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  Swedish Forces Pack 1.2 released ! Addon release    
granQ has released an updated Swedish Forces Pack 1.2 on the BI Forums. Combined Operations and CBA needed.

It didn't feel that long time ago but I guess its been, sorry for the delay. Since the first public release (August 2010), we been constantly playing at Anrop.se and I am happy to say that we feel the 2015 scenario addons is fully playable at this stage. Some addons requires and will get more work, but it should be enough to keep people happy and enjoy the mod.
So now its time to share the updated 2015, but as a bonus we will throw in the "second part" of the mod, the 1981 cold war scenario.
Based on the submarine U-137 that went aground out a Swedish naval base 1981 our aim is to fcous on what would had happend if the Soviet decided to take it back with force.

One island is included which we are far from completed, but its also a "call for help", we hope someone will download it, get inspired and join our crew. We really need someone thats skilled with making the satelite/mask mapping for the ground textures. The placement, missions we can do.

Including (2015 scenario):

* 2 Aircrafts, Saab JAS 39 Griffin and the Saab 105 in a "counter insurgency" configuration.
* 2 helicopters, the NH 90 and the A109.
* Swedish version of the famous Leopard 2 tank and the Swedish Cv 90 IFV.
* The Xa-203 wheeled APC.
* The RGM 32 patrol vehicle.
* Soldiers in desert, woodland and winter uniforms.
* Several weapons.
* Combat boat 90 and the HMS Visby Corvette

Including (1981 scenario PREVIEW VERSION):

* Aj 37 Viggen Aircraft, famous for being the first plane outside NATO locking on the SR-71 Blackbird.
* 3 helicopters, (Alouette II, Uh-1, Ch46)
* The world famous "S-tank", the only tank without a turret.
* The Ikv 91, support tank.
* Several all terrain vehicles.

Our team is also looking for new talents and we are looking to fill this positions:

* ACE/config expert. (To make a separate fully compatible config for ACE)
* More players
* Mission editors
* Config fixers
* Documentation writers
* More modellers, esp for the 1981 scenario
* Textures, to improve our current models.
* World editors, to help out with the Swedish island currently in progress.




  February 25th, 2011 - 12:30 By Old Bear   Comment (0)  

  ROK AH-1S by waterhiro Addon release    
Waterhiro has submited to Armed Assault.info his AH-1S v1.0 addon, Korean version of the AH-1, an OFP port.

AH-1S(KOREA Ver)
Ver1.0
Made by waterhiro(AH-1S)
Original modelling is OFP.
You can find this addon in ROK_BLUFOR-->Air





  February 23rd, 2011 - 07:53 By Old Bear   Comment (1)  

  Nogovan Light Infantry by R0adki11 Addon release    
R0adki11 has informed us about the Light Infantry Soldiers Pack 1.0 addon release on the BI Forums. Vilas West Weapon needed.

This if my first release for Arma2, these troops are a reskin of the CDF troops. They are my Nogovan Light Infantry units. Please appreciate these are only a reskin and are my first addon.
...
This is the first of many addons I will be releasing.




  February 22nd, 2011 - 10:06 By Old Bear   Comment (0)  

  More Thermal Scopes and Zeroing by Xeno426 Addon release    
Xeno426 has released updated TGW Thermal Scopes v1.25 and TGW Zeroing v1.25 addons on the BI Forums.

These two mods add more thermal scopes to the OPFOR side and add Zeroing to more ArmA2 weapons that should have it.

The Thermal Scopes mod isn't meant to be realistic, as it gives the thermal imaging to FN FAL with the PVS-4 scope and to the NSPU version of the SVD. It's purpose is simply to add thermal sights to more OPFOR weapons than just the AK-74 GOSHAWK.
This mod adds the Thermal scope to the FN FAL AN/PVS4, SVD NSPU, and rangefinder binoculars. It also modifies the Metis launcher so it doesn't force you into thermal mode anymore. Its default mode is thermal, but you can now toggle betwen thermal and regular optics.

The Zeroing mod, however, is supposed to be a bit more realistic. Comments as to what weapons should really have a scope adjustment feature are welcome.
This mod adds the ability to zero in sights has been added to the following weapons: SVD (and variants), KSVK, VSS, XM8 weapon family, DMR, Mk12 SPR, AKS-74 PSO, AK-107 PSO, AK-107 GL PSO, M249 TWS, PKP, all Mk.16 variants without ACOG/RCO sights, all Mk.17 variants without ACOG/RCO sights, MP5, MP5SD, M4A1, M16A2, M16A2 GL, M16A4, M16A4 GL, M240, M249, M249 Des, FN FAL (and AV/PVS-4), Lee Enfield No.4, G36C (and variants), PP-19 Bizon (and SD), AK-74, AK-74 GL, AKS-74, AKS-74U, AKS-74 NSPU, AKS-74 GOSHAWK, RPK-74.
Weapons with RCO sights are now zeroed to 150 meters.
Weapons with ACOG sights are zeroed to 100 meters.

The binoculars no longer force you to use their "scope" when you select them. To look through the binoculars, tap right-click (the default key for bringing up iron sights).


Thermal changelog:
1.25
Metis launcher now can use non-thermal scope, though thermal mode is still default

Zeroing changelog:
1.25
Fixed compatibility issues concerning ANZINS 1.5.2
Added compatibility with ANZINS weapons_x.pbo








  February 21st, 2011 - 12:29 By Old Bear   Comment (0)  

  F-22A Raptor v 0.4.0 beta by nes4day Addon release    
nes4day has released an updated F-22A Raptor v 0.4.0 beta addon on the BI Forums. Initial version was a port of Scar's F-22 for ArmA 1.

V0.4.0
- [changed] HUD cross-hair removed for better viewing
- [changed] leaning is now action menu activated (disabled by default) thanks to [GLT]Myke
- [fixed] flare opening the weapon bay when being deployed
- [fixed] Afterburner now functions properly
- [tweak]optimized model weight
- [added] 1000lb JDAM variant
- Addon is now signed and will come with bikey
- Addon is now binarized




  February 17th, 2011 - 16:23 By Old Bear   Comment (0)  

  Asia MBT Pack by waterhiro ... last update Addon release    
Waterhiro has submited to Armed Assault.info his new Asia MBT Pack featuring 3 updated versions of his Japanese and Korean MBT addons. The pack is now featuring JGSDF crews units and MBT TKX(Type10) camo version. ArmA2 : CO is needed.

This is Republic of Korea's 4th generation MBT XK2, JGSDF 4th generation MBT TKX(Type10) and BOH Mod Type90 MBT(Type90 is a port from OFP BOH Mod original addon.

- XK2(Korean 4th generation MBT)+
- JGSDF 4th generation MBT TKX(Type10) and BOH Mod Type90 MBT(Type90 is a port from OFP BOH Mod original addon.

If you want a MBT's Kneekling(The Left, The Right, The Front,The Backward..),,
Just selet kneeling mod.. then, push the whill mouse bouton :-)
ecept Type90 (For this MBT kneeling actions are Front and Backward.)

Changes in final plus version :
Changed and Added RVmat material..
Fixed Error.
Added Normal Smoke Launcher (Not Active)
Changed COMMANDER SITE.
Added Original TKX Sounds
Fixed SABOT,HEAT error.
include JGSDF Crews(Boh-Mod(OFP) Custom)
Added Type10(camo Version)

You can find this addon in JGSDF and JGSDF_BLUFOR





  February 17th, 2011 - 08:07 By Old Bear   Comment (0)  

  Mouse Wheel View Distance (MWVD) by tpw ... updated Addon release    
tpw has released a Mouse Wheel View Distance (MWVD) v1.00 addon on the BI Forums.

Here is a simple script to change viewdistance on the fly by holding down either control key and scrolling up or down with your mousewheel. If you find your computer struggling due to many AI or high scenic complexity, then quickly drop the viewdistance. Want to enjoy the view? Increase it!

How it works:
This addon simply installs a few user interface eventhandlers to monitor keydown, keyup and mousewheel. If you press ctrl + scroll up/down, then the viewditance is increased/decreased by the amount you specify. You can specify minimum and maximum viewdistance values which won't be violated.


Edit 17-02-11 : Mouse Wheel View Distance (MWVD) v1.02 release.

1.01 - changed to [ctrl] + [alt] to resolve key conflicts

1.02 - view distance hint window now disappears after 1 second


  February 17th, 2011 - 07:15 By Old Bear   Comment (0)  

  HH-65 C Dolphin Beta Addon release    
Bigmike has submitted his HH-65 C Dolphin ported addon to Armed Assault.info.

HH-65 C Dolphin
Original model by Antti Pankkonen. Remodeled into the Dolphin by John Devins and Keith Devins. textures by John Devins
Converted to ARMA 2 by Bigmike






  February 17th, 2011 - 01:31 By Old Bear   Comment (1)  

  White-grey Winter-Scifi-Weapons V1.0 by McNools Addon release    
McNools has released a [OA] White/Gray Futuristic/Winter weapons addon on the BI Forums.

I got the idea for this when I saw the Combine forces (From Half Life 2) that DigitalCenturion was working on, and I just got an idea for a new look for the SCAR'S, so I figured I might aswell do a quick retexture. The weapons could also work well as winter-weapons, except they don't have much dirt/snow on them. Anyway. I also added a couple of M249-versions





  February 16th, 2011 - 04:54 By Old Bear   Comment (1)  

  Arma Sound Library and Non-Intrusive Ambient Combat Addon release    
rexehuk has released an Arma Sound Library -ASL- addon and a Non-Intrusive Ambient Combat -NIAC- script on the BI Forums.

RUK_ASL - Version 1.0

The ASL (Arma Sound Library) was primary made for the creation of the NIAC script for use around ambient environments. Upon the bank becoming too large to be script viable I decided to make my work public and let everyone enjoy this sound library by providing the sound configs in this readme.
** THIS NEEDS TO BE PRESENT ON CLIENTS + SERVER **
Currently contains around 300 audio samples of various types.


RUK_NIAC - Version 1.0

NIAC has been designed with mission environments in mind, creating custom environments for missions are immersive and enjoyable is a time consuming task for most mission makers and is a great balance between realism and FPS. The concept of NIAC was "why create REAL action if the users of the game never go near that area?", this helps save valuable client and server FPS while not causing negative impacts on the enjoyment of a mission, often enhancing it with little or no effort.




Edit 09:03 IMPORTANT UPDATE: (Non-ACE users)

It has come to my attention that I released this with ACE explosion configs... Sorry my little non-ace userbase.
I apologize to anyone who does not use ACE, I will try get fixed an explosion function out in the next few days... if you feel confident then the fix is very easy!
Goto NIAC_ENV\NIAC_Functions\RUK_fnc_roExplosionGenerat or.sqf
Replace ACE classnames with the standard A2 equivalent, I think there is only a few there.





  February 15th, 2011 - 01:39 By Old Bear   Comment (1)  

  SR5 Tactical IED Detection and Remote Det script, by Reezo Addon release    
albertors has released an updated SR5 Tactical IED Detection and Remote Det script, by Reezo on the BI Forums.

Description:
This script allows a unit or vehicle to detect IEDs, explosive ordnance and bombs, allowing disposal functions such as manual defuse, remotely controlled detonations etc.

Purpose:
- Enhance the EOD department
- Specialize Engineer roles
- Increase the fun in Ordnance Disposal
- Cover an important, realistic and very actual element of modern warfare: improvised explosive devices, car bombs and other guerrilla techniques that vastly affected all modern Middle East war theaters like Afghanistan and Iraq


v1.5RC4 released!
Changelog:
- IED marker now made local
- Fake IED reports now working..hopefully.






  February 13th, 2011 - 12:16 By Old Bear   Comment (0)  

  British SAS 1.0 by Goos Addon release    
Goos has released a British SAS 1.0 addon on the BI Forums. ArmA2 : Operation Arrowhead and British Armed Forces needed.

Description:
This Addon adds Special forces units to the British Armed Forces Faction of the Special Air Service more commonly known as the S.A.S. which are available in 3 camo types Desert, Multicam and Woodland. All units besides the Automatic Rifleman and Marksman use the desert camo M4's from Operation Arrowhead this will look strange on the Woodland camo units but I wanted this addon to be available to people who just had Operation Arrowhead as well Joint Op. users (besides weapons can be changed in the mission editor). Finally please note this addon is provided as is and I have no current plans of expanding it. This may change but as it stands now this is the finished article.

Features:
All units use custom edited textures for clothing and are available in 3 different camo styles. Desert, Multicam and Woodland. (I tried to match the desert and woodland camos as close to the BAF units as possible)

All units use British Armed Forces DLC content for the likes of voices, faces and some equipment such as grenades and some weapons.

Available units:
Team Leader- (M4,M203)
Automatic Rifleman- (L110A1 LMG)
Demo Specialist- (M4. Carries and can disarm explosives)
Marksman- (L115A3 LRR)
Medic (M4)
Operator- (M4,M203)
Operator (JTAC)- (M4,M203. Carries laser marker and coloured smoke grenades for marking targets)

All units are sorted under their camo type under the BAF faction.






Source : Armaholic
  February 13th, 2011 - 04:30 By Old Bear   Comment (0)  

  BD Hellfire v1.1 by Big Dawg KS Addon release    
Big Dawg KS has released an updated BD Hellfire v1.1 addon on the BI Forums. ArmA2 : OA needed.

BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.

The system allows you to use your own laser or lock on to other lasers to guide your missiles. In addition, it allows you to toggle between direct and top attack modes. In top attack, the missile will climb before decending on the target from above. See the readme for more info.

Update: v1.1
I've improved the top attack simulation quite a bit. It is now more viable at closer ranges (it can scale depending on target distance), and it just looks cooler too. I also added some improved support for using other addons with the system. See readme for change details.




  February 12th, 2011 - 06:17 By Old Bear   Comment (0)  

  Asia MBT Pack by waterhiro Addon release    
Waterhiro has submited to Armed Assault.info his Asia MBT Pack featuring 3 updated versions of his Japanese and Korean MBT addons. ArmA2 : CO is needed.

This is Republic of Korea's 4th generation MBT XK2, JGSDF 4th generation MBT TKX(Type10) and BOH Mod Type90 MBT(Type90 is a port from OFP BOH Mod original addon.

If you want a MBT's Kneekling(The Left, The Right, The Front,The Backward..),,
Just selet kneeling mod.. then, push the whill mouse bouton :-)
ecept Type90 (For this MBT kneeling actions are Front and Backward.)

Changes in final plus version :

Changed RVmat material..
Fixed Error.
Added Normal Smoke Launcher (Not Active)
Changed COMMANDER SITE.
Added Original XK2 SOUNDS.
Added Original TKX Sounds
Fixed SABOT,HEAT error.

You can find this addon in ROK_BLUFOR and JGSDF_BLUFOR







  February 11th, 2011 - 19:40 By Old Bear   Comment (0)  

  Republic of Korea Army Infantry Pack v1.1 by zerg63 Addon release    
zerg63 has released an updated Republic of Korea Army Infantry Pack v1.1 addon on the BI Forums.

Republic of Korea(South Korea) Army soldiers, Special forces and their weapons in this pack.
- ROK Army (Capital Mechanized Infantry Division)
- ROK SWC Recon (Black berets)
- K1A SMGs, K2 Rifles, K7 SMG, K201 GrenadeLauncher, K-3 SAW
- 12 kinds of Korean faces. (except camouflage types)

v1.1 Changes
- [Fixed] Weapons Icon img
- [Fixed] Shadow LOD
- [Added] New soldier models
- [Added] 5 Flags
- [Added] K-1A Customs (had flashlight or lasersight), K7 SD SMG





  February 10th, 2011 - 06:56 By Old Bear   Comment (1)  

  F-22A Raptor updated to v0.2.5 beta ! Addon release    
nes4day has released a F-22A Raptor v 0.2.5 beta addon on the BI Forums. Initial version was a port of Scar's F-22 for ArmA 1.

Changes since initial release (v1.0 beta):

V0.2.5
- [improved] HUD replaced with newer set-up
- [added] leaning for pilot (only in 1st person), for evaluation purposes
- [fixed] canopy function did not work inside the cockpit
- [tweaked] Max Speed increased from 1200 to 1500, for evaluation purposes

V0.2.2 - V0.2.4
- [tweak] handling and performence changes

V0.2.1
-[added] GBU-39 Variant
-[Removed] leaning for pilot (only in 1st person)

V0.2 ([GLT]Myke's Edit)
- [added] Afterburner script
- [changed] replaced weapons by Missilebox variants
- [improved] Models section count reduced for better performance
- [improved] lowest resolution LOD replaced
- [improved] flight handling now fits better for a air superiority fighter
- [improved] rvmats changed to ArmA 2 super shader
- [tweak] basic TI map added so it wont glow white (appropriate TI maps have still to be done)
- [added] leaning for pilot (only in 1st person)
- [added] GPS/INS guidance system
- [added] config prepared for the upcoming GBU-39 variant




  February 10th, 2011 - 06:27 By Old Bear   Comment (0)  

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