NouberNou from the ACRE Team has released an updated ACRE v1.0 - Advanced Combat Radio Environment - Version: 1.0.8.126 addon on the BI Forums.
We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
We welcome anyone to supply feedback on this cooperative project. * 100% ArmA2, OA and OA Combined Arms Compatible * Three ACRE-Specific Radios
. AN/PRC-117F man pack radio . AN/PRC-119 man pack radio . AN/PRC-148 handheld radio
* 100% ACE2 Compatible * PRC-148 now replaces the default ArmA2 'ItemRadio' * Realistic GUI interfaces for radios, they are the real thing * Directional speaking for non-radio, normal communications * Realistic terrain affects for radios * Separate Push-To-Talk key (non-toggle) for using your radio * Multiple hotkeys and quick-displays for fast information about your radios * Players can carry multiple radios on different frequencies * Radios are now considered unique objects within the ArmA2 world * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW! * Custom Squawk sounds for all radio transmissions (credits to Krause) * Realistic distortion effects * 100% BattlEye compatible * Performance and desync considerations * Global 15 second reset for any of these scenarios * Dead player and respawn handling for both radio and direct chat
The Lost Brothers Mod Official Release thread for ArmA2/OA On behalf of the entire Lost Brothers Mod team I'd like to introduce our first official release for Operation Arrowhead. The LoBo Iraqi military pack.
This pack simulates Saddam Era forces of the Iraqi military including: - Iraqi Republican Guard (cammo & green uniforms) - T-55 - T-62 - T-72 - BMP-2 - BRDM-2 - URALs - UAZ's - BM-21 - ZSU-23-4 Shilka - BMP ambulance - Mi-24 Hind - Mi-8 HIP - SU-25 Frogfoot - Mig-23 - Mig-27 - Su-22 - EE-9 Cascavell (kept with original OPGWC tags as tribute to them and to Orson) - EE-11 Urutu (kept with original OPGWC tags as tribute to them and to Orson) - Custom AK pack
Soldier_X from the Australians at War Team has informed us about the release of the Australians At War - Combined Ops Version: 001 addon on the BI Forums.
First of all for those who arnt aware AAW is now releasing as a mod not individual addon packs. First release is the AAW infantry and weapons updated with OA functionality. From here we will start updating the mod with vehicles and aircraft. We have completley restructed the mod to make it more update friendly to coincide with our method of distribution.
To download @aaw_oa now you need yoma addon sync. http://www.yomatools.be/
For instructions on how to use yoma and the AAW repository go to help/clientside usage/adding a new server
The @aaw_oa auto config url is http://mirror.aef-hq.com.au/~aaw/aaw_oa.7z
Big thanks to AEF and Platform Networks for providing us with hosting for the mod.
McNools has released an updated [OA]Tier One Operators V3.0 ((now with heavies!)) addon on the BI Forums.
These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.
I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.
I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.
Installation instructions etc. are in the readme.
NEW IN 3.0 (read it, there's a lot of nice, requested stuff):
Added new units: * * "Heavy Operator" -version of most of the Operators, with helmets and DCU-camo. * Added several versions of the Operator-units with M4A3-rifles instead of the SCAR-series. * Undercover Grenadier (with M4A3) * Undercover Automatic Rifleman (with RPK) * Undercover AT (with AK74 and RPG)
Config changes/fixes: * Config is now in a separate .pbo * Made heads selectable in the player profile aswell as addable with the setface-command, * (the names are: tierface01 all the way to tierface24) * Added correct unit icon for medicV2. * Head armor has been adjusted (they had helmet-armor before) * Added some fixes to make it work better with ACE. * Added more suitable backpacks for some of the units.
Minor changes: * Units now wear shades etc. * Fixed up some texture-flaws. * Minor changes in textures on some units. * Added some DCU-camo to the operators (not the undercover-operators) that didn't have any yet. (Apart from the Silenced one)
Nemesi has informed us about the release of the "Scalapatraz" C&H Tactical MP Game Mode by {BDR}*IlSocio* and {BDR}*Inpace* on the BI forums.This game mode is available on Combined Operations (Arma2 + Arrowhead) only.
Scalapatraz is a new tactical team vs team game mode that will really test your skills.
Description
It's based on a Capture & Hold, with one or more sector to conquer and maintain to raise your score. Conquering the sectors is based on parameters. You can choose how many players are needed to conquer the sector, from 1 (easy mode, suited for public servers) to 4 (very hard mode, recommended only for very organized teams and for clanwars). The possibility to choose the number of players needed to conquer a sector is intended to enhance and select the level of teamwork required. At variance with others C&H, this new gamemode is teamwork based.
Most of you will be armed only with the basic equipment and just a few of you will have access to special weapons such as rocket launchers or sniper rifles. You need to coordinate and manage your resources as best if you want to prevail over the opposing faction!
You'll have many vehicles at your base. Just remember that they will not respawn if destroyed. This mode is intended to be realistic, however, you can always rearm and repair your vehicles at your base. Again, the possibility of creating a vehicle (motorbike only) is based on a selectable parameter. Depending on the selected parameter, you will be more and more forced to coordinate with other players.
Capture a sector will not be easy. You'll need to make team play and cover each other, you must stay close to the flags for a long time and you'll often be in open field!
You can play this mode at different times of day, including night. In this case you will be able to use your night equipment that is available when you'll choose your gear.
One last thing to know: there will be no bonuses during the game, not even at the end of the match. You must fight for the sectors from the beginning! There is no time to loose. Remember that coordination and teamwork is all you can count to prevail over the opposing faction.
Lastly, what does Scalapatraz mean? Basically nothing, it is a battle cry with a story behind ..
Each mission has a different numbers of sectors to conquer. In detail : 3 missions with 1 sectors, 1 mission with 2 sectors, 1 mission with 3 sectors, 1 mission with 6 sectors.
Play Scalapatraz on BDR CLAN Server (ip:94.23.8.137:2302) or Lega Italiana Arma Server (ip:87.106.12.135:2340)
Snake Man from PMC has informed us about the release of the PMC CAT Afghanistan v1.6 terrain.
This is the first ArmA 2 release and will not work with ArmA.
This is Afghanistan terrain and objects addon from Operation Flashpoint ported into ArmA 2. Its a advanced port, several modeling errors were fixed, textures merged and models optimized as well as config tweaked. No content have been added (except terrain has no ocean now, ie this is a terrain, not an island) or removed. Also the terrain uses now satellite texture / mask. There are no soldiers or vehicles in this addon.
Snake Man has informed us about the release of PMC 51km Desert v0.4 terrain on the PMC site. In the same time AGS addons have been updated for PMC 51km Desert terrain compatibility.
PMC has released "PMC 51km Desert v0.4" terrain for ArmA 2
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.
This is the first ArmA 2 release and will NOT work in ArmA.
VanhA has informed us about the release of an updated co08 Hitmen wear Armani mission on the BI Forums.
Story/background: The Takistani have a neutral camp in Feruz Abad where they have been teaching the local militia to use UAV's in search for US forces. The one in question has been stolen from a US airbase. Allegations of also using biological weapons have resulted in them approving an international team to come in and check the site. However, the team has been replaced by 4 elite killers hired by the US forces and assisting field medics to give credibility in medical residue search.
4 hitmen are entering a Takistani compound. Local resistance has managed to smuggle in a crate with some weapons in it. They said it to be in a tent. Once having dealt with the Takistani compound, destroy the UAV from Anar and go report your success to the local commander.
Changes in v1.1: *Added atmosphere to town *JIP players get a weapon but only if the alarm has been raised *Removed AA weapons and satchel from beginning (Killing target with satchel failed sometimes to trigger eventHandler) *Changed pistols from crate as silenced UZI's *Added reinforcements after alarm *Chopper might lift off *Small tweaks (The tasks JIP might not work properly but it's because taskmaster is intended for dedicated use)
conKORD has released a updatedBallistic Calculatorv 1.2 addon on the BI Forums.
Features: * No more need to have precalculated ballistic tables. * Does not produce any manipulation with shell. It flying as is. * BalCa automatically calculates needed azimuth and elevation to hit place selected on map. * OA compatible. * ACE compatible.
* Azimuth and elevation markers now calibrated. Extreme position of them means deflection 200 meters. * Horizontal and vertical axes now have marking, so possible to shoot, for example, 50 meter righter designated target location. Be aware that those adjustment do not assumes altitude changes of terrain. To minimize deviation, caused by it, use high solution. * Calculations optimized. * BalCa now is item. To add it to inventory write in unit init * To use ballistic calculator you should be inside vehicle (cannon, mortar, grenade launcher) and have BalCa in inventory. Also some vehicles (AAV,BMP3,BTR90) have built-in ballistic calculator, so no need to have BalCa in inventory.
McNools has released an updated M4A3 with Acog & IR Laser AND M4A3 with ironsights by Max255[PL], Jelliz and McNools V2 addon on the BI Forums.
Max255[PL] and I discovered some unused M4 models hidden within the Weapons_E.pbo, two of them seems to crash the game, but one of them, the ACOG-version worked well thanks to config efforts done by Max255[PL] who got it working properly with both the ACOG-sight and the IR-laser.
I retextured the weapon to better suit the other camo M4's in the game, aswell as the acog sight, (the weapon itself had a much darker brown desert-camo), I also retextured the weapons icon to suit this new texture, and added a ammo-box in the editor (M4A3 Acog box) so that people can try it out quickly and easily.
It hasn't been tested much, so there might be some unknown issues as this point. Changelog: Thanks to the efforts of Jelliz, the mod now includes a M4A3 with ironsights.
granQ has released a Swedish Forces Pack - SFP 2015 Public Beta on the BI Forums.
After months of work we feel its time to share. This release covers most of our ambition of soldiers, weapons for the 2015 scenario (A 1981 scenario is also coming later). It is however full with bugs, there of the name beta. However we think people can have some fun, get a taste of what is coming.
Currently including:
* 2 Aircrafts, Saab JAS 39 Griffin and the Saab 105 in a "counter insurgency" configuration. * 2 helicopters, the NH 90 and the A109. * Several armored vehicles including the Leo 2 and the Swedish Cv 90. * The RGM 32 patrol vehicle. * Soldiers in desert, woodland and winter uniforms. * Several weapons.
Our team is also looking for new talents and we are looking to fill this positions:
* ACE/config expert. (To make a separate fully compatible config for ACE) * More players * Mission editors * Config fixers * Documentation writers * More modellers, esp for the 1981 scenario * Textures, to improve our current models. * World editors, to help out with the Swedish island currently in progress.
This release is available in two different packages. One includes bugs and one is without. For people that normal post bug reports, doesn't like when things isn't up to ArmA2 quality we recommend the High Quality No-Bugs version and for laid back casual gamers we recommend Low Quality Bugs version.
Old Bear note : due to the requirements and size, we are unable to host the High Quality No-Bugs version but we are feeling every "laid back" gamers are going to be happy with the version we host.
Jaynus from ACRE Team has released an updated ACRE v1.0 - Advanced Combat Radio Environment, now v 1.0.6.115 on the BI Forums.
Changelog: * Issue with JIP players sometimes not hearing players at all now fixed * Complete re-write of 119 Radio logic using FSM * Complete re-alignment and re-exportation of images for 119 * Complete re-alignment of 117F dialog options * Text on the 117F and 119 now look more radioesque * Volume knob/buttons on the 119 and 117F now work * You now have "lower" and "raise" headset options to decrease your active radios volume quickly * The 148 has been re-imaged and no longer shows as white for certain players * Garbage collector no longer collects your radio from your body as quickly * Compat for latest TS3 B23. This beta fixes multiple bugs and issues reported by the ACRE team which affect ACRE performance * 117F programming menu for power no longer breaks the entire radio * ACRE radios no longer flood and make the ACE magic box completely useless
cleggy has released an updated FV432 British APC v 1.1 addon on the BI Forums.
Introduced in the 1960's the FV432 was the British equivalent of the American M113. In it's long lifetime it filled many roles and is still in active service as the Mk3 'Bulldog'. ... Version 1.1 Change Log: Added 'Takistan Battle Taxi' Desert Version Now found under UK Armed Forces/BLX_Armoured No longer requires 'Chas and Dave' (BLX_crew.pbo)