't the historical centers, but industrial zones, lime-kiln and the buildings of long abandoned factories.
Coastal railway station - Collective farm in the countryside
Morning in Novy Sobor - Green Mountain TV broadcast tower
Farm near Chernogorsk - Village in the hills
Chernogorsk downtown with municipal office and hotel - From the Chernogorsk main square
Thanks to telejunky who wake me from my old bear nap !
The Chernarus page on the official ArmA2 web site has been updated with infos about Industrial areas
Industrial areas
For the fast growing industrial production in the second half of the 20th century, the electricity inflow conducted by land from the west was insufficient; also the basic infrastructure of gravel roads was inconvenient. Yearly floods, created from the melting snow were constantly threatening the coastal railroad, built for the purpose of transporting cargo from Chernogorsk to the industrial centers. This was the only secure connection during the long-lasting rains.
In the 70's it was decided to build a motorway infrastructure and also construct a number of waterworks, which would not only reduce the yearly floods, but also allow the generation of electricity from owned sources. The results of this effort are mainly the Pobeda Dam, a number of flood barriers on the main traffic artery leading from Chernogorsk along the coast to Berezin, and of course the great hydro-electric power plant near Elektrozavodsko.
Power plant in Elektrozavodsko - Topolka dam
Harbour area in Berezino - Unused factory near Berezino
Once again, facts about Chernarus have been posted on arma2.com, the official ArmA 2 web site, today, it's all about Nature.
Despite the industrialization and the devastation of the coast, the Northern Province is proud of its untouched wild nature and idyllic agriculture countryside. Mostly because of the highland character of the North East part of the country, this was unsuitable for either industrial production or for collective agriculture.
A large part of the northern area is covered by coniferous or mixed forests, known as the Black forests because of their depth and inviolateness. The unique moors on the table-side Dičina on the south of the Vybor is also worth mentioning. In the scientific view the area around the Blunt rocks is very precious: rock formations with the remains of a glacial lake from ice age times. The southern part of the Northern Province suffered through thoughtless construction, so that the original coastal fauna and flora can only be found sporadically, mostly aside the mainland. The best known such place is the SkalistĂ˝ Island, which during the start of the 90's was declared a nature preserve within the frame of the newly declared Zagorie Protected Natural Area.
Road to Nadezhdino - View from Pik Kozlova
Three Valleys Nature Reserve - Black Lake
One of the many ponds inland - On the pastures near Vyshnoye
Tonight the Official ArmA II website has been once again updated with, this time, informations about the Military Zones.
Shortly after WWII, the small Red Army airport in the Northern province, designated for parachute training, expanded and gradually evolved into an air base with large military surroundings. In the border mountains there are a few former bases. After the regaining of independence, the Chernarussian Army took over these military bases.
At present, there is a lack of funds needed for security and maintenance; the condition of these bases has become even worse because of fighting between the regular army and rebel units who were using a number of these bases as their foot-holds. Visiting the former military areas isn't forbidden, but due to large numbers of unexploded ordnance as well as the decayed conditions of the buildings it is not recommended.
Dslyecxi has released a video featuring ArmA 2 and the TrackIR5 device on YouTube. Of course it's a commercial for TrackIR5, but you can also get a glimpse at ArmA 2 look and feel in-game. Enjoy ! Introductory video for the TrackIR5 from NaturalPoint, shown in conjunction with ArmA2 by Bohemia Interactive. Definitely watch this in HD. It shows pretty much everything you could want to know about TIR5, with lots of in-game footage as well as a look at the TIR software and hardware.
The ArmA2 website has been once more updated with, this time, the old sights section.
Chernarus has lots of old castle ruins, keeps and fortresses, which were built at the turn of the 11th and 12th century by Duke Kozlov, for the means of protecting important roads and grounds, which were often attacked from the sea and by northern neighbors. The Pik Kozlova above the Chernogorsk city is named after this duke, who is considered a founder of the first Chernarussian state. On the peak above the city there used to stand a warning post which protected the local provinces from pirate raids. This rocky peak is a favorite lookout point nowadays.
The majority of the structures of that time were made of wood, only the ruins of Rog keep and the famous Devil's Castle are preserved to this day. The Devil's Castle received its name many years later, perhaps sometime during the end of the 13th century. After the fall of Kozlov's Principate at the beginning of the 13th century, the fortress system fell apart; fortresses that weren't burned down were taken apart stone by stone, as needed for the structure of surrounding estates, or for different purposes.
The former Kozlovo Castle, now called the Devil's Castle, was supposedly inhabited by the yeoman Jakub Čert (Devil) from Gorka. His bandit campaigns started here at the castle. He enlarged the keep of the castle, using the loot from these raids and the castle holds his name to this day. According to legend, the Devil's Castle was burned down during the zagorian Karzeg's rebellion, Jakub Čert burned in the castle's main tower after he refused to surrender to Ataman Simurg. Only burned walls remain of the castle, haunted to this day by the spirit of Ivan Kozlov. Whatever the truth is, Devil's Castle is one of the most remarkable architectural sights in Chernarus and it became a rewarding destination for tourists.
North-Eastern Chernarus is a hilly area with rocky coastlines; the biggest hilltops reach over 700 m above sea level, covered by temperate forests. The environment is still relatively untouched from logging and mining. The biggest cities and industry are concentrated on the southern coast. There are mostly smaller villages inland, situated in deep valleys, hidden in forested ridges or on elevated plateaus with lush meadows.
First settlements date back to 5th Century B.C. When the valleys of the Burnaja and Svetlaya rivers were inhabited by Skyth tribes and nomads, who later formed the Takmyr and Karzeg nations. The center of modern Chernarus had been founded in the delta of the Burnaya River and on the coast, divided from the Zagorie region which was under the supremacy of a Moscow Principate by the Black Mountains ridge. The local Slavic population constantly had to fight off the raiders from the southwest so it was traditionally bound with Russia, but always kept its independence. In the 12th Century it was controlled by dukes, in the 13th century it was united by Taras Kozub. The Kozub dynasty ruled until 1631, when Chernarus joined the Russian empire. After the revolution in 1917 Chernarus became an autonomic federal republic, after the demise of the USSR in 1991 it gained independence.
Features:
* 225 km2 of real world data * 1 million 3D objects * 350 kilometers of roads * 50 towns and villages * 2 dams and numerous small lakes and ponds * Certain hilltops reach an altitude of over 700m * Almost 100km2 of forests * Urban areas contain ports, factories * Military installations including large airfield * Direction and distance signs accompanying road network * Civilian population and wildlife
Marek Ĺ paněl has written a new entry in the Developer's blog about the name of the game "ArmA".
As we're quickly approaching the release of ARMA 2 , the third instalment in Bohemia Interactive's award winning series of military PC simulations, it's a good time to clarify some things about the name and also explain why using Armed Assault 2 is wrong or why Arma is not a cheesy weird name as some English-centric souls may believe!
The meaning of Arma Arma is originally a Latin word: arma (genitivearmōrum); n pl, second declension (plural only; not used in singular form) 1. defensive arms, armor/armour, shields, weapons of war. 2. war 3. soldiers, military power 4. defence 5. tools (Source: wiktionary.org, where you can also find the meaning of the word in other languages. There are quite some other meanings, for example I remember that in the Czech Army, soldiers used the word "arma" for a small food shop usually available near their barracks. There is also a small village Arma in Kansas, but how that can be related to our game I simply don't know. )
The minimum system requirements: ⢠Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200 + or faster) ⢠1 GB of RAM ⢠GPU (Nvidia Geforce 7800 / ATI Radeon 1800 or faster) with Shader Model 3 and 256 MB VRAM ⢠Windows XP ⢠DVD (Dual Layer compatible) ⢠10 GB free HDD space
The recommended system requirements: ⢠Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400 + or faster) ⢠2 GB RAM ⢠Fast GPU (Nvidia Geforce 8800GT / ATI Radeon 4850 or faster) with Shader Model 3 and 512 MB VRAM ⢠Windows XP or Windows Vista ⢠DVD (Dual Layer compatible) ⢠10 GB free HDD space
ArmA Database.de announces release in May, the 29th in Germany, Austria and Switzerland. Games Tiscali.cz announces ArmA2 release in June, the 17th in Czech Republic and Slovakia.