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  FFAA Mod Arma2 Operation Arrowhead releases Addon release    

Peloton from the FFAA Mod has released FFAA Armas v 5.1, FFAA ET v 5.1, FFAA BRILAT v 5.1 and FFAA MOE v 5.1 addons for Arma2 Operation Arrowhead on the BI Forums.


FFAA Armas v 5.1

Recent changes.
-Integration Operation Arrowhead.
-Thermal textures.
-Light weapons that correspond.
-Designators laser weapons that correspond.
-New models Accuracy rifle.
-Improvement of some of the weapons.
-Don't need Arma2

FFAA ET v 5.1

Recent changes.

-Integration Operation Arrowhead.
-Added thermal textures.
-Transportation from backpacks.
-New textures of desert and wooded Spanish army uniforms.
-Improvement of 3D.
-Don't need Arma2

FFAA BRILAT v 5.1

Recent changes.

-Integration Operation Arrowhead.
-Added thermal textures.
-Transportation from backpacks.
-New textures of desert and wooded Spanish army uniforms.
-Improvement of 3D.
-Don't need Arma2

FFAA MOE v 5.1

Recent changes.

-Retextureado Arma2OA original units.
-New textures of desert, wooded and night Spanish army uniforms.
-Don't need Arma2












  August 25th, 2010 - 11:04 By Old Bear   Comment (1)  

  [CO] Post Apocalypse Units by Icewindo Addon release    
Icewindo has released a Post Apocalypse Units addons on the BI Forums. This addon needs Combined Ops (ArmA2&OA).

So, here's my take on post-apocalyptic units. These guys can be found under independent -> Post APC - Commoners -> Units. Groups can be found under Ice - Post Acalypse.

I excluded afro-american faces so these units could be used in a variety of places. For some models, the heads wouldn't work properly anyway without mlod (and only a white head mlod exists so far). They were loosely inspired by the Terminator Salvation resistance and my own imagination.





  August 25th, 2010 - 08:44 By Old Bear   Comment (1)  

  Shapur Crisis Escalates! Official    
Hot news from Sharig Plateau and Shapur e-Dalanper area released on ArmA2.com official site.

Shapur Crisis Escalates!

Karzeghistan - particularly the Sharig Plateau and Shapur e-Dalanper provinces - is not high upon the international agenda; yet the lives of thoudsands of Karzegh nationals have been affected and their stories remain unheard. In our interview, we discuss the untold misery that has blighted the lives of those living around the volatile Takistani borderlands.

About a week ago, international observers warned that the Shapur e-Dalanper area was set to endure intense fire-fights. Their predictions turned out to be accurate. This week, countless civilian refugees have fled from the area, as elite Takistani troops swarmed deep into Karzegh territory and occupied Shapur.


Read here an AAN Special Report, in association with 'Green Sea Today' magazine :

An interview with Jamal, a Shapur refugee now at a camp in Ardistan after fleeing from the war-torn Sharig Plateau region, where he was determined to have his story told; determined to rebuild a life torn apart.

Shapur e-Dalanper In Pictures :




  August 24th, 2010 - 23:44 By Old Bear   Comment (0)  

  Italian Special Operation Forces for CO by Massi Addon release    
Massi has informed us about the release of an Italian Special Operation Forces for CO v1.00 pack on our Forums. The pack is ACE2 compatible and is featuring 2 different replacement files.

This addon is a retexture of Arma2 OA Delta Force , German and Czeck SF units, meant to rapresent Italian Special Operation Forces in all the different camouflages actually used by Italian SOF, as following:

- Ranger(vegetata): for temperate and woodland environment.
- Ranger(desert): for desert and arid environment.
- SF(heavy multicam): for both desert, temperate and woodland environments, in heavy gear.
- GOI (light multicam): they're Navy special forces,same as SF but for gameplay reasons they're rapresented in lightweight gear.
- SF\Ranger(Winter): for snow covered and artic environment.
- Ghillie snipers and Spotter : desert and woodland, you'll find them under Rangers Vegetata and Desert categories .
- Support\Other Units : Officers, Guards and Off Duty soldiers in all camos, plus crews and pilot.
I used what I found on web as reference sources.





  August 24th, 2010 - 11:05 By Old Bear   Comments (2)  

  Fourth release of A&S ProMode (2010-08-23) Mission release    

kju has informed us about the release of the fourth A&S ProMode pack release adding many fixes and new features.

A major update with many fixes and several new features in.
The release frequency is planned to be way shorter again in the future.

# Added: ability of choppers to lift and transport vehicles and statics weapon.
# Added: ability for Ammo Bearer class to rearm friendly infantry twice per life.
# Added: parameter to disable manual fire.
# Added: parameter to disable auto hover.
# Added: ability to configure number of AI groups and units per group side specific.
# Added: parameter to configure the AI communication (UPSMON - radio use).
# Added: actual date of play to the outro dialog.
# Added: Show timeLeft in the server lobby for the mission.

# Changed: more vehicles to the existing missions.
# Changed: Show spawn menu automatically to JIP players.
# Changed: Improved engineer's vehicle tire replacement feature.
# Changed: Reduce HE rocket count of Assault to one in tiny missions.
# Changed: Give units rifle/hand and smoke grenades again at mission start.
# Changed: Give East Saboteur an AKS-74 Kobra as main weapon.
# Changed: Improve empty/canMove vehicle respawn handling.
# Changed: Move weapon pictures in the respawn dialog to free space for fire team options.
# Changed: Add OA style info text at mission start.
# Changed: Log mission name and game date to rpt.
# Changed: Use Tags for GV, defines and marker names.

# Fixed: oPD causes server to crash when player leave the server after mission end.
# Fixed: Zone size in tiny and large missions faulty.
# Fixed: In TINY missions grenadiers have 8 rifle grenades instead of 2.
# Fixed: Rifle grenade count is buggy.
# Fixed: HALO currently not functional.
# Fixed: Revived unit is spawning in the air (when killed in the air before).
# Fixed: Air units get killed by flying over protected zones.
# Fixed: Custom scoring for healing units is broken.
# Fixed: There is no spawn shield for (server side) AI.
# Fixed: Mission length is also shown in the outro for non early win.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2010-08-23) pack is available in the filebase.

Leave your feedback in the forum and enjoy!



Source : PvPscene
  August 24th, 2010 - 10:00 By Old Bear   Comment (0)  

  RUG High Dispersion Addon V.1.4 Beta by Wolfrug Addon release    
Wolfrug has released an updated RUG High Dispersion Addon v.1.4 Beta on the BI Forums.

Description:
This addon creates an exact copy of every default hand-held weapon in vanilla Arma 2, except that their"dispersion" config value has been changed. This means the weapon is considerably less accurate, which leads to longer firefights between the AI (and the player, should s/he choose to use a 'HD' weapon).

The inspiration for this comes from the wonderful HD version of all the JAM weapons from old OFP (featured heavily in for instance the Tonal campaign). The soldiers wielding these weapons might represent untrained militias armed with sub-par weaponry.

Changelog:
- fixed a typo for the HD weapon of RUG_HD_Ins_Woodlander3 -> he is now properly armed
- removed scope = entries from the unitscfg.h file -> no more units showing up that shouldn't (for instance bugged Men (RACS) man under Guerilla/HD CDF)
- very slightly increased the dispersion rating
- Tweaked dispersion ratings a bit more
- Added all vehicle weapons (although some still have no dispersion, e.g. missiles)
- Removed added HD units & factions & groups, replaced with Modules (F7) for Men and Vehicles
- (1.13) Readded HD units, but hidden, so as not to clutter the editor - can still be used with createUnit
- (1.13) Added script + modules for "permanent HD" and "permanent regular": these will either assure that a unit's weapons are always HD (if available) or always non-HD. More resource hungry than the standard switch script since it is in a constant loop.
- (1.14) Added compatibility with OA, and split the addon into an A2 and an OA pack, plus a Core pbo to allow for either pure A2, pure OA or CO.

Dedication:
I want to dedicate this addon to Planck, who helped me in the early days with not only config work but also worked as a springboard for ideas. Rest in peace




  August 23rd, 2010 - 09:17 By Old Bear   Comment (0)  

  ASR Throwable Satchel v1.1 by Robalo_AS Addon release    
Robalo_AS has released an updated ASR Throwable Satchel v1.1 addon on the BI Forums.

This mod allows a demolition expert (usually engineers and special forces) to convert a regular satchel into a throwable one and back.
To convert, you must first select it (cycle weapons until the satchel is selected) then use the scroll menu action.
It can then be thrown over a very short range (max 10m) in the way grenades are used.
You can use it to blow stuff up when you can't get there and set it manually,
or like a last-resort AT weapon, for example to throw demo on top of a tank that's on the other side of the wall, or from a roof.
Use your imagination, be creative Once you throw it, quickly get away and cover yourself from the blast.
For simplicity, the fuse is very short, preset to burn in 10 seconds and it cannot be adjusted.
The explosive properties are unchanged from a regular satchel.

It is heavily recommended that this addon is installed on all machines in a multiplayer game for fairness and stability.



1.1 | 19 AUG 2010
Reduced the maximum range the satchel can be thrown to about 10 meters (was about 25m in v1.0).
After the conversion, the throwable is automatically selected and ready to be thrown.
Also, after you re-convert a throwable satchel to a standard (placeable) one, the primary weapon is automatically selected.




  August 23rd, 2010 - 09:09 By Old Bear   Comment (0)  

  GLT FLC (FLIR & Countermeasures) v1.1 Addon release    
Legislator has released an updated GLT FLC (FLIR & Countermeasures) v 1.1 addon on the BI-Forums. This addon adds the FLIR system of Operation Arrowhead to some choppers and tanks of ArmA II. You will need Operation Arrowhead to get this working.

I made this because most of the ArmA II vehicles don't use the new FLIR system by default. Additionally I added countermeasures to the UH-1Y and MV-22. Each config file works separelty from each other so you can decide which vehicle will get the FLIR.
Please be aware that not every vehicle will get FLIR, like T-72, UH-1D and Mi-24D. If someone wants the new FLIR system on those vehicles (or others) he can use this addon as a pattern for it.

Hint: This addon works clientside only. Server admins will have to take care to allow / not allow this addon on PvP servers. It may be considered cheating because some players might get advantages

Addon-Update: Version 1.1 fixes the issue of the UH-1Y having no Hydras anymore





Source : ArmA2base.de
  August 23rd, 2010 - 08:29 By Old Bear   Comment (0)  

  Phalanx and Ak-630 CIWS by jackass888 Screenshots    
jackass888 has released a Phalanx and Ak-630 CIWS v 0.3 addon on the BI Forums. Mandobles Mando Missile Arma(MMA) and CBA are needed.

This addon contains Phalanx and Ak-630 CIWS, that shoot down planes, helis and some MMA generated missiles.
Place em on the map together with "Mando gun init" gamelogic(required for effects). For a blufor phalanx write in its init line "this setVariable ["mando_gun_side", west]" . Other sides are east,guer,civ.

Thanks to Scars09 for model changes and supershaders!
Credists and thanks to Mandoble and other contributors of MMA!

Requirements:
Arma 2 1.05+ or CombinedOps






 


  August 23rd, 2010 - 07:50 By Old Bear   Comment (0)  

  [OA]Tier One Operators V3.1 by McNools Addon release    
McNools has released an updated [OA]Tier One Operators V3.1 addon on the BI Forums.

These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.

I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.

I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.

Installation instructions etc. are in the readme.

NEW IN 3.1:
- Added ACU Heavy Operators


- Added new headgear:
some of the heavy operators now have MICH2001-helmets with plenty of additions on them.

Minor things:
- All operators can now hide bodies
- Demolition expert can now disable mines






  August 23rd, 2010 - 07:38 By Old Bear   Comment (0)  

  GCam version 1.13 by Gigan Addon release    
Gigan has informed us about the release of an updated GCam version 1.13 for OA.

I updated GCam to version 1.13 for OA.

GCam is a free camera addon/script. Offers smooth camera movements,
unit following function, and grasping a battle progress with map and
unit list.

Changelog:
Included addon version.
Changed mouse pointer is not displayed.
Added guided warhead trigger function.
Added accTime change function.
Added player cannot end GCam option.
Corrected some issues.





  August 21st, 2010 - 16:05 By Old Bear   Comment (0)  

  PMC Persistent 1 - 12 player COOP mission released Multiplayer    

Snake Man from PMC has informed us about the release of a PMC Persistent 1 - 12 player COOP mission on the PMC Forums.

PMC Persistent 1 - 12

ArmA 2 Operation Arrowhead multiplayer mission for 12 players cooperatively. You play as US Army soldiers fighting against Takistani Army and militia forces in Takistani terrain.

This is very long mission. There is two random objectives created on mission start, these must be completed and 1400 enemy KIA's achieved to complete this mission. There is friendly AI forces and helicopters on the scenario so you are not alone and you must watch your fire to avoid friendly casualties.

Features: Random weather, random objectives, random AI forces.

Credits: Simple Vehicle Respawn Script v1.7 by Tophe of Östgöta Ops [OOPS]. Random weather by Doolitle (? I think).

Bug reports, feature requests, feedback etc, you can post ...
on the PMC Forums..



Source : Snake Man, PMC.
  August 21st, 2010 - 15:53 By Old Bear   Comment (0)  

  Invasion 1944 - I44_TVT_Verloren_1_32 Preview Screenshots    

JdB from the [Invasion 1944] mod sent us the following preview of one of the missions that will be in the port of their D-Day project.

The second preview of one of our multiplayer missions that will be featured in the D-Day project port. This time, the mission is "I44_TVT_Verloren_1_32".

"Verloren" is a 1-32 player Team vs Team mission created by Pac (mission-design and scripting) and SFG (music).

Your objective:

November 1944, A small German squad has broken through enemy lines and destroyed a vital factory, American patrols and checkpoints have been setup around their last know position. German players must escape to nearby exfiltration points manned by friendly units by any means necessary. American players can either secure the checkpoints which act as shared respawn areas, join the search in the surrounding area supported by AI hunter teams, or try and setup an ambush at one or more of the exfiltration points.

More pics on Invasion 1944 site




Source : Invasion 1944
  August 20th, 2010 - 23:54 By Old Bear   Comment (1)  

  Squint - the sqf editor and error-checker Editing    
sbsmac has informed us about the release of Squint - the sqf editor and error-checker on the BI Forums.

Hi guys, I have another tool to announce and one that I hope will make a huge difference to the world of arma scripting! Please feel free to edit the following as you think appropriate. I'll be happy to supply more details if you have questions.

Squint is an editor and static-analyser (error-checker) for ArmA2 and Operation ArrowHead script files. Amongst its features:

* It can work with .sqf, .sqm, .cpp and .ext files
* It can perform syntax colouring of your scripts as you work
* It can analyse your scripts for errors and warn you of them as you work
* It can suggest fixes for common mistakes
* It can work on files inside pbo'd missions or addons
* It can 'expand' included files and macros to help debug preprocessor-related problems

I don't know if you can embed iframes in news articles, but if you can, there are a couple of cool google-presentations I've put together to help explain the product...




The main page for squint is on my homepage: https://sites.google.com/site/macsarmatools/squint
and as usual there is a BIS forum dedicated to it:
...
Squint is still in development so I'd love to hear from people who have ideas about how it could be made even better.




Source : macsarmatools
  August 20th, 2010 - 08:56 By Old Bear   Comment (1)  

  Arma 2: BAF Launch Trailer Released ! Videos    

An Arma 2: BAF Launch Trailer Released has been released on the official ArmA2 site.

Next in the line-up of military simulators, this huge add-on for the recently released Arma 2: Operation Arrowhead deploys on August 26th and delivers a new campaign, numerous single missions and a brand new faction, expanding upon the already epic collection offered up by Arma 2's MilSim sandbox.



Players take on the role of British paratroopers and engage the enemy on an asymmetric battlefield. Less than two months after Operation Arrowhead successfully routed the Takistani military regime, NATO coalition forces face a large-scale outbreak of guerilla insurgency. A mechanized force of British troops is about to deploy and embark upon a large-scale counter-insurgency campaign, which will define the future of the coalition presence in Takistan: Operation "Crimson Lance".

BAF provides an opportunity to explore the beautiful country of Takistan in even more depth, and offers the chance to hop across the border to Karzeghistan in the Shapur e-Dalanper region - a brand new area included as bonus content.


Arma 2: Operation Arrowhead is available now! Also Arma 2: Combined Operations; an unique collection of original Arma 2 and massive standalone expansion pack Arma 2: Operation Arrowhead is in stores now.

Arma 2: British Armed Forces will be deployed exclusively for PC on 26th August 2010. It will be available for GBP 7.99/EUR 8.99/USD 9.99.

  August 19th, 2010 - 23:08 By Old Bear   Comments (9)  

  RH Hk416 pack 1.2 for OA / CO by RobertHammer Addon release    
RobertHammer has released an updated RH Hk416 pack 1.2 for OA / CO on the BI Forums.

Hi ALL ,
This is the update of the Hk416 pack 1.2 for ArmA 2 OA / CO

1.2
- added new guns like new variants of Tavor
- added black version of ACRs
- fixed some bugs






  August 18th, 2010 - 09:32 By Old Bear   Comment (0)  

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