Massi has informed us about the release of an updated Italian Special Forces v1.01 addon on our Forums.
v1.01 date 30/AUG/2010 - FIXED: wound textures now are working on All models (thanks to StalkerGB Rvmat and support)!!! - Improved textures. - Added more faces. - Added custom loadout rucksacks. - Added "Engineer" function (patch 1.54) for "sapper" and "demo exp". - Added "Hide bodies" function (patch 1.54). - Improved equipment and gear. - Added optional "UNDERCOVER UNITS", just install "mas_ita_undc.pbo" and if you want its own optional ACE config. - Integrated wound textures in replacement files.
NZDF CRASH has released an Anzac Mod v 0.8 addon on the BI Forums. This mod features troops, light and armored vehicles such as LAV25 and 6x6 Land Rovers, plane such as the F111 and choppers such as the NH90.
Credits: wld427-for donation of resources and knowledge and general coping with me during my wtf moments when coming across a few bugs. OCB-for testing of the mod and helping find and iron out a majority of the bugs. Tromac- for the aussie uh1h iroquois paintscheeme Rhodesy77- for donation of aslav25 and aslav pc paintscheeme Rico- for donation of the F-111, and other adf mod material + help for occasional bugfixing. Skaircro- for original F-111 base model Southy/Eble- for porting the F-111 and helping animated the F-18F Super Hornet. TheSun- for LRPV and SRPV base models Emery- for porting the lrpv, srpv and pinz lov to Arma2. RubenWolf- for fixing the Pinz 6x6 and work on the Rovers and general bug fixing. IceMotoBoy/Rocket- for donation of the C-130H Hercules base model in arma1. norrin- for creating the interactive cargo scripts for the C-130H and putting up with concepts thrown his way. Afrografix- for donating nh-90 base model from ofp. ModemMaik- for porting the nh-90 to arma2. DK- for S-70 Blackhawk, M1A1 AIM and M113 paints. ANZACSAS Steve- for custom sounds for nh90, f111, f18f, ch47, s70, uh1h, tigre, as350. Deanosbeanos- for aus commandos (dpcu) hex edit and passing on knowledge of how to hex edit. TheVipersFang- for the donation of resourse materials and general advice on the mod. FFAA Mod- for the donation of the pinzgauer mlods and allowing us to use and modify it in anzac. Nemith Bros- for base as-350 model CheyenneAh56- for donating as350, p3 orion mlods and allowing us to use them in the mod. HEXAgon Team- for allowing us to use their tigre attack helicopter in the mod. randy stratton- for helping out with the mod and fixing up models and setting up good rvmat examples and also helping out with the bugs. Ardvarkdb- for allowing us to use his SASR units in the mod. Jonny- for sasr units. Mankyle + Gnat- for fixing up the animations and other features of the Anzac Class Frigates. Franze- for base F-18F Super Hornet model. BIS- for base models, textures.
Pictures are a bit low quality but are the only one found on ANZAC Mod page
Aussie has informed the community, on the BI Forums, about the release on the OGN site, of the long awaited Frigates, Weapons and Waves Addons by Gnat. ArmAII+Operation Arrowhead needed.
Features - 3 Frigates: OHP, Krivak and La Fayette classes - A 41km x 41km Terrain for naval play (rushed job! ) - Ka27 transport chopper - Zodiacs - Weapons pack to go with Frigates - Includes demo mission for use on Waves - Highly suggest you try it first.
conKORD has released a Ballistic Calculator 1.4 Demo addon on the BI Forums.
New * Works with Grad and MLRS. * Additional crosshair that helps to aim in direct fire mode. * Rangefinder. Enable BalCa, aim to target place and push "space". * Added support for variable arty charges.
Changed * Recalculates solutions when fire mode or current magazine changed. * No more compatible with ArmA2, works only with OA. * Do not requires CBA.
Comparing it with the new BIS arty. * Still works with every weapon, not only where shells are with disabled airfriction. * Also provides low solution, so minimal range for arty does not exist. * Should be more handy to cover area.
Peloton from the FFAA Mod has released FFAA Armas v 5.1, FFAA ET v 5.1, FFAA BRILAT v 5.1 and FFAA MOE v 5.1 addons for Arma2 Operation Arrowhead on the BI Forums.
FFAA Armas v 5.1
Recent changes. -Integration Operation Arrowhead. -Thermal textures. -Light weapons that correspond. -Designators laser weapons that correspond. -New models Accuracy rifle. -Improvement of some of the weapons. -Don't need Arma2
FFAA ET v 5.1
Recent changes.
-Integration Operation Arrowhead. -Added thermal textures. -Transportation from backpacks. -New textures of desert and wooded Spanish army uniforms. -Improvement of 3D. -Don't need Arma2
FFAA BRILAT v 5.1
Recent changes.
-Integration Operation Arrowhead. -Added thermal textures. -Transportation from backpacks. -New textures of desert and wooded Spanish army uniforms. -Improvement of 3D. -Don't need Arma2
FFAA MOE v 5.1
Recent changes.
-Retextureado Arma2OA original units. -New textures of desert, wooded and night Spanish army uniforms. -Don't need Arma2
Icewindo has released a Post Apocalypse Units addons on the BI Forums. This addon needs Combined Ops (ArmA2&OA).
So, here's my take on post-apocalyptic units. These guys can be found under independent -> Post APC - Commoners -> Units. Groups can be found under Ice - Post Acalypse.
I excluded afro-american faces so these units could be used in a variety of places. For some models, the heads wouldn't work properly anyway without mlod (and only a white head mlod exists so far). They were loosely inspired by the Terminator Salvation resistance and my own imagination.
Massi has informed us about the release of an Italian Special Operation Forces for CO v1.00 pack on our Forums. The pack is ACE2 compatible and is featuring 2 different replacement files.
This addon is a retexture of Arma2 OA Delta Force , German and Czeck SF units, meant to rapresent Italian Special Operation Forces in all the different camouflages actually used by Italian SOF, as following:
- Ranger(vegetata): for temperate and woodland environment. - Ranger(desert): for desert and arid environment. - SF(heavy multicam): for both desert, temperate and woodland environments, in heavy gear. - GOI (light multicam): they're Navy special forces,same as SF but for gameplay reasons they're rapresented in lightweight gear. - SF\Ranger(Winter): for snow covered and artic environment. - Ghillie snipers and Spotter : desert and woodland, you'll find them under Rangers Vegetata and Desert categories . - Support\Other Units : Officers, Guards and Off Duty soldiers in all camos, plus crews and pilot. I used what I found on web as reference sources.
Wolfrug has released an updated RUG High Dispersion Addon v.1.4 Beta on the BI Forums.
Description: This addon creates an exact copy of every default hand-held weapon in vanilla Arma 2, except that their"dispersion" config value has been changed. This means the weapon is considerably less accurate, which leads to longer firefights between the AI (and the player, should s/he choose to use a 'HD' weapon).
The inspiration for this comes from the wonderful HD version of all the JAM weapons from old OFP (featured heavily in for instance the Tonal campaign). The soldiers wielding these weapons might represent untrained militias armed with sub-par weaponry.
Changelog: - fixed a typo for the HD weapon of RUG_HD_Ins_Woodlander3 -> he is now properly armed - removed scope = entries from the unitscfg.h file -> no more units showing up that shouldn't (for instance bugged Men (RACS) man under Guerilla/HD CDF) - very slightly increased the dispersion rating - Tweaked dispersion ratings a bit more - Added all vehicle weapons (although some still have no dispersion, e.g. missiles) - Removed added HD units & factions & groups, replaced with Modules (F7) for Men and Vehicles - (1.13) Readded HD units, but hidden, so as not to clutter the editor - can still be used with createUnit - (1.13) Added script + modules for "permanent HD" and "permanent regular": these will either assure that a unit's weapons are always HD (if available) or always non-HD. More resource hungry than the standard switch script since it is in a constant loop. - (1.14) Added compatibility with OA, and split the addon into an A2 and an OA pack, plus a Core pbo to allow for either pure A2, pure OA or CO. Dedication: I want to dedicate this addon to Planck, who helped me in the early days with not only config work but also worked as a springboard for ideas. Rest in peace
Robalo_AS has released an updated ASR Throwable Satchel v1.1 addon on the BI Forums.
This mod allows a demolition expert (usually engineers and special forces) to convert a regular satchel into a throwable one and back. To convert, you must first select it (cycle weapons until the satchel is selected) then use the scroll menu action. It can then be thrown over a very short range (max 10m) in the way grenades are used. You can use it to blow stuff up when you can't get there and set it manually, or like a last-resort AT weapon, for example to throw demo on top of a tank that's on the other side of the wall, or from a roof. Use your imagination, be creative Once you throw it, quickly get away and cover yourself from the blast. For simplicity, the fuse is very short, preset to burn in 10 seconds and it cannot be adjusted. The explosive properties are unchanged from a regular satchel.
It is heavily recommended that this addon is installed on all machines in a multiplayer game for fairness and stability.
1.1 | 19 AUG 2010 Reduced the maximum range the satchel can be thrown to about 10 meters (was about 25m in v1.0). After the conversion, the throwable is automatically selected and ready to be thrown. Also, after you re-convert a throwable satchel to a standard (placeable) one, the primary weapon is automatically selected.
Legislator has released an updated GLT FLC (FLIR & Countermeasures) v 1.1 addon on the BI-Forums. This addon adds the FLIR system of Operation Arrowhead to some choppers and tanks of ArmA II. You will need Operation Arrowhead to get this working.
I made this because most of the ArmA II vehicles don't use the new FLIR system by default. Additionally I added countermeasures to the UH-1Y and MV-22. Each config file works separelty from each other so you can decide which vehicle will get the FLIR. Please be aware that not every vehicle will get FLIR, like T-72, UH-1D and Mi-24D. If someone wants the new FLIR system on those vehicles (or others) he can use this addon as a pattern for it.
Hint: This addon works clientside only. Server admins will have to take care to allow / not allow this addon on PvP servers. It may be considered cheating because some players might get advantages
Addon-Update: Version 1.1 fixes the issue of the UH-1Y having no Hydras anymore
McNools has released an updated [OA]Tier One Operators V3.1 addon on the BI Forums.
These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.
I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.
I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.
Installation instructions etc. are in the readme.
NEW IN 3.1: - Added ACU Heavy Operators
- Added new headgear: some of the heavy operators now have MICH2001-helmets with plenty of additions on them.
Minor things: - All operators can now hide bodies - Demolition expert can now disable mines
Gigan has informed us about the release of an updated GCam version 1.13 for OA.
I updated GCam to version 1.13 for OA.
GCam is a free camera addon/script. Offers smooth camera movements, unit following function, and grasping a battle progress with map and unit list.
Changelog: Included addon version. Changed mouse pointer is not displayed. Added guided warhead trigger function. Added accTime change function. Added player cannot end GCam option. Corrected some issues.
NouberNou from the ACRE Team has released an updated ACRE v1.0 - Advanced Combat Radio Environment - Version: 1.0.8.126 addon on the BI Forums.
We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
We welcome anyone to supply feedback on this cooperative project. * 100% ArmA2, OA and OA Combined Arms Compatible * Three ACRE-Specific Radios
. AN/PRC-117F man pack radio . AN/PRC-119 man pack radio . AN/PRC-148 handheld radio
* 100% ACE2 Compatible * PRC-148 now replaces the default ArmA2 'ItemRadio' * Realistic GUI interfaces for radios, they are the real thing * Directional speaking for non-radio, normal communications * Realistic terrain affects for radios * Separate Push-To-Talk key (non-toggle) for using your radio * Multiple hotkeys and quick-displays for fast information about your radios * Players can carry multiple radios on different frequencies * Radios are now considered unique objects within the ArmA2 world * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW! * Custom Squawk sounds for all radio transmissions (credits to Krause) * Realistic distortion effects * 100% BattlEye compatible * Performance and desync considerations * Global 15 second reset for any of these scenarios * Dead player and respawn handling for both radio and direct chat
The Lost Brothers Mod Official Release thread for ArmA2/OA On behalf of the entire Lost Brothers Mod team I'd like to introduce our first official release for Operation Arrowhead. The LoBo Iraqi military pack.
This pack simulates Saddam Era forces of the Iraqi military including: - Iraqi Republican Guard (cammo & green uniforms) - T-55 - T-62 - T-72 - BMP-2 - BRDM-2 - URALs - UAZ's - BM-21 - ZSU-23-4 Shilka - BMP ambulance - Mi-24 Hind - Mi-8 HIP - SU-25 Frogfoot - Mig-23 - Mig-27 - Su-22 - EE-9 Cascavell (kept with original OPGWC tags as tribute to them and to Orson) - EE-11 Urutu (kept with original OPGWC tags as tribute to them and to Orson) - Custom AK pack
Soldier_X from the Australians at War Team has informed us about the release of the Australians At War - Combined Ops Version: 001 addon on the BI Forums.
First of all for those who arnt aware AAW is now releasing as a mod not individual addon packs. First release is the AAW infantry and weapons updated with OA functionality. From here we will start updating the mod with vehicles and aircraft. We have completley restructed the mod to make it more update friendly to coincide with our method of distribution.
To download @aaw_oa now you need yoma addon sync. http://www.yomatools.be/
For instructions on how to use yoma and the AAW repository go to help/clientside usage/adding a new server
The @aaw_oa auto config url is http://mirror.aef-hq.com.au/~aaw/aaw_oa.7z
Big thanks to AEF and Platform Networks for providing us with hosting for the mod.