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  UKF Weapons, Share and Misc Updates Addon release    
da12thMonkey from UKF Mod has informed us about the release of UKF Weapons pack v1.1 for ArmA , UKF L115A3 v1.01, UKF Sharedv1.12 and UKF Misc v1.12 updated versions on the BI Forums.

Following on from our addon releases last month, Project: UK Forces are back with another series of exciting updates! This time around we have versions of the long-anticipated update to the UK Weapons pack for both ArmA 2 standalone, and Operation Arrowhead/ArmA 2: Combined Operations.

The major changes are the addition of rifles with the latest accessories for operations in Afghanistan including the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.

The pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios. The UKF weapons pack is a comprehensive collection of modern British small-arms, suitable for almost all players' needs.

Functionality wise, we have adapted the scripts from AAW's weapon pack with norrin's permission, to allow players to use the peep-sights on top of the SUSAT, and the Docter red-dot sight on the ACOG. We have also included handanim switching for the L123A2 UGL and bipod deployment for the LSW and GPMG; a feature you will have seen demonstrated on the L115A3 addon released a few weeks ago.

Speaking of the L115A3, we have made an update to fix the lack of a working bolt animation for the weapon. Follow the link for more info.

We have also created an update of UKF_Shared and UKF_Misc to fix a couple of file-allocation errors that were present in the previous release of the Land Rovers and Jackals.
If you downloaded these addons previously, it is very important that you update UKF_Shared and UKF_Misc to V1.12










  July 31st, 2010 - 16:34 By Old Bear   Comments (4)  

  World Tools 1.4 released Editing    
shezan74 has informed us about the release of his updated World Tools 1.4

New release of World Tools is available for download.
This tool can help you to create your own maps for Arma 2 and makes placing objects a lot easier by giving you acces to different placement and generating tools.

Major features:
1) include a complete Fence Generator system for placing fences, walls and a lot of other kind of object.

2) new scripting language for creating macros. Macros can be used to automatically generate farms, houses with gardens, compounds, castles and every other thing you will need.

3) new forest generator tool, with support up to 256 mask colors, multiple different object placement on the same color with user customizable probabilty of placement (useful for bush, rocks, different tree types on the same area).

4) a complete manual (available on about-help menu) with scripting samples, complete program logic and usage explanations and a full help for scripting language.

New features of this release:

Version 1.4

- New function: Remap vegetation objects from existing islandprojects: use the full power of World Tools also in your old projects.
- Support for ArmA2 Operation Arrowhead objects (not included by default yet)
- New support site for World Tools at Dev Heaven.
- Updated template image management. Template size on disk reduced by 90%.
- New values on item classification list.
- Included Berghoff objects for user convenience.
- Some enhancements on the object selection list for Forest Generator.

Bug and requests: http://dev-heaven.net/projects/world-tools


News submitted by shezan74.





  July 31st, 2010 - 11:12 By Old Bear   Comment (0)  

  Invasion 1944 - Status update Screenshots    
JdB from the Invasion 1944 Mod has informed us about mod status as well as Wacht am Rhein project status.

We've been working steadily on both the port of the D-Day project, as well as on creating the Wacht am Rhein project.

The content for the D-Day project is about finished as far as the visuals are concerned, and the main thing left to do is testing to find and eliminate bugs. We have unfortunately hit a snag during testing. After updating ArmA2 to the latest patch (1.07), the mod refused to start at all. Everything was still working perfectly fine in 1.05, so our coder assumes it is related to the changes in the latest patch, and more specifically, a change in the executable. We haven't been able to determine the exact cause so far, and have therefore not yet fixed this minor issue. Until then, only limited testing is possible.

Thanks to our team member B@Co, the Wacht am Rhein project now has a proper logo.

Artwork for the Wacht am Rhein project is being developed at a reasonable pace. Since the main focus is primarily on fixing the issues with the D-Day project, coding is not a priority right now, although of course a lot of the D-Day code can be re-used, saving us a lot of effort. A map covering the area around Stavelot is in progress. The content is in various stages of development, labeled "Work in Progress". As we have a policy to show only content that is basically done in newsposts, we've created a separate page for them instead, where you can view many screenshots, renders and other images, to give you an impression of what we've been working on the last few months.

The "Artist Galleries" can be accessed by clicking the link HERE.






Source : Invasion 1944
  July 31st, 2010 - 11:11 By Old Bear   Comments (2)  

  eliassound2OA second update Addon release    
Sgt.Elias has informed us about the second update of his eliassound2OA sound mod release.

hi all,
here the second update of eliassound2 OA.

changelog:
eliassound2OA_c_gear / eliassound2OA_c_gear
at lots of places, walking on island sounds like, walking with high heels on broadway (tip, tap, tip, tap) in vanilla ArmA2OA.
i changed the footstep sounds (normal, rock, gravel, gravel2) and made this more sandy.
add different sounds (MG gunner fall down, stand up/ special force stealth/ Sniper Ghillie_Overall)
to the ArmAIIOA characters.

new weapon sounds for:
PK's, DSHKM, KORD, M24.

thanks for the (mostly positive) feedback of gread ArmA2 community.

have fun.
Sgt.Elias






  July 31st, 2010 - 10:26 By Old Bear   Comment (0)  

  [OA] UKF -OA Only- Weapons Pack 1.0 Addon release    
Pathy from UKF Mod has released an UKF Operation Arrowhead Weapons Pack 1.0 on the BI Forums.

This weapon pack represents UKF's first addon for the Operation Arrowhead. The core content of the pack is the same as the newly released UKF Weapon Pack Version 1.1 for ArmA 2, but this version utilises a number of the new features offered by the expansion pack to enhance the game-play experience and realism of our weapons beyond what was capable in ArmA 2.

This core content includes rifles with the latest accessories for operations in Afghanistan such as the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.

In total the pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios.

http://www.volcbat.com/ukf_ukweps_oa.rar




  July 31st, 2010 - 09:48 By Old Bear   Comment (0)  

  MaxxPro v1.999 beta by namman2 Addon release    
Namman2 has released an updated MaxxPro v1.999 beta on the BI Forums.

Ok here's a beta wich should have no bugs (config wise )
MaxxPro Ver 1.9 Beta i forgot to add the keys and the sign file so here they are
..
note : i've included the mlods if any one wants to take a look at them







  July 30th, 2010 - 12:04 By Old Bear   Comment (0)  

  Takistan Coop Missions pack 1.6 by sander Screenshots    

Sander has released an updated Takistan Coop Missions pack v1.6 on the BI Forums.

Contents:
This archive contains the following 15 files:
...
co05_carrion_on_the_khyber.Takistan.pbo
co06_absolutely_sabulous.Takistan.pbo
co06_cache_nexus.Takistan.pbo
co06_farsi_call_center.Takistan.pbo
co08_the_dukhis_of_hazar.Takistan.pbo
co07_track_meet.Takistan.pbo
co09_company_on_the_road.Takistan.pbo
co09_post_war.Takistan.pbo
co09_screen_pass.Takistan.pbo
co09_side_show.Takistan.pbo
co09_tank_job.Takistan.pbo
co09_wadi_wanderings.Takistan.pbo
co10_charlie_g_spot.Takistan.pbo
co10_strike_home.Takistan.pbo

Required version:
These missions have been created using Combined Operations (ArmA II and Operation Arrowhead) V1.52.




  July 29th, 2010 - 14:06 By Old Bear   Comment (0)  

  CSLA 3 for ArmA 2 new WIP screenshots Screenshots    
Maa from CSLA mod has released new WIP screenshots of CSLA 3 mod for ArmA 2 on the BI Forums

Models and textures are almost done.. we are tweaking CFG and working on missions now.



  July 29th, 2010 - 11:31 By Qinetix   Comment (0)  

  Updated Ghillies for a change by Brainbug Editing    
Brainbug has released an updated Ghillies for a change texture pack for mission makers on the BI Forums.

Ever been annoyed that the sniper's camo doesn't fit into your mission's environment? Now you can do what every good sniper (and chameleon^^) does: Adapt to the environment as good as possible. Here you can find an assortment of textures (25 so far, until I (or you?) do even more) for the ghillie suit. Since BIS made the ghillie model with the feature of "hidden selections", it is really easy to give it a new look. As most of you probably know, you just need to write

this setObjectTexture [0,"\ghillies_for_a_change1.paa"];

(or 02.paa, 03.paa and so on) into the init field of a sniper unit in the editor (or you do the same in a script). That means you can have (theoretically) as many different snipers in one mission as you want. Works for all ghillies regardless which faction. Just try out which works best for the environment you are about to send your sniper into: Dark green woods, light grass, sandy and rocky deserts, brown leaves and twigs, urban ruins, even blue enamel decorated mosques.

Update: Now also with 5 more textures for winter maps.





  July 29th, 2010 - 08:58 By Old Bear   Comment (0)  

  CBA: Community Base Addons for A2, OA and CO Addon release    

Killswitch has informed the community of the release of a CBA: Community Base Addons for A2, OA and CO v 0.6.0 on the BI Forums.

This release is intended for users of all three variations of Arma 2 - the original ArmA 2, ArmA 2 Operation Arrowhead and ArmA 2: Combined Operations.

No matter which type of ArmA 2 installation you have, you need the @CBA mod folder loaded.

* If you use ArmA 2: Combined Operations, that's all you need - load just the @CBA mod folder.
* If you have only Operation Arrowhead without ArmA 2 original, you are required to also use @CBA_OA mod folder.
* If you have only ArmA 2 (Standalone, original), you are required to also use @CBA_A2 mod folder.

Key Changes

CHANGED: CBA is now available as unified version; equal version again for ArmA 2 (Standalone) - yet requires @CBA_A2, and Operation Arrowhead (Standalone - yet requires @CBA_OA, or Combined Ops)
CHANGED: XEH event handlers now inherit/override from eachother more natural like you'd expect from OO.
FIXED: High Command missions would give the HC commander control of units outside his assigned command hierarchy.
FIXED: Keyhandler could try to access array out of bounds.
Internal fixes and improvements






  July 29th, 2010 - 08:38 By Old Bear   Comment (0)  

  OPA Backpacks 4 All by Legislator Addon release    
Legislator has released an OPA Backpacks 4 All v1.0 addon on the BI Forums.

While creating an mission having USMC force recons I noticed that they weren't able to carry the backpacks included in Operation Arrowhead. I was not satisfied with this situation so I had a look at the config values.

Now here it is: the ability to use the Operation Arrowhead backpacks for every ArmA II unit!

Please be aware that this mod doesn't add any new backpacks to certain units. It only adds a config value to the infantry baseclass so the units which are NOT included in Operation Arrowhead will have the ability to pick up and use the backpacks.

Known issues:
- the backpacks don't appear on the back of the old units

Requirements:
- ArmA II
- ArmA II Operation Arrowhead

Sadly the old models aren't capable of showing the backpacks, but of course they appear in the inventory.






  July 29th, 2010 - 08:15 By Old Bear   Comment (0)  

  ArmA2 russian tanks for Operation Arrowhead Addon release    
Oleg555 has released an addon that includes all tank vehicles of the Russian Federation from ArmA 2 now for Operation Arrowhead.

All tank vehicles of the Russian Federation from ArmA 2 now for Operation Arrowhead. Many thanks to ArmA9W, for the help with the textures.



Source : arma.at.ua
  July 28th, 2010 - 17:52 By Imutep   Comment (0)  

  USMC LAV-25 Reskin released Addon release    
Python.au has released an USMC LAV-25 Reskin addon on the BI-Forums.

This Re-skin is based off the BIS LAV-25 From Arma 2 - This requires Arma 2, but is perfect for Combined Operations in Takistan




  July 28th, 2010 - 15:19 By Imutep   Comment (0)  

  [ADO] Tropica v0.6beta released Addon release    
Our hard working Old Bear has released version 0.6beta of his nice looking [ADO] Tropica map on our forums.

After first release, I have done some changes on the map, and done some polishing ^^.
This version is using a new Berghoff African foliage addon: brg_africa_1.20.

Other changes :

- 2 existing villages extented, 2 villages created :Cruce et Tres caminos, a ruined village and a disused base created in the middle of the island.
- a new North-South dirt track created,
- shortcuts created through the mangroves and through some fences in order to help IA movements.
The needed Tropica_objets is still WIP, the config has been enhanced but is still unfinished.





  July 28th, 2010 - 15:07 By Imutep   Comment (0)  

  Charon Urban Pack (v 0.8) Addon release    
Charon Productions has released his Charon Urban Pack 0.8 for ArmA2 on the BI-Forums.

I had made this for Arma1, but never found the time to add the objects that i still wanted in there.
Since many people wrote me about a possible release of this, i decided to release it as it is instead of it sitting on the hard drive.

The config has been adapted for Arma2, but a few models don´t work because they would need some work in oxygen for Arma2.
Keep in mind this is really beta and not perfect, but maybe inspiring to anyone.





  July 27th, 2010 - 15:20 By Imutep   Comment (0)  

  [OA] Retextured CH-47 pack v1.1 Addon release    
Christian.1987 has released version 1.1 of his Retextured CH-47 pack for Operation Arrowhead on the BI-Forums.

Now i can released the Version 1.1 of the Retex. Pack to the CH-47.
Thx. too Lennard for make the Great Desert Look Textures.

Changelog v.1.1
- Fix: The Exreme Wide Textures. (off all 3 Variants)
- Add: The Desert Version.





  July 26th, 2010 - 20:01 By Imutep   Comment (0)  

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