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Cleggy has released a FV432 British APC addon on the BI Forums.
What is it? Introduced in the 1960's the FV432 was the British equivalent of the American M113. In it's long lifetime it filled many roles and is still in active service as the Mk3 'Bulldog'.
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DarkXess has released an updated Island Of Nicosia Beta v2 on the BI Forums.
Beta V2 is here! ive done so much work on it since last version! The island is complete with road network now, bridges also. There is also an Aircraft carrier in the east ocean, and the main port has been started on too... plus much much much more! Also thanks for the permission from Sumrak ive got the colour module in there now also, so to use it just find "Nicosia Default Colour Module" in the modules. Please remember to post bugs or problems here! Thanks.
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Big Dawg KS has released a [OA] BD Hellfire 1.0 addon on the BI Forums.
BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.
The system allows you to use your own laser or lock on to other lasers to guide your missiles. In addition, it allows you to toggle between direct and top attack modes. In top attack, the missile will climb before decending on the target from above. See the readme for more info.
This addon require Operation Arrowhead.
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McNools have released a [OA]M4A3 with Acog and IR-laser by Max255[PL] and McNools on the BI Forums.
Max255[PL] and I discovered some unused M4 models hidden within the Weapons_E.pbo, two of them seems to crash the game, but one of them, the ACOG-version worked well thanks to config efforts done by Max255[PL] who got it working properly with both the ACOG-sight and the IR-laser.
I retextured the weapon to better suit the other camo M4's in the game, aswell as the acog sight, (the weapon itself had a much darker brown desert-camo), I also retextured the weapons icon to suit this new texture, and added a ammo-box in the editor (M4A3 Acog box) so that people can try it out quickly and easily.
It hasn't been tested much, so there might be some unknown issues as this point.
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Myke has released a GLT F-16 Operation Arrowhead fix on the BI Forums.
Small update for Operation Arrowhead - [changed] removed internal countermeasures and uses OA's instead - [added] HUD now uses OA settings - [changed] formations are now tighter - [changed] flarelauncher has only burst mode - [changed] flarelauncher fires 8 rounds instead of 5 now - [changed] flare interval reduced from 1 second to 0.333 seconds - [improved] radar range increased

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Clayman has informed us about the final version 1.0 of his SP mission Long Day for ArmA2.
Features: * Somewhat-dynamic mission: Some of your actions and decisions will affect the forthcome of the mission * Optional objectives * Some random stuff * Intro + 5 different Outros * Weapon selection in briefing * Selectable difficulty setting and other options * Guard dogs that attack any intruders * First Aid & Animal Module * Reinforcements and air support available later in mission * Random weather * Perfect english google-translation-tool translation and lovely text-to-speech voiceovers... ;-) * Other stuff I have forgot to mention
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July 18th, 2010 - 20:12 By Imutep |
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Myke has released an updated GLT Missilebox 2.0 addon on the BI Forums. GLT Missilebox 2.0 requires Operation Arrowhead 1.5 or higher.
This reworked Missilebox adds the following aerial weapons: AIM-9M, AIM-9X, AIM-120, AIM-7, AIM-54, R-3, R-27, R-73, R-77, R.550 AGM-65, AGM-84, AGM-88, AGM-114, Kh-15, Kh-22, Kh-29L, Kh-29T, Kh-31, Kh-59, AM-39 FAB-250, FAB-500, Mk-81, Mk-82, Mk-84, GBU-12, GBU-53, KAB-250L, KAB-500L, KAB-1500L, AGM-154
The Missilebox is compatible with the GLT F-16 and will immediately show the new models. Hopefully in the near future other addons will make use of the box aswell. I will add default BIS planes to make use of the Missilebox asap.
Included is a GLT F-16 expansion which adds 3 more weapon variants (for all color schemes so 12 new planes) based on this new Missilebox

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McNools has informed us about the released of version 2.1 of his "Tier One Operators" addon (now with beards) on the BI Forums.
These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.
I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.
I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.
Installation instructions etc. are in the readme.
NEW IN THIS VERSION (2.1):
Minor changes: - Fixed icons for the units - Signed addon - Fixed Medic, didn't work as a medic before - Fixed bugged faces on the soldiers using the KSK-model
Added Squads: Tier One Patrol Team Tier One Combat Team Tier One Sniper team Undercover Assault Team Undercover Patrol Team Undercover Sniper Team
Added new units: Undercover sniper
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sbsmac has released few days ago his Addon-checker tool for server admins on the BI-Forums.
I've just created a new tool to help server admins figure out which missions are likely to give their users problems and to help mission makers check which addons they might need to specify. AddonChecker can tell you if a mission claims to be is 'vanilla' A2 or OA or to require both sets of content (Combined Operations or 'CO'). More importantly it can detect CO missions by analysing the classes used in the mission.sqm and and scripts run by the mission. It can then 'fix up' those missions to prevent players accidentally joining the mission and then encountering a 'missing addon' error message during the game.
Features * Drag-and drop operation for pbos, mission-folders, or folders containing sets of pbo'd missions. * Identifies missions requiring A2, OA and Combined-Ops content as well as those which are incorrectly flagged as A2 or OA only. * Checks scripts for additional classes which may cause 'missing-addon' errors during the mission. * "Force CO" feature modifies pbos and mission folders in-place so that they explicitly required both A2 and OA content. This prevents users joining the mission and then being kicked off after it starts. * Click on an addon-name or class-name to view the files referencing that item.
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July 18th, 2010 - 10:10 By Imutep |
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Clayman informed us about the newest version 2.3 of his Car Radio addon. In this version he added all tracks from the Eagle Wing Campaign and also all brand new tracks from Operation Arrowhead. The download includes a sample mission on Utes.
Changelog V2.3: * Added Operation Arrowhead musictracks * Added tracks from Eagle Wing Campaign (ArmA2 Patch 1.05) * Fixed bug when leaving Playlist Editor via Cancel button * Car Radio in Modules (F7) * Custom Icon
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July 18th, 2010 - 09:38 By Imutep |
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Icewindo has released an ArmA1 SF addon on the BI Forums.
A port of the ArmA1 Special Forces. I mainly did this as some people requested a updated version of this.
Also maybe the MLOD helps some people in creating new units...
They need ArmA2 as they use the marine wound textures but work in combined operations too and can be found under BLUFOR-> ArmA1 -> Special Forces.
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 IceBreakr has released an updated Isla Duala 1.8 on the BI Forums.
Features: - updated LoBo/GIR's Pinzgauer (turning speed, windows, wheel damage) - addded Afrenian & Molatian soldier wound textures - added windows to AS350 chopper (tnx Maj Z. aka Mchide) - new desert ghillie for Molatian spotter and sniper - Molatia and Afrene repaved the main road from Bolabongo to Kinsella and other regional roads - improved East coast vegetation & new smooth layer of asphalt road in sector Ursana-Canto - Afrene built new buildings and new camp near the border river - fixed map bugs reported by Enad & Rafalsky - upgraded Berghoff African Foliage to latest 1.20 - various small tweaks & fixes - a mutated suprise
Special thanks to BIS for mentioning Duala in their Arrowhead game!
Edit 17-07-2010 v1.81 released: - fixed floating shrubs caused by a new version of African Foliage 1.20 - fixed ibr_acivilians.pbo & signature file - fixed version name in island selector menu
Isla Duala Lite 1.81 added : "...for all those who are complaining that they don't need units."
Be sure to delete any previous @duala folders since you will probably need fresh .bisign files in order to join the signed dedicated servers.
Source : www.icebreakr.com |
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Deadfast has released an Elapsed Time Counter addon on the BI-Forums that adds an elapsed time counter to the Players and Tasks dialogs.
Ever wanted to know how much time has passed since the mission you're playing started? Stopwatches are no longer needed, simply open the Players (default key: P) or Tasks (default key: J) dialog and find out. Works with both singleplayer and mutliplayer.
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July 16th, 2010 - 16:29 By Imutep |
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Lexx has released his M32 weapon addon (in black) for Operation Arrowhead on the BI-Forums.
M32 in black I pretty much love every grenade launcher, especially the M32, but the one in the game now doesn't really work in woodland or urban-esque locations. This mod now adds a black colored version of the milkor grenade launcher into the game, which is more fitting for everything else that is non desert. It's a 'simple' recolor of the normal M32 grenade launcher, that comes with Operation Arrowhead. This mod will not replace the original grenade launcher, it adds the black one as alternate version.
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July 16th, 2010 - 16:19 By Imutep |
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STALKERGB has released his STALKERGB's British 3 Rifle MTP (OA) Addon v1.2 on the BI-Forums.
Right then, finally got round to finishing this. Hopefully every new feature in OA functions correctly with these units (such as thermal maps, backpacks etc). This is completely compatible with ALL OA's new features. So any site that has an OA release section can put these under there. There is a seperate config for people with just ARMA2 included.
Changes in V1.2 -Added missing AT weapon proxy to Marksman and Sniper. -Added Lead Scout in full MTP. -Added Light Rifleman with MTP Assualt Osprey. -Created new open top mag pouch. -Added THERMAL MAPS to units. (OA only) -Updated units to use backpack system. (OA only) -Added OA material settings for skin on arms. (OA only) -Added Daysack, ECM/Comms Pack and Patrol Pack to BIS backpack system. (OA only) -Updated config for users with OA (with or without ARMA2). -Created seperate config for people with just ARMA2 (alpha test) -L115A2 NO LONGER OPTIONAL, replaced L96A1 with L115A2 in all configs.
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July 16th, 2010 - 15:29 By Imutep |
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Takko has released an updated ATV Package Vers. 2.0 featuring Gecko ATVs in various camos and types on the BI Forums.
Because of my promises, I decided to release a new version of the Gecko ATV which is a major step up overhaul compared to the older versions. Its even Operation Arrowhead compatible now. ... But also enjoy the added Fixes in comparision of the previous Version:
Fixed config errors No more rvmat errors reversed 2nd cargo position new cargo: Operation Arrowhead UN Soldiers.
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