†SLAYER†has released a Russian Federation Mechanized Infantry in desert camo addon on the BI Forums. ArmA 2:Combined Operations (ArmA 2 with integrated addon Operation Arrowhead) needed.
This addon adds RF mechanized infantry in digital desert camo of the CSTO.
There are two configs for use this new units with default ingame weapon or with weapons from Vilas pack. In case, you want to use soldiers equiped with Vilas's, you'll need install his weapon pack.
You must use only one config-file at time.
Also, there is two replacement files, which provide replace default RF units with this in digital camo. First file provide replacement of units and nothing more. Second - replaces units and change their equipment to Vilas's one.
With replacements works the same rules as with config-files. You must use only one config-file at time.
Complete instructions on how to use addon are placed in archive and have russian and english language versions.
If you want to use Vilas' weapons versions, you'll need to install Vilas' russian/soviet weapon pack.
NouberNou from the ACRE Team has released an updated ACRE - Advanced Combat Radio Environment - Version: 1.0.10 addon on the BI Forums.
We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
-- 1.0.10 -- * Fixed issue where dropping your last radio wouldnt stop you from opening the dialog * Fixed performance framework issue of taking up too much scheduler time * Multiple TS3 crash/hang fixes * Vehicle attenuation really works now (promise) * Vehicle intercom systems are now simulated via vehicle attenuation - If you are a crew member, you'll hear crew members more clearly than passangers * Fixed errors in API functions: attachRxmtToObj, setDefaultChannels/Powers * Fixed many scoping issues that should support reliability * Remotely used radios, or "buddy radios" is now turned on. - However, radio information (changes to the radio) does not always propigate back to the owner correctly * The 148 does not show on the player yet, but dropped it does have the correct model now
Stubblehopper has informed us about his projects and has sent some Sharpes Rifle's Mod WIP pics
Been too busy with real life to do much with this lately, but just started again after a long break and here's what I've been upto, added some Highlanders, some French infantry and some Prussians in the form of Landwehr and Line infantry. I've got a horse in game and working, but could do with better animations, both for cavalry and wagons. In the works are artillerymen for all sides, some Feench hussars, cuirassiers and light infantry, could still use some help with particle effects for musket and cannon fire, as I don't have the knowhow myself, not yet anyways. A lot of these are still not quite finished but thanks for looking.
NSX from Red Hammer Studios has released a RHS BTR-70 v1.0 addon on the BI Forums. This pack comes with more than 20 camo versions and a lot of enhanced features such as ability to change tyres.
So, here we go again. Tonight's yummy is BTR-70. This addon has a long history of developement - it was originally made by Manfred from flashpoint.ru and then the progress got stuck because of the lack of people, who could finish the finalizing stages of this designing. Long story short - one day it finally came into the talented hands of our guys, where it was finally made operational and largely pimped up in both look and diversity (and our thanks goes to topas here), as well as in features and possibilities.
The addon itself comes bundled with updated decals pack (which itself was enlarged a lot since the last revision) and the cargo system - a brand new invention of our scripters. While you're familiar with the first thing, the second is something new. This system allows you to ride ontop the armor of diffirent vehicles + it features possibilities to turn on, turn off and manage the options this system gives to you on the run. Notice, that it's only in the beginning of the developement, so the only supported vehicle is BTR-70 so far. But we're already working on the updated builds, which aim to provide support of this system for most of the vehicles you can see in vanilla A2/OA - furthermore, every vehicle will have its own customized riding animations.
And as a sweet dessert we prepared a special gift - 3 high quality MP missions from Our Army team (english-speaking users may know these guys because of their previously well-recognized Our Weapons department famous for their finest addons for OFP) - one of the most distinguished russian-speaking MP teams, which reinacts the tactics of Soviet Army.
Edit 15:45 - Hosting hotfixed RHS Cargo System thanks to [HA]badger.
†SLAYER†has released an updated Russian Federation Motorised Infantry in digital camo v0.65 addon on the BI Forums. ArmA 2:Combined Operations needed.
v 0.65 Fixes: -Fixed and reworked boots texture.
New: - Ability to use OA backpacks. - New units: *assistant machingunner *assistant RPG-7 soldier *engineer - Reworked helmet normal map texture. -Added dust/mud elements to textures. - New model of officers' cap.
There are two configs for use this new units with default ingame weapon or with weapons from Vilas pack. In case, you want to use soldiers equiped with Vilas's, you'll need install his weapon pack.
Fer has informed us about the release of F2 v2-4-2 for OA.F2 is a framework: an MP mission folder containing a library of scripts, functions and template filesl. The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.
Highlights:
1. The F2 OA Folk build has been expanded to provide US Army and Takistani Army platoons, which means all 3 major sides are represented out of the box (with full support for loadouts, group markers etc.). Full details on the OA Folk Platoons page, and for more background you can read About the Folk Platoon concept.
2. All builds for ArmA2 have been frozen at v2-4-1.
From the ReadMe.txt file:
2-4-2 | 01 SEP 2010 Updated Kegetys Spectator Script component. Updated Folk Platoons component (added US Army faction). Updated Folk Platoons component (added TK Army faction). Froze ArmA2 builds at v2-4-1. Updated manual: Various changes (EN and RU versions).
Mandoble has released a Mando Missile ArmA 2.4Beta9 pack on the BI Forums.
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.
Changes in v2.4b9
* Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions. * Improved greatly guidance for ATGMs. * Fixed TV system affecting the shift-click on map to add personal waypoints. * New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map. * Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you. * Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun. * Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface. * Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets. * Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes. * Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers. * Added MMA systems for more Iranian Mod units. * Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup). * Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup). * Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando. * Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it. * Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles * New test mission mma_test_nuke_addon.Takistan to test nuclear warheads * Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters. * New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf * Readjusted flight profile of anti-radar missiles for AV8B * Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range. * Added systems for BAF units (Included with OA patch 1.54)
Massi has informed us about the release of an updated Italian Special Forces v1.01 addon on our Forums.
v1.01 date 30/AUG/2010 - FIXED: wound textures now are working on All models (thanks to StalkerGB Rvmat and support)!!! - Improved textures. - Added more faces. - Added custom loadout rucksacks. - Added "Engineer" function (patch 1.54) for "sapper" and "demo exp". - Added "Hide bodies" function (patch 1.54). - Improved equipment and gear. - Added optional "UNDERCOVER UNITS", just install "mas_ita_undc.pbo" and if you want its own optional ACE config. - Integrated wound textures in replacement files.
NZDF CRASH has released an Anzac Mod v 0.8 addon on the BI Forums. This mod features troops, light and armored vehicles such as LAV25 and 6x6 Land Rovers, plane such as the F111 and choppers such as the NH90.
Credits: wld427-for donation of resources and knowledge and general coping with me during my wtf moments when coming across a few bugs. OCB-for testing of the mod and helping find and iron out a majority of the bugs. Tromac- for the aussie uh1h iroquois paintscheeme Rhodesy77- for donation of aslav25 and aslav pc paintscheeme Rico- for donation of the F-111, and other adf mod material + help for occasional bugfixing. Skaircro- for original F-111 base model Southy/Eble- for porting the F-111 and helping animated the F-18F Super Hornet. TheSun- for LRPV and SRPV base models Emery- for porting the lrpv, srpv and pinz lov to Arma2. RubenWolf- for fixing the Pinz 6x6 and work on the Rovers and general bug fixing. IceMotoBoy/Rocket- for donation of the C-130H Hercules base model in arma1. norrin- for creating the interactive cargo scripts for the C-130H and putting up with concepts thrown his way. Afrografix- for donating nh-90 base model from ofp. ModemMaik- for porting the nh-90 to arma2. DK- for S-70 Blackhawk, M1A1 AIM and M113 paints. ANZACSAS Steve- for custom sounds for nh90, f111, f18f, ch47, s70, uh1h, tigre, as350. Deanosbeanos- for aus commandos (dpcu) hex edit and passing on knowledge of how to hex edit. TheVipersFang- for the donation of resourse materials and general advice on the mod. FFAA Mod- for the donation of the pinzgauer mlods and allowing us to use and modify it in anzac. Nemith Bros- for base as-350 model CheyenneAh56- for donating as350, p3 orion mlods and allowing us to use them in the mod. HEXAgon Team- for allowing us to use their tigre attack helicopter in the mod. randy stratton- for helping out with the mod and fixing up models and setting up good rvmat examples and also helping out with the bugs. Ardvarkdb- for allowing us to use his SASR units in the mod. Jonny- for sasr units. Mankyle + Gnat- for fixing up the animations and other features of the Anzac Class Frigates. Franze- for base F-18F Super Hornet model. BIS- for base models, textures.
Pictures are a bit low quality but are the only one found on ANZAC Mod page
kju has informed us about the 5 th release of the A&S ProMode. The A&S ProMode OA templates and A&S ProMode OA TestMission are available in the filebase.
The fifth release of A&S ProMode is a new smaller update with mostly tweaks.
* Added: parameter to disable thermal view of vehicles. * Added: SatCom view for the officer.
* Fixed: Observers constantly die even in their safe zone. * Fixed: SatCom available message is not shown.
* Changed: Change AA class weapon from M4A1/AK47M to M14/LeeEnfield. * Changed: Change East Saboteur G36C SD until there is an East weapon with SD sound. * Changed: Give revived player the retained ruck contents. * Changed: Make heavy choppers able to lift small choppers (heli lift feature). * Changed: Make only possible to lift empty vehicles (heli lift feature). * Changed: Make too step angles cut the sling (heli lift feature). * Changed: Decouple east and west class definition.
The optional AI mode can be used for enjoyment while waiting for the server to fill or as training. See the details in the features section of the wiki.
sbsmac has informed us about the release of an updated Squint - the sqf editor and error-checker v 1.0.0.100 on the BI Forums.
Hi guys, I have another tool to announce and one that I hope will make a huge difference to the world of arma scripting! ... Squint is an editor and static-analyser (error-checker) for ArmA2 and Operation ArrowHead script files.
But no release is perfect and there have been a lot of great suggestions on how to improve squint. Based on those I've been working hard to add the following features....
* Line-numbers have been added to the code-window. * Support for the following file-extensions: ext,sqm,cpp,hpp,rvmat,bin,cfg,pbl * Search and replace have been added * An 'undo' feature has been implemented * A basic auto-indent has been implemented; you can auto-indent code as you go along or select a region and hit TAB to auto-indent. * Auto-complete/intellisense has been implemented. When enabled, squint will monitor your typing and offer you a choice of possible completions in a pop-up dialog box. This really saves a lot of time and effort for those long BIS_fnc_.. names! Auto-complete can also offer you completion for local variable names that are in scope and can help you avoid 'bracket-fatigue' by offering completions for common control constructs, eg "for [{},{},{}] do {};" as a completion of "for". * The colour scheme is more flexible than before. You can change the background colour and font used by the file-list and error-list and you get an immediate preview of your colour-changes for the code-window. * You can import and export colour 'themes'; I hope to host some user-made themes on the squint website over the next week - please contact me via the BIS forums if you have a colour-scheme you'd like to share. * BIS & ACE function names have been added to the dictionary as 'known' global variables. * An external helper app allows shell-integration. Just right click on a file to open it in squint ! * Support for binarised files is now implemented. You can edit the contents of config.bin or any other binarised file, even those already inside pbo's. * The error-detection phase is now much faster for large multi-file projects. * The code-window now has much less flicker when jumping around within a file. * As well as the new features, a significant number of bugs have been fixed including one that could cause squint to hang while idle.
Thanks to all who have provided feedback so far - please keep it coming to help me improve the tool.
As always, existing users should find that they are automatically updated to the latest version which is currently 1.0.0.95. If squint is not updating, you can force an update by re-running the setup file.
Aussie has informed the community, on the BI Forums, about the release on the OGN site, of the long awaited Frigates, Weapons and Waves Addons by Gnat. ArmAII+Operation Arrowhead needed.
Features - 3 Frigates: OHP, Krivak and La Fayette classes - A 41km x 41km Terrain for naval play (rushed job! ) - Ka27 transport chopper - Zodiacs - Weapons pack to go with Frigates - Includes demo mission for use on Waves - Highly suggest you try it first.
conKORD has released a Ballistic Calculator 1.4 Demo addon on the BI Forums.
New * Works with Grad and MLRS. * Additional crosshair that helps to aim in direct fire mode. * Rangefinder. Enable BalCa, aim to target place and push "space". * Added support for variable arty charges.
Changed * Recalculates solutions when fire mode or current magazine changed. * No more compatible with ArmA2, works only with OA. * Do not requires CBA.
Comparing it with the new BIS arty. * Still works with every weapon, not only where shells are with disabled airfriction. * Also provides low solution, so minimal range for arty does not exist. * Should be more handy to cover area.
Michal from IDEA Games has informed us about the release on YouTube of an ArmA2 : Operation Arrowhead tutorial video .
New video for Arma 2: Operation Arrowhead, introducing the new Artillery Computer feature, bundled with patch 1.54. This feature streamlines the use of indirect fire weapons, making ordering an artillery strike as simple as issuing a move command. All indirect fire weapons can exploit the brand new Artillery Computer. This feature initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike.
Arma 2: British Armed Forces DLC release has been announced on the official ArmA2.com site
Arma 2: British Armed Forces is deployed exclusively for the PC. It is available for GBP 7.99/EUR 8.99/USD 9.99. Buy your own copy NOW!
We are pleased to announce the continued reinforcement of NATO forces in the Green Sea region - with the deployement of British Armed Forces to Takistan and neighbouring Karzeghistan! Next in the line-up of military simulators, Arma 2: British Armed Forces - a huge downloadable addon for the recently released Arma 2: Operation Arrowhead - deploys today and delivers a new campaign, numerous single missions and a brand new faction and environment, expanding upon the already epic collection offered up by Arma 2's MilSim sandbox.
Less than two months after Operation Arrowhead successfully routed the Takistani military regime, NATO and coalition forces face a large-scale outbreak of guerilla insurgency. A mechanized force of Her Majesty's Armed Forces are about to deploy and embark upon a large-scale counter-insurgency campaign, which will define the future of the coalition presence in Takistan: Operation "Crimson Lance".
BAF provides an opportunity to explore the beautiful country of Takistan in even more depth, and offers the chance to hop across the border to Karzeghistan in the Shapur e-Dalanper region - a brand new area included as bonus content.
Detailed intel regarding the British Armed Forces faction background, its vehicles and weapons, is ready and available for immediate analysis.
Unfortunately, temporary technical issues prevent the release of Arma 2: British Armed forces through Steam. Currently, this issue is being addressed, and we actively seek to bring BAF to Steam as soon as possible. We sincerely apologize for any inconvenience.
Michal from IDEA Games has informed us about the release of the Arma 2: Operation Arrowhead patch 1.54. An original version of Arma 2: Operation Arrowhead 1.50-1.53 is needed.
VERSION 1.54 HIGHLIGHTS
* Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma 2: British Armed Forces are included in this patch with lower quality textures and audio files. The full version of Arma 2: British Armed Forces with high resolution textures and packed with a new campaign and large selection of new single player missions is available for purchase, see http://www.arma2.com/baf for more information about the content of Arma 2: British Armed Forces.
* Numerous stability and functionality fixes and improvements.
* Reworked MP Session Browser and Mission Selector.
* Engineer - Engineers have undergone some serious training and are now capable of repairing damaged vehicles and defusing mines. An engineer can patch up a badly damaged vehicle, making it operable. A damaged component can be repaired to 60% status; however, note that the total damage inflicted upon the vehicle persists, and further damage will be calculated cumulatively. An engineer can defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse something by standing close to it, selecting 'engineer' in your command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding is the middle mouse button).
* Artillery Computer - All indirect fire weapons can exploit the brand new artillery computer by selecting it in the Action Menu (default binding is the mouse wheel). The artillery computer initiates an interface where you can see your weapon, and the associated minimal and maximal ranges on the map. You may adjust your fire mode in the menu to the right and select the target area that your ordinance will strike. The display will indicate an estimated time to target; once you fire the ordinance - by clicking the 'Fire' button - the interface will track each shot. Your aim will change according to your actions once you leave the artillery computer.
Edit1 : Maruk has published new informations us on the BI Forums :
* Patch 1.54 is not compatible with the Steam version, Steam users have to wait for Steam auto-update
* A2: BAF DLC available to purchase through stores linked from http://www.arma2.com/baf , does not contain the patch 1.54 and users need to update their game to 1.54 before they can run A2BAF Full Version.
* BAF Lite included in the patch is scaled down quality of units and audio and does not contain any single player scenarios, BAF Lite is available primerily for Dedicated Servers and Clients in multiplayer to allow seamless online operation of A2OA + BAF
* Some users report problem updating Mission_E.pbo. We are looking into this issue and we will provide fix for them once we know what the problem was plus will probably provide download link for most recent missions_e.pbo
Edit2 : Jennik adds : In case you experience an "Error found in file EXPANSIONS\ADDONS\missions_e.pbo" error during the update installation, click the "Ignore" button and continue with installation. When finished, download the file missions_e.pbo separately here, then search and replace the original file within your Arma 2 installation folder.