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McNools has released an updated [OA]Tier One Operators V3.0 ((now with heavies!)) addon on the BI Forums.
These units are meant to be elite forces often working behind enemy lines, blending in with the people and culture of takistan, they are avaible in both combat outfits with some local clothing and state-of-the-art military equipment, aswell as undercover-versions with civilian clothing and more basic and local weaponry.
I left them generic on purpose so that they can represent any number of elite operators, from Delta Force to maybe even the CIA.
I don't think I'll implement anything new into this now, once I start modding I can't really stop (hardly even for sleeping), so I need to calm down a bit now. I'll try to fix bugs/problems though, but I probably won't implement anything new, atleast nothing big.
Installation instructions etc. are in the readme.
NEW IN 3.0 (read it, there's a lot of nice, requested stuff):
Added new units: * * "Heavy Operator" -version of most of the Operators, with helmets and DCU-camo. * Added several versions of the Operator-units with M4A3-rifles instead of the SCAR-series. * Undercover Grenadier (with M4A3) * Undercover Automatic Rifleman (with RPK) * Undercover AT (with AK74 and RPG)
Config changes/fixes: * Config is now in a separate .pbo * Made heads selectable in the player profile aswell as addable with the setface-command, * (the names are: tierface01 all the way to tierface24) * Added correct unit icon for medicV2. * Head armor has been adjusted (they had helmet-armor before) * Added some fixes to make it work better with ACE. * Added more suitable backpacks for some of the units.
Minor changes: * Units now wear shades etc. * Fixed up some texture-flaws. * Minor changes in textures on some units. * Added some DCU-camo to the operators (not the undercover-operators) that didn't have any yet. (Apart from the Silenced one)


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Snake Man from PMC has informed us about the release of the PMC CAT Afghanistan v1.6 terrain.
This is the first ArmA 2 release and will not work with ArmA.
This is Afghanistan terrain and objects addon from Operation Flashpoint ported into ArmA 2. Its a advanced port, several modeling errors were fixed, textures merged and models optimized as well as config tweaked. No content have been added (except terrain has no ocean now, ie this is a terrain, not an island) or removed. Also the terrain uses now satellite texture / mask. There are no soldiers or vehicles in this addon.
No addons required.
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Snake Man has informed us about the release of PMC 51km Desert v0.4 terrain on the PMC site. In the same time AGS addons have been updated for PMC 51km Desert terrain compatibility.
PMC has released "PMC 51km Desert v0.4" terrain for ArmA 2
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.
This is the first ArmA 2 release and will NOT work in ArmA.
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conKORD has released a updatedBallistic Calculatorv 1.2 addon on the BI Forums.
Features: * No more need to have precalculated ballistic tables. * Does not produce any manipulation with shell. It flying as is. * BalCa automatically calculates needed azimuth and elevation to hit place selected on map. * OA compatible. * ACE compatible.
Weapons with enabled ballistic calculator: * Automatic grenade launchers (static and mounted): AGS30, AGS17(BTR90), Mk19. * Mortars: M252, 2B14. * Cannons: D30,M119,2A70(BMP3).
Version 1.2:
* Azimuth and elevation markers now calibrated. Extreme position of them means deflection 200 meters. * Horizontal and vertical axes now have marking, so possible to shoot, for example, 50 meter righter designated target location. Be aware that those adjustment do not assumes altitude changes of terrain. To minimize deviation, caused by it, use high solution. * Calculations optimized. * BalCa now is item. To add it to inventory write in unit init * To use ballistic calculator you should be inside vehicle (cannon, mortar, grenade launcher) and have BalCa in inventory. Also some vehicles (AAV,BMP3,BTR90) have built-in ballistic calculator, so no need to have BalCa in inventory.
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McNools has released an updated M4A3 with Acog & IR Laser AND M4A3 with ironsights by Max255[PL], Jelliz and McNools V2 addon on the BI Forums.
Max255[PL] and I discovered some unused M4 models hidden within the Weapons_E.pbo, two of them seems to crash the game, but one of them, the ACOG-version worked well thanks to config efforts done by Max255[PL] who got it working properly with both the ACOG-sight and the IR-laser.
I retextured the weapon to better suit the other camo M4's in the game, aswell as the acog sight, (the weapon itself had a much darker brown desert-camo), I also retextured the weapons icon to suit this new texture, and added a ammo-box in the editor (M4A3 Acog box) so that people can try it out quickly and easily.
It hasn't been tested much, so there might be some unknown issues as this point.
Changelog: Thanks to the efforts of Jelliz, the mod now includes a M4A3 with ironsights.

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granQ has released a Swedish Forces Pack - SFP 2015 Public Beta on the BI Forums.
After months of work we feel its time to share. This release covers most of our ambition of soldiers, weapons for the 2015 scenario (A 1981 scenario is also coming later). It is however full with bugs, there of the name beta. However we think people can have some fun, get a taste of what is coming.
Currently including:
* 2 Aircrafts, Saab JAS 39 Griffin and the Saab 105 in a "counter insurgency" configuration. * 2 helicopters, the NH 90 and the A109. * Several armored vehicles including the Leo 2 and the Swedish Cv 90. * The RGM 32 patrol vehicle. * Soldiers in desert, woodland and winter uniforms. * Several weapons.
Our team is also looking for new talents and we are looking to fill this positions:
* ACE/config expert. (To make a separate fully compatible config for ACE) * More players * Mission editors * Config fixers * Documentation writers * More modellers, esp for the 1981 scenario * Textures, to improve our current models. * World editors, to help out with the Swedish island currently in progress.
This release is available in two different packages. One includes bugs and one is without. For people that normal post bug reports, doesn't like when things isn't up to ArmA2 quality we recommend the High Quality No-Bugs version and for laid back casual gamers we recommend Low Quality Bugs version.
Old Bear note : due to the requirements and size, we are unable to host the High Quality No-Bugs version but we are feeling every "laid back" gamers are going to be happy with the version we host.
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 Jaynus from ACRE Team has released an updated ACRE v1.0 - Advanced Combat Radio Environment, now v 1.0.6.115 on the BI Forums.
Changelog: * Issue with JIP players sometimes not hearing players at all now fixed * Complete re-write of 119 Radio logic using FSM * Complete re-alignment and re-exportation of images for 119 * Complete re-alignment of 117F dialog options * Text on the 117F and 119 now look more radioesque * Volume knob/buttons on the 119 and 117F now work * You now have "lower" and "raise" headset options to decrease your active radios volume quickly * The 148 has been re-imaged and no longer shows as white for certain players * Garbage collector no longer collects your radio from your body as quickly * Compat for latest TS3 B23. This beta fixes multiple bugs and issues reported by the ACRE team which affect ACRE performance * 117F programming menu for power no longer breaks the entire radio * ACRE radios no longer flood and make the ACE magic box completely useless
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cleggy has released an updated FV432 British APC v 1.1 addon on the BI Forums.
Introduced in the 1960's the FV432 was the British equivalent of the American M113. In it's long lifetime it filled many roles and is still in active service as the Mk3 'Bulldog'. ... Version 1.1 Change Log: Added 'Takistan Battle Taxi' Desert Version Now found under UK Armed Forces/BLX_Armoured No longer requires 'Chas and Dave' (BLX_crew.pbo)
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Oleg555 from the Sarmat Studios has released the russian GAZ from ArmA2 now for Operation Arrowhead on the arma.at.ua forums.
Textures: ARMA9W Tests: ural59
Source : arma.at.ua |
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August 1st, 2010 - 00:43 By Imutep |
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da12thMonkey from UKF Mod has informed us about the release of UKF Weapons pack v1.1 for ArmA , UKF L115A3 v1.01, UKF Sharedv1.12 and UKF Misc v1.12 updated versions on the BI Forums.
Following on from our addon releases last month, Project: UK Forces are back with another series of exciting updates! This time around we have versions of the long-anticipated update to the UK Weapons pack for both ArmA 2 standalone, and Operation Arrowhead/ArmA 2: Combined Operations.
The major changes are the addition of rifles with the latest accessories for operations in Afghanistan including the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.
The pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios. The UKF weapons pack is a comprehensive collection of modern British small-arms, suitable for almost all players' needs.
Functionality wise, we have adapted the scripts from AAW's weapon pack with norrin's permission, to allow players to use the peep-sights on top of the SUSAT, and the Docter red-dot sight on the ACOG. We have also included handanim switching for the L123A2 UGL and bipod deployment for the LSW and GPMG; a feature you will have seen demonstrated on the L115A3 addon released a few weeks ago.
Speaking of the L115A3, we have made an update to fix the lack of a working bolt animation for the weapon. Follow the link for more info.
We have also created an update of UKF_Shared and UKF_Misc to fix a couple of file-allocation errors that were present in the previous release of the Land Rovers and Jackals. If you downloaded these addons previously, it is very important that you update UKF_Shared and UKF_Misc to V1.12
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Sgt.Elias has informed us about the second update of his eliassound2OA sound mod release.
hi all, here the second update of eliassound2 OA.
changelog: eliassound2OA_c_gear / eliassound2OA_c_gear at lots of places, walking on island sounds like, walking with high heels on broadway (tip, tap, tip, tap) in vanilla ArmA2OA. i changed the footstep sounds (normal, rock, gravel, gravel2) and made this more sandy. add different sounds (MG gunner fall down, stand up/ special force stealth/ Sniper Ghillie_Overall) to the ArmAIIOA characters.
new weapon sounds for: PK's, DSHKM, KORD, M24.
thanks for the (mostly positive) feedback of gread ArmA2 community.
have fun. Sgt.Elias
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Pathy from UKF Mod has released an UKF Operation Arrowhead Weapons Pack 1.0 on the BI Forums.
This weapon pack represents UKF's first addon for the Operation Arrowhead. The core content of the pack is the same as the newly released UKF Weapon Pack Version 1.1 for ArmA 2, but this version utilises a number of the new features offered by the expansion pack to enhance the game-play experience and realism of our weapons beyond what was capable in ArmA 2.
This core content includes rifles with the latest accessories for operations in Afghanistan such as the new picatinny rail platform, and an ACOG scope provided by panda_pl and scubaman3D from the ACE mod. There are also some weapons fitted with a Surefire FA556-212 suppressor, as used by Special Forces Support Group. Other changes include improvements to the rvmats to utilise ArmA 2's DX9 "super-shaders" and detail maps, the weapons now also have shadow LODs and some of the lighting problems on the models have been fixed.
In total the pack contains a General Purpose Machine-Gun and nineteen SA80 variants; with numerous variations on the L86A2 Light Support Weapon, L85A2 Individual Weapon and L22A2 Carbine, including different sight configurations and blank-firing adaptors for training scenarios. http://www.volcbat.com/ukf_ukweps_oa.rar
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Namman2 has released an updated MaxxPro v1.999 beta on the BI Forums.
Ok here's a beta wich should have no bugs (config wise ) MaxxPro Ver 1.9 Beta i forgot to add the keys and the sign file so here they are .. note : i've included the mlods if any one wants to take a look at them
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 Killswitch has informed the community of the release of a CBA: Community Base Addons for A2, OA and CO v 0.6.0 on the BI Forums.
This release is intended for users of all three variations of Arma 2 - the original ArmA 2, ArmA 2 Operation Arrowhead and ArmA 2: Combined Operations.
No matter which type of ArmA 2 installation you have, you need the @CBA mod folder loaded.
* If you use ArmA 2: Combined Operations, that's all you need - load just the @CBA mod folder. * If you have only Operation Arrowhead without ArmA 2 original, you are required to also use @CBA_OA mod folder. * If you have only ArmA 2 (Standalone, original), you are required to also use @CBA_A2 mod folder.
Key Changes CHANGED: CBA is now available as unified version; equal version again for ArmA 2 (Standalone) - yet requires @CBA_A2, and Operation Arrowhead (Standalone - yet requires @CBA_OA, or Combined Ops) CHANGED: XEH event handlers now inherit/override from eachother more natural like you'd expect from OO. FIXED: High Command missions would give the HC commander control of units outside his assigned command hierarchy. FIXED: Keyhandler could try to access array out of bounds. Internal fixes and improvements
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Legislator has released an OPA Backpacks 4 All v1.0 addon on the BI Forums.
While creating an mission having USMC force recons I noticed that they weren't able to carry the backpacks included in Operation Arrowhead. I was not satisfied with this situation so I had a look at the config values.
Now here it is: the ability to use the Operation Arrowhead backpacks for every ArmA II unit!
Please be aware that this mod doesn't add any new backpacks to certain units. It only adds a config value to the infantry baseclass so the units which are NOT included in Operation Arrowhead will have the ability to pick up and use the backpacks.
Known issues: - the backpacks don't appear on the back of the old units
Requirements: - ArmA II - ArmA II Operation Arrowhead
Sadly the old models aren't capable of showing the backpacks, but of course they appear in the inventory.
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Oleg555 has released an addon that includes all tank vehicles of the Russian Federation from ArmA 2 now for Operation Arrowhead.
All tank vehicles of the Russian Federation from ArmA 2 now for Operation Arrowhead. Many thanks to ArmA9W, for the help with the textures.
Source : arma.at.ua |
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July 28th, 2010 - 17:52 By Imutep |
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