kju has informed us about the release of PvPscene Tweaks: SimpleFirstAid on the BI Forums.
Playing ArmA in SP can be a very frustrating experience. PMC has introduced the Simple First Aid module. The neat thing about it in MP is that both players cannot die and revive each other (unless both are KO). This tweak transfers the idea to SP. It automatically activates for the player and all units in his squad a heavily tweaked version of the module.
Gameplay summary [i]In SP the player group can patch each other up as long as working together as a team. Please read the description and details in the BI forum.
Technically summary * Automatically active in SP. * Automatically active for the player group and all units of it. * Disables the (ArmA II) First Aid module in SP when built into a mission. * For MP the game is unchanged. * Requires CBA.
Pac from the .Invasion 1944 Mod has informed us about the release of some new in-game I44 v2.5 WIP screenshots.
Here's a sneak peak at some of the Armor that we'll be featuring in the Combined Operations version of Invasion 1944. First up is the Sherman M4A3 E8 "Easy Eight" HVSS by Marss911.
A stronger and more powerful version of the Sherman, its also the first of our Armor units to have the 'Cargo' crew spots added enabling infantry to ride on top of the tank for transport, Macolik has done some new animations for the infantry to laze across the hull.
This also leads us into a new feature Macolik has also implemented. The new 'overpressure' feature affects those units riding on and in close proximity to the tanks main gun. When fired the unit experiences a blinding flash, a disorientating view shake, an ear rattling ringing, and even the possibility of losing their weapon while being thrown from the vehicle.
Meanwhile over on the German side we've reimplemented the range of SdKfz 234 Schwere Panzerspähwagen (8-Rad) Heavy Armoured Cars by Jean Christophe.
The conversion to Combined Operations so far is going really well, we're beggining our internal multiplayer tests this weekend so hopefully we'll have some footage and screens from that for you all to enjoy soon!
Michal Harangozó from Bohemia Interactive has informed us about Patch 1.57 for Arma 2: Operation Arrowhead release. Four new scenario missions for A2:PMC owners included. This update is for all Arma 2: Operation Arrowhead versions except STEAM. For STEAM version use STEAM update. Arma 2:OA 1.57 update includes the PMC 1.01 update and the BAF 1.02 update.
Among other improvements and stability tweaks detailed in the attached change-log files, this update also brings new engine improvements, such as improved netcode (better locality handling), new scripting commands as well as four brand new scenario missions for owners of A2:PMC. One showcase and three distinctive single-player missions add extra weight to PMC's substantial co-op campaign playable content:
- Infiltration - Sneak under the cover of darkness to destroy a rocket artillery test site. - Reaction - Battle through the mist to recover missing clients. - Provision - Take to the air to deliver a crucial cargo drop for UN troops in central Takistan. - Showcase - Enjoy the diversity of the PMC faction in a showcase mission.
* Wounds Overhaul Part-1: Core * Vehicle Magazine Exchange * XEH Improvements * PMC DLC support * Javelin direct attack mode * New Little Bird variants * Russian desert troops * SIX Battle Center missions * Many 3rd party missions bundled * New in game credits display, loadscreen removed * Realistic, optional tracer models
Sickboy has released version 0.7.2 of the Community Base Addons on Dev-Heaven.net. It is intended for use with all three variations of ArmA 2 and brings several enhancements as well as fixes.
Key Changes
* IMPROVED: Many XEH initialization improvements - solving Warfare initialization issues etc. * FIXED: Some XEH events not working depending on exclude settings * FIXED: HandlerData error on resuming save games * Internal fixes and improvements
My brother and i have been working on our Soundmod that was released for Arma1 the last year or so and thought we would release a WIP version for ppl to play with over the Christmas Break.
The mod changes the the sounds for most weapons, Explosions,Sonic Cracks ,air vehicles and also few changes to Land vehicle sounds.
My experience with sound engineering and a few years of modding Bis games have allowed me to add a few nice little tricks to the mod by way of Improved Combat Ambience and immersion.
All Feedback is welcome. Keep in mind, Some Sounds will change in the future.This is a preveiw version for the holidays. Some vids showing some close and distant battles would be great if anyone has the time and the know-how. Merry Christmas and/or Happy Holidays to everyone.
shezan74has released an updated Fallujah 1.0 terrain on the BI Forums.
Version 1.0 changelog
-PACKAGE IS STANDALONE AND CONTAINS ALL NEEDED FILE. REMOVE ALL FILES FROM OLD FALLUJAH. NO MORE NEED TO DOWNLOAD FALLUJAH_HOU PACKAGE SEPARATELY-
- Completely redefined vegetation mask - Airport moved away from city and enhanced - Opened more highway passages for AI - Increased and reworked industrial area - Terrain smoothing near rivers - Checked (i hope completely) for trees in the middle of road - Reworked clutter - New railway and rail station north of Fallujah - Bisign and bikey included - More houses added on map - Support for ALICE module (there are really few buildings that can create civilians, so this will prevent massive lag) - Road sign, bus stops and more garbage/bush has been placed on map.
[ADO]Old Bear has released his Yapal v0.2 beta terrain on our Forums. ArmA2 and ArmA2:Operation Arrowhead needed.
Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".
Build as a "test-map" after some epic battle on Shapur withADO Clan team mates for I was a bit frustrated by the somewhat void surroundings.
Afterwards the terrain has been left aside and used only as testing grounds for my own personal tools tests and in order to prepare the larger upcoming Sbrodjistan map, to learn how to use Shezan WorldTool to find a way to get OA icons on the map in-game ...
As it was, a bit unsophisticated, I thought it can be an interesting area for some TvT battles
Now after some tweaks in order to help AI to find their way in town ^^, Yapal v 0.2 beta is released!
The complete system is framed as a plug-in, so it can be used in any mission you like. It'll be also featured in a "survival" style mission, which will hopefully be released along with this addon.
As explaining how this works is rather difficult with Pictures and text only, I've made a video showing how it works and what you can do:
MBG Creationism is released with a 2-8 COOP Defend Creationism mission : Plus, NeoArmageddon asked me to include the latest version of his MP-Mission using Creationism. For play-testing both the addon and the mission. In lack of a briefing, here's what you do. When you start, hop into the truck and drive to any location you like. Once you reach it, deploy the truck and begin to fortify the truck and it's surrounding area, because you'll now have to defend against oncoming waves of enemies that will gain stronger and stronger with time. You earn money for killing enemies. Once 2h are passed you win and if your truck is destroyed, the mission is lost.
Bwph4273 has released an updated Acrostar BD-5J microjet v1.5 beta addon on the BI Forums.
New features: folding wing animation. added ability to turn warning sounds on/off. added new variants and factions.(variants- multirole, air to ground, and air to air ver.)(factions- USAF, Russian, Takistan, Civilian, and Independent.) added new skins. black, camo, gray, and 3 civilian skins. added 2 new (fictional) missiles. AIM-105 air-air, AMG-40 air-ground. Signed addon and included server key.
Fixed: wreck model no longer sinks into the ground.
waterhiro has sent us an updated beta version of his District9-Mech addon.
This Addon have some big bug,before I'm not check this addon fully, apology that. I'm serious Now,I fixed it. But some bug,still. This bug is not effect to play Please Enjoy.
Shift+ A or D Leaning, W + W Sprint. W Walk Front S Walk Back mouse <- or -> Turn. A Walk left. D Walk right. X Crouch Z Lying C Up Wheel mouse button: Select smoke-mod and Ghost(Stealth) mod
p.s. This new district9 addon contain my original p3d and config file,too (Please Upgrade that If you want to..)
Mankyle has released a Skarikiska Island island on the BI Forums
I took the visitor files that 9thAirCav released a couple of months ago and started working on them. I tried to reproduce as faithfully as I could the Skira Island from OFP: Sunken Dragon. Unfortunately I'm not in the mood to continue with this project so I'm releasing the last version of the island and also the latest visitor Source files of the projects
Special Thanks to: - 9thAirCav for starting the project - RSttratton for creating and releasing the snappable pond object. Without that the island wouldn't be what it now is. - Clawhammer and his clan for the outstanding Screenshots. Vielen Dank, und viele Grüssen von Spanien.
-And thanks to Codemasters for showing everyone that OFP was, is and forever will be OFP: Cold War Crisis and not that mussel aborption that OFP: DR was.
conKORD has released an updated Ballistic Calculator v1.6 addon on the BI Forums.
Features:
* No more need to have precalculated ballistic tables. * Does not produce any manipulation with shell. It flying as is. * BalCa automatically calculates needed azimuth and elevation to hit place selected on map. * OA compatible. * ACE compatible.
* [!]Removed RPT messages like Updating base class* * [+]Reworked addon structure, added function BALCA_FNC_GET_SOLUTION that will return needed elevation to engage designated target.