BigMorgan has released a M2 Bradley Reskin by ThePieSpy addon on the BI Forums.
If you're like me, you've been dying for a woodland reskin of the BIS Bradley models included in Operation Arrowhead. Well, thanks to ThePieSpy from UnitedOperations.net we now have one in.
Included is an addon which adds these reskins as new units and an accompanying addon which replaces the desert skins with the woodland skins for use online and with previously-made singleplayer missions. Both files are signed for online use and the .bikey is included.
Huge thanks to ThePieSpy for his hard work. Since the question inevitably arises, he has given me express permission to use his textures.
Icewindo has released a PMC Replacer V 1.01 replacement addon on the BI Forums. Needed : Mercs + BlackOps + Insurgents V 5.0. by Schnapsdrosel.
This replacement package will replace the PMC units with units from Schnapsdrosels great Merc package and/or replace the weapons (modular).
This file includes 2 pbo files. One to replace the characters and one to replace the M8 weapons with G36s, M4s, Scars and M16s. Chose both or just one of these.
Edit : PMC Replacer v1.01 released :
V 1.01 - added more variety to special characters - some wound rvmats entry fixed - removed not needed cfgidenties entries
RKSL-Rock from the RKSL Studios has released Ilha Marrom - 40.9km Island in WIP state on the BI Forums.
This is the "Large WIP" I promised a few days ago. Its part of a larger project that has been kicking around the RKSL team and our friends for a long time. (Possibly the worst kept secret in community history since its been leaked so many times.) Its something that has evolved (read as oozed, crawled and eventually walked) over an extened period of time from the primordial ooze that is my office. (Anyone up for a bit of cleaning?)
It is:
* 40.9km x 40.9km Island for ArmA2: Combined Operations * an ALPHA release and in no way represents anything even closely near finished. * being released because so many people have asked for it even in its current state. * completely fictional and completely hand made. No DEMs or other geo data were used in its creation. * incredibly sparse. * 20m cell size to help MP performance. * It has a basic but extensive road network * 7x working air strips. * 2 of which are large air bases. * Large port and docks * 2km long runways for large jet operations. * Only one ground texture. * Lots and lots of issues and require a lot more work. * some white place holders * Several Large reservoirs
It's a Beta, so there are still many things to be done, as reworking textures, adding alternative camo files, finish instrument panel animation and ... add armed versions.
IceBreakr has released a Lingor Units addon, free DLC, on the BI Forums.
I present a unit addon pack that enriches my Island Lingor project. After all the beta testing we've done its time for the public release. Its a community project and a lot of talented people were involved and I would like to thank them here: - wld427 of Project RACS in cooperation with FDF and CSLA teams - Maj Z. - IceWindo - Vilas - NZDF_Crash - SBP Team - Lennard & Dosenmais and of course: Bohemia Interactive Studio for making all this happen: their simulation, their tools and A1/A2 model resources
What do you get in this free DLC?
1. GAL Faction (Government Army of Lingor) 2. ARL Faction (Armadas Revolucionarias de Lingor) 3. Venator PMC Company 4. Lingor Police 5. UniSol Company 6. Civilians & Protestors
Gamerz from NG-Studio has released their Isola di Capraïa island on the BI Forums.
"Isola di Capraïa" an authentic Italian island "true history but included in the fictionnal story" Wikipedia's source
It became Genoese in 1527 and was strongly fortified. In 1796 it was occupied for a short time by Horatio Nelson. Part of the island was formerly occupied by an agricultural penal colony, but it was shut down in 1986. Most of the island has been made into a national park.
Capraia Island, is the main forward base, supply troops, weapons and armored vehicles of Takistan.
The agreements between the Russia and the Takistan mean that this is the shit ! Now the Russian troops are stationed there !
Take the island of Capraia, this is to cut the balls of these terrorists and cut off their supply route.
kju has informed us about the release of PvPscene Tweaks: SimpleFirstAid on the BI Forums.
Playing ArmA in SP can be a very frustrating experience. PMC has introduced the Simple First Aid module. The neat thing about it in MP is that both players cannot die and revive each other (unless both are KO). This tweak transfers the idea to SP. It automatically activates for the player and all units in his squad a heavily tweaked version of the module.
Gameplay summary [i]In SP the player group can patch each other up as long as working together as a team. Please read the description and details in the BI forum.
Technically summary * Automatically active in SP. * Automatically active for the player group and all units of it. * Disables the (ArmA II) First Aid module in SP when built into a mission. * For MP the game is unchanged. * Requires CBA.
* Wounds Overhaul Part-1: Core * Vehicle Magazine Exchange * XEH Improvements * PMC DLC support * Javelin direct attack mode * New Little Bird variants * Russian desert troops * SIX Battle Center missions * Many 3rd party missions bundled * New in game credits display, loadscreen removed * Realistic, optional tracer models
Sickboy has released version 0.7.2 of the Community Base Addons on Dev-Heaven.net. It is intended for use with all three variations of ArmA 2 and brings several enhancements as well as fixes.
Key Changes
* IMPROVED: Many XEH initialization improvements - solving Warfare initialization issues etc. * FIXED: Some XEH events not working depending on exclude settings * FIXED: HandlerData error on resuming save games * Internal fixes and improvements
My brother and i have been working on our Soundmod that was released for Arma1 the last year or so and thought we would release a WIP version for ppl to play with over the Christmas Break.
The mod changes the the sounds for most weapons, Explosions,Sonic Cracks ,air vehicles and also few changes to Land vehicle sounds.
My experience with sound engineering and a few years of modding Bis games have allowed me to add a few nice little tricks to the mod by way of Improved Combat Ambience and immersion.
All Feedback is welcome. Keep in mind, Some Sounds will change in the future.This is a preveiw version for the holidays. Some vids showing some close and distant battles would be great if anyone has the time and the know-how. Merry Christmas and/or Happy Holidays to everyone.
shezan74has released an updated Fallujah 1.0 terrain on the BI Forums.
Version 1.0 changelog
-PACKAGE IS STANDALONE AND CONTAINS ALL NEEDED FILE. REMOVE ALL FILES FROM OLD FALLUJAH. NO MORE NEED TO DOWNLOAD FALLUJAH_HOU PACKAGE SEPARATELY-
- Completely redefined vegetation mask - Airport moved away from city and enhanced - Opened more highway passages for AI - Increased and reworked industrial area - Terrain smoothing near rivers - Checked (i hope completely) for trees in the middle of road - Reworked clutter - New railway and rail station north of Fallujah - Bisign and bikey included - More houses added on map - Support for ALICE module (there are really few buildings that can create civilians, so this will prevent massive lag) - Road sign, bus stops and more garbage/bush has been placed on map.