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  HEXAgon Caesar WIP video Videos    
Lodu from the HEXAgon Team has released a WIP YouTube video featuring HEXAgon Caesar for Arma 2 on the BI Forums.



  July 20th, 2011 - 05:12 By Old Bear   Comment (0)  

  MARSOC Marine Special Operations Team v1.1 released Addon release    
Meatball0311 has informed us about MARSOC Marine Special Operations Team v1.1 addon release on the Bi Forums. Arma 2 CO needed.

UPDATE: 17JULY2011

*ADDED "PVS14" as part of the gear
*ADDED WMARPAT MARSOC Marines
*FIXED issue with NVG.. Now when the unit is not using the PVS14 it is mounted in the up position and when the unit is using the PVS14 it is in the down position.Player must add glasses "PVS-14 UP" to profile to have PVS-14 in up position visible in game.
*Combined textures and mapping to limit amount of files in addon (smaller PBO and more organized)
*MADE MSOC (MARINE SPECIAL OPERATIONS COMPANIES) Alpha
- 1st, 2nd, 3rd MSOT
- 4th MSOT is a Weapons MSOT (ADDED Machine Gunners and Assault man (SMAW))
*REPLACED Dragon with Javelin
*MADE realistic Group formations







  July 18th, 2011 - 05:46 By Old Bear   Comment (1)  

  TvT Mission for Duala: The Collectors (23vs3 Humans vs Aliens) Mission release    

IceBreakr has informed us about TvT Mission : The Collectors MP mission release on the BI Forums. Needed : A2+Arrowhead 1.59 or higher, Isla Duala v1.95 .

People of Vixena are reporting strange objects in the sky. They are calling in because they are scared. Local police unit is sending out all units to patrol the farms. Afrenian Army arrived to Hospital and set up perimeter defense. It is confirmed that UFO entered airspace over Djolan and landed somewhere on Vixena. Most probably landing spot is at Ramon's land property. Ramon is a wealthy man and no police or army may enter his complex. So Army is reinforcing police and trying to set defense line in the jungle.

Three aliens have a special task on Earth and a time limit of only 45 minutes to complete the mission. If they fail their mothership will leave them behind at mercy of Afrenian authorities. When aliens complete 2 objectives they must reach the extraction area near Djolan.

Assets available to Army/Police: pickups, pinzgauers, LAV-25, 1x CAS Squirrel, 2x transporter Squirrel, support vehicles, humvees, ammo crates with basic weapons.

Assets available to Aliens: siezed human vehicles, 1x Heavy tank, 1x UFO (unlocks for escape when both objectives are done), ammo crate with laser rifles & launcher.

Its getting dark soon so both sides have NVGs stored in various cargo.
There is a scientist Hans Lundy living on Vixena and he knows his stuff. But more in the briefing for each side....

Who will win?


  July 17th, 2011 - 08:55 By Old Bear   Comment (0)  

  Cessna 185 Skywagon by Gnat Addon release    
Gnat has released a Cessna 185 Skywagon - Light Aircraft
Beta 1
for ArmAII-OA addon on the BI Forums.

Beta 1
Original FSX addon by JR Lucariny
Converted and modified to ArmAII by Gnat with permissions.
Various changes including adjusting the 3D model,
merging some textures, adding animations,
adding damage textures, adding wreck model etc etc

Features:
- 4 seater, 1 pilot, 3 cargo
- Working Amphibian version
- 6 colour schemes available
- Customisable textures.
- Damage model and Textures
- CamShake for engine start
- Exhaust smoke
- Random Start failure

Armed version has 12x rockets





  July 17th, 2011 - 08:06 By Old Bear   Comment (0)  

  PvPscene Tweaks: DisabledFriendlyFire Server Side Addon Multiplayer    
kju has informed us about DisabledFriendlyFire Server Side addon release on the BI Forums. CBA needed.

Description

Disables any form of friendly fire. No damage is applied to friendly units or vehicles.

The main intention is to provide server admins a tool to avoid FF abuse or to make the game more accessible to beginners (accidental friendly fire due to friend-foe recognition problems when learning the game).

Server side addon. Can be used in SP too.

However should NOT be mixed (server + client use)!
And do NOT run as client in MP.

Warning: DM still works with human players. However not with AI!

Requires CBA.







Source : PvPscene
  July 16th, 2011 - 10:13 By Old Bear   Comment (0)  

  CBA v0.7.6 officially released ! Addon release    
Sickboy has released CBA v0.7.6 on DevHeaven.

This release is, like the v0.7.3 release, intended for users of all three variations of ArmA 2.

Key Changes
- IMPROVED: More robust Key handlers
- FIXED: PostInit not initializing on Clients if Player was no Man-based unit.
- FIXED: PFH broken after Teamswitching
- FIXED: Initialization issues causing e.g takeMagazine actions not working properly
- CHANGED: PerFrameHandler Monitor now uses Trigger, improved fallback on pause and on dedicated servers.
- ADDED: CBA_fnc_addLocalEventHandler and CBA_fnc_whereLocalEvent
- ADDED: CBA_fnc_publicVariable and CBA_fnc_setVarNet: Only broadcasts if value has changed
- ADDED: CBA_fnc_modelHeadDir: Get the direction of any unit's head
- Several function and documentation fixes and macro improvements
- Internal fixes and improvements

Full documentation is available at DevHeaven.
Issue Changelog is available at DevHeaven

Note

This version is equal to the version released with ACE 1.11 Stable (CBA was wrongly tagged 0.7.5 instead of 0.7.6),in addition this release contains official CBA_0-7-6 bikey and bisigns.





  July 15th, 2011 - 16:41 By Old Bear   Comment (0)  

  A2COM Launcher by EMSI Multiplayer    
EMSI has release A2COM, an Arma2:Combined Operations Mod Launcher on our Forums.

Hi folks,
just another simple launcher for the community. Enjoy it or not ... was derived from the "internal" launcher for the members of CSLA Studio.

Description:
Smart application for launching Arma2:Combined Operations (A2+A2:OA) together with user predefined Mods.

- "One form" application (no other subforms are needed)
- Availability to connect to direct MP server
- Configurable list of Mods
- Supported selected parameters for executable file
- Attached Help file with description of all functions

Installation:
Extract all files into any directory.
For example "C:\Program Files\A2COM Launcher".

Help:

Use key shortcut F1 in the running application, or menu Help -> Help Contents.

Launch:
Double click on the icon "A2COM_Launcher.exe".
In case of any problems try to "Run as administrator" (see Help).






  July 15th, 2011 - 15:51 By Old Bear   Comment (0)  

  SC Mod by CheyenneAh56 new WIP screenshots Screenshots    
CheyenneAh56 has submit brand new SCMod, previously Sécurité Civile Mod, WIP screenshots to Armed Assault.info.

SCMod (renamed) is nearing beta state, ready for release (some more week waiting )



  July 15th, 2011 - 15:42 By Old Bear   Comment (1)  

  Next TakeOn update Official    


The next Update for TakeOn Helicopters had been released on the Bi Forums

Today marks another update to our Community Preview. Anybody with either a copy of Operation Arrowhead or Arma 2: Reinforcements can download and install the latest version!

Community Preview Update

We’re striving to continue updating this preview, by providing fixes and new features, partly in response to the community’s valued feedback.

Some of the highlights of the update:
•Light helicopter: improved sound effects
•Analogue gauges improved
•Joystick deadband filter removed

More information can be found on the official forums, with the full details packaged in with the read me file, bundled with our distribution!

Here at Team Take On, we sincerely hope you enjoy your flight!




  July 15th, 2011 - 14:57 By Andi31   Comment (0)  

  ACE 1.11 released Addon release    

Sickboy from the A.C.E Mod has informed the community about ACE 1.11 stable version release on the BI Forums.

- Welcome to the ACE Mod! What is the ACE Mod?
See http://ace.dev-heaven.net/wagn/Introduction

- Release notes (with Download Links):
http://ace.dev-heaven.net/wagn/ACE_1_11

Please note: 1.11 Stable == 1.11 RC4

- Documentation:
http://ace.dev-heaven.net/documentation

- Questions & Answers site:
http://ace.armastack.info

- Bug reports/feedback/suggestions on our issue tracker please:
http://ace.dev-heaven.net/wagn/Bug_Reporting

ACE is in "Maintenance mode"
http://ace.dev-heaven.net/wagn/ACE_Switches_to_Maintenance_mode
















  July 15th, 2011 - 06:35 By Old Bear   Comment (1)  

  Taviana Island WIP screenshots ! Screenshots    
Martin has informed us about Taviana Island WIP screenshots release on the BI Forums

So gentlemen, the time has finally come! New screenshots!

Sorry for taking so long but I was very busy on the island, after this there won't be much to show anymore because all I will be doing is fixing up models and getting ready to release the beta.




  July 14th, 2011 - 16:55 By Old Bear   Comments (2)  

  SP Mission : A day to Policeman [CO] Mission release    

maxjoiner has submited his "A day to Policeman" SP Mission for Combined Op to our site and on our Forums.

Description:

This mission is the version modified with "American Law Enforcement Vehicle Pack" addons.
I done it at the request of a friend.
The goal of the mission is to reach the 50.000 points.
You are the unit19 and You will have to patrol Zargadab and carry out the orders of the Police station.
Objectives will be shown on the map by a yellow symbol.
But attention your patrol will not have to be damaged very much.
It can be fixed to the Police station by approaching to the workshop.
You also can cure yourselves to the police station.
I hope you will like this mission.

Requirements:

American Law Enforcement Vehicle Pack by Killerc22 and Coldfuse





  July 13th, 2011 - 18:49 By Old Bear   Comment (0)  

  ASR AI addons v1.7 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR AI addons v1.7 addon on the BI Forums. This addon features sys_airearming: AI units equip with weapons and ammo on their own, and sys_aiskill: AI skills and awareness improvements.

Changelog
1.7 | 12 JUL 2011
*Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions.
*Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0;
*Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default.
*Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread).
*Skills are now applied without delay, as soon as the units are initialized.
*Simplified soldier cost config, only 3 target importance levels.
Improved AI rearming support for the CWR2 mod.



  July 12th, 2011 - 17:46 By Old Bear   Comment (0)  

  RF3 Armes v1.1 released Addon release    
Vagabond from the R3F Team has released an updated RF3 Armes v1.1 addon on the BI Forums.

[R3F] Projet FELIN addon brings to ArmA 2 OA and Combined Operation a large set of French weapons and gears featured by Hight Definition models and textures witch preserve game's performances. We have been carefull to balance realistic functionality and gameplay.

-version 1.1 on 10/07/2011
Changelog :
Add Famas camo desert
Add FRF2 camo desert
Add PGM camo desert
Add PGM Polymere
Add Zeiss scope 6-24*72
Add Minimi calibre 7.62
Add OB 50
Add JimLR camo desert
Add flames on Famas
Add custom box of ammunition
Balistic Correction of the Minimi 5.56
Sights Correction of the Famas G2
Sights Correction of the Aimpoint
Texture Correction of the M203
Minor Corrections on some textures
Corrections on some 3D models and Shadow volume
And many more !





Source : R3F
  July 12th, 2011 - 16:21 By Old Bear   Comment (0)  

  [TVT] Pilot's Secret for Isla Duala by Icebreakr Addon release    

IceBreakr has released a Pilot's Secret, TvT mission for Isla Duala, up to 26 players (13 vs 11+2) on the BI Forums.

Description:

Isla Hazena. Afrenian chopper went down far behind enemy lines. Pilot has a knowledge, a secret, that could hurt Afrenian defenses in case of his capture. Both sides dispatch teams in order to get to the pilot first. Pilot must not die or both sides fail.

EAST | MOLATIAN HUNTING PARTY
Molatian hunting party needs to capture pilot alive and force him to enter the Prison bunker where interrogations take place. After 5-12minutes inside the secret is told and Molatians win. Leader can then decide to:
a) execute pilot
b) prolong the mission by leaving pilot to rot in prison or hide him somewhere
c) call opposition leader and organize the transfer across the Hazena bridge (pilot needs to walk across the bridge)

WEST | AFRENIAN RESCUE PARTY
Afrenian rescue team needs to scramble and reach Hazena, locate burning wreck and search for a pilot. When he is secured, they need to get him back across the border (by vehicle or air). In case rescue party fails the pilot can steal a car and try to make it for the border by himself... but Molatians will be on his tail.

INDEPENDENT SIDE (PILOT & HIS PASSENGER)
Pilot's priority is to survive, to see his wife and three kids again. If he comes in contact with Molatians, its best for him to surrender and hope to let him free soon (convince interrogator at the prison in 5-12 min. time). Sometimes he can have a companion in order to slow down the Molatians or lead them away from the pilot. But this passenger is expendable for both sides. If he dies he can try to assist again from the Rescue HQ (spawn).


  July 12th, 2011 - 15:40 By Old Bear   Comment (0)  

  [ADO] Brik 2 by Old Bear Addon release    
Old Bear from the Clan ADO has released his Brik 2 v0.3 beta terrain on the Clan ADO site.

Brik2 is a map based upon the Brikby training grounds in Danemark.

This map of a 5km x 5km area features the training CQB village and a small part of the vehicles training grounds in the South.
The map is based upon GoogleEarth pics as well as pictures send by a Danish correspondent ... many thanks to DeadEcho Team.

Of course, this Brik is NOT Brikby ! What I miss the most are the pretty, pinky, bricky houses they seem to like the most in this far away wet country.
I have use the vanilla Bohemian stern and more or less dilapidated buildings, all of them enter-able of course !

Brik2 is a new totally rebuild version based on real terrain data, thanks to Akio.
The terrain features broken grounds "for the sake of replayability", less hills and more bumps.
The clutters amount and size has been also limited in order to help playability.





  July 12th, 2011 - 10:21 By Old Bear   Comment (0)  

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