Marseille77 informed the community on the BI Forums that he has released a new version v1.5 of his NVA Pack.
The new update of the NVA Pack is out (Ver. 1.5). The additional pack for OA ist not needed anymore but the SCUD isn't included anymore.
• L-39 added • LAK shelter added • Flags for Volkmarine added • Ammo crate • More rookie soldiers for army & airforce in parade uniform • Mi-24D/P (NVA/Bundeswehr WTD)
Draper released a new beta 2 version of his RUM Assets on the BI Forums.
I've made some improvements but it certainly won't be perfection. Please report any issues you run into especially considering MP use. Download includes 3 missions (Chernarus, Takistan, and Utes)
Now includes...
- Attack Helos - can request CAS or put on station - when on station can call laser guided hellfire - Transport Helos - can be used for insertion, extraction, and shuffling (only shuffle in spawn mode)
Other alterations
- Artillery - MLRS and grads can be moved to adjust firing location - MP call for fire fixed - Fixed wing - Aircraft do most complete taxi possible (keep your runways clean!) Plus other little things along the way...
Both helicopter supports can operate from an LHD thanks to Mando's heliroute and all airport based vehicles can respawn thanks to Tophe's Simple Vehicle Respawn. Both are integrated and included in the script folder.
Also note that it has a new setup where RUM_Settings.sqf will be where all mission dependent configuration happens, so future updating should only require swapping the RUM folder.
Topas informed the community that he is working on a Police version of a Skoda and made multiple versions of it, a Hungary, Czech Republic, French, and Israel.
conKORD has released version 1.06 of his Proving ground addon and version 1.5 of his Ballistic Calculator addon on the BI-Forums.
This mission was designed for weapon training and testing/debug any weapons and vehicles. Compatible with ArmA2 and OA.
Proving ground v1.06 * Fixed: in weapon creator ammo for underburrel grenade launcher sometimes didn't be showed. * New: preload of all functions, now proving ground should work faster. * New: satcam now can be rotated. So it is now not really satcam, it is . . . spydrone =) * New: shortcuts for functions BIS_help and BIS config viewer.
Entire proving ground functional now aviable as addon called "mobile proving ground". To activate it click on button "Init proving ground" in "Esc" menu. Works only on server.
BalCa 1.5 * [+]Script preload, now BalCa will work faster. * [+]By default BalCa now enabled on BAF GMG (british version of Mk19) * [!]Minor issues in russian localisation. * [!]Demo mission changed to "Proving ground" * [-]In OA shell flytime has not been shown. Fixed.
MrXToTheN released a new stand-alone version v1.1 of his Freelook Commanding Camera, including a test mission for ArmA 2: OA's Shapur on the BI Forums.
New features:
• High command over in editor defined groups • Map view • NVG view • Camera teleport through map (ALT+LMB on map) • Command over every unit in a high command group by selecting a group in high command and pressing "Home" in normal or FCC view
Notes: Don't teamswitch by pressing T while using FCC
Marseille77 has released an updated version of his German Civil Pack (v 1.6) and also the German Police Pack (v 1.0) on the BI-Forums.
Today some updates: - German Civil Pack 1.6 (sorry for the wrong ver. name of file) - German Police Pack 1.0 (Police divided from other packs), need German Civil Pack
-Martin- released two new screenshots of his work in progress Taviana Island on the BI Forums.
Hello everyone,
I'm still alive and working on the island lol. I've been very busy these days getting everything working, here are some new screenshot's of Tavianas capital city, as you can see I implemented some trolleybus wires. Its kind of late right now so tomorrow I will post some more pictures. Enjoy!
Nez19nam informed us that jaynus released a new version v1.4 of his JayArma2Lib tool on the BI Forums.
JayArma2Lib is my creation to have access to either more efficient or extended functionality which the current ArmA2 engine lacks. This includes string functionality, data structure management, and named pipes access.
This can be considered the follow-up to the original 'armalib' by Kegetys. Sadly though, I was never able to get in touch with Kegetys, and therefore none of this work is based off of his except for the identification of the ArmA2 scripting function to replace.
In a nutshell, this library works by proxying the DirectSound library on any Windows system; DirectSound is dsound.dll. I then replace the KbAddTopic function, and rename it "jayCall". This function is the access point for all functionality within this library.
There are no requirements, except for using the latest version of ArmA2. Additionally, this library works BOTH server and client side.
VanhA informed and send us a new release version 1.2 of his Thirsk Missions Pack .
Hi, I got finally some time/inspiration to make some fixes for this pack:
- Added gdtmod spectate for group missions - BIS heal now synced for each playable units - 1 new winter mission - Weather changed in "Ghost from the past" as snowstorm - Heliride fixed (hopefully) in "Just a routine day" - Time of day changed in "Lens flare" to earlier hours - Added 1 more medic to "Routine day" - Small position tweaks
Marseille77 released a new update v1.2 of the GSG9 Pack wich is renamed in BGS Pack with BGS units for FRG/GDR Border patrol, Landrover and new weapon for GSG9. ArmA 2: OA is needed!
Jarinator90 posted several new screenshots of his work in progress TATRA 815-7 addon on the BI Forums.
After quite many abandoned work (9k79 Tochka, 2S1 Gvozdika, Fokker E.III or MAZ-537), I'm finally going to finish something - TATRA 815-7 trucks family, I'm going to make 4x4 (including tanker), 6x6, 8x8 (including tanker) and 10x10 versions. Here is some screens of the 4x4 version
CSLA (Czechoslovak People's Army) is a faction that features ground and air forces of the Czechoslovak Socialist Republic (CSSR) from the 1980s. CSLA's role was to be the shield of Warsaw Pact armed forces which was a result of its geographic location, with NATO/AFMC forces stationed in Germany to the west. The main objective was to defend the CSSR and the whole Eastern Bloc from western aggression. Ground forces consist of a number of foot and motorized divisions, para and reconnaissance units. All units are equipped with vz.58 assault rifles, vz.59 machine guns and other personal czechoslovak and eastern bloc made weapons. For transport, deployment and combat, the famous Tatra cargo trucks are used, along with OT-64 SKOT, OT-65, BVP-1 and BVP-2 armoured personnel carriers. The main strike force consists of T-72 main battle tanks. Skies over the "red" territory were guarded by Mi-24 Hind and Mi-8 helicopters, Su-25, L-39 ground support jets and Mig-29 air superiority fighters. CSLA is on the OPFOR side for historical reasons.
AFMC (Armed Forces of the Midland Coalition) is a fictional BLUFOR opponent representing western bloc armed forces. Their main task was to stabilize the region and assure security for the civil population. Equipment of the AFMC army is a mixture of western weapons like FN FAL and M16 assault rifles, FN MAG machine guns and vehicles like 5t trucks, Land Rovers, M113 APCs. The older M60A3 and M1A1 main battle tanks are used for front-line combat. Air transport of AFMC troops is ensured by MH-60, AH-6 transport helicopters and close air support for ground forces is provided by AH-1T helicopters and A-10 attack jets.
FIA is an independent guerilla force fighting against both, the west and east regime. Their unexpected ambushes are able to corrupt usual enemy transport but also to inflict higher casualties during attacks on lightly guarded opponent bases. They try to gain control of local terriroty, moving in small groups on light vehicles such as BTR-40, armed Datsun and mostly armed with captured AK-47 rifles, PK machine guns and RPGs.
• Game modes SP & MP missions like Warfare, Domination and various COOP style missions
• Features Various backpacks with new features, removable optics, static fireposts (like mortar) with possibility of unmouting and transfering to the different positions etc.
NodUnit has posted several new wip screens of his upcoming Ah-64d Apache addon on the BI-Forums.
Just a small update thist ime..more of a concept though some things may be used on the damage model later depending on how it all looks and works once the black boxes are finished. Otherwise what do you all think about having base props of a tied down, and in maintinence version?
Ignore the pylon weaponry..that's not supposed to be there
More will be opened up later such as parts of the tail, possibly the horizontal stabilizer removed along with the tailwheel armor plate, engines will be added though I need to plan those out so they aren't too costly if they get ingame and the storage compartments might be opened.