Our hard working Old Bear has released version 0.6beta of his nice looking [ADO] Tropica map on our forums.
After first release, I have done some changes on the map, and done some polishing ^^. This version is using a new Berghoff African foliage addon: brg_africa_1.20. Other changes : - 2 existing villages extented, 2 villages created :Cruce et Tres caminos, a ruined village and a disused base created in the middle of the island. - a new North-South dirt track created, - shortcuts created through the mangroves and through some fences in order to help IA movements. The needed Tropica_objets is still WIP, the config has been enhanced but is still unfinished.
I had made this for Arma1, but never found the time to add the objects that i still wanted in there. Since many people wrote me about a possible release of this, i decided to release it as it is instead of it sitting on the hard drive.
The config has been adapted for Arma2, but a few models don´t work because they would need some work in oxygen for Arma2. Keep in mind this is really beta and not perfect, but maybe inspiring to anyone.
Sgt.Elias has send us the new update of his eliassound2 mod for Operation Arrowhead.
Here is the first update of eliassound2OA. it brings the chopper back in the soundmod.
AH1Z, AH64's and the UH60's only with new configsound. new RC sounds. (arab,ru,us) UH1Y, UH1H and the Ah6's with new soundfiles. (open chopper inside and outside sound nearly the same)
new weapon sound for: MAAWS, M110, KSVK, GL (like M79,M32) FNFAL with new sound and correct rate of fire. (no entry in RPT) SCARS's with new sounds and fix SCAR_CCO_SD shoot with normal sound and reload/dry sounds too loud. fix Mk16 is more powerfull than Mk17 in sounds.(but with entry in RPT)
Brainbug has released the Bundeswehr Flecktarn retexture mod on the BI-Forums. It adds KSK troops with helmet and brown vest and some variations in the uniform, also a VIP bodyguard, Pilot, Sniper, Crewman and a bunch of other soldiers based on BIS' default US soldiers. There are also optional replacement configs included.
It adds KSK troops with helmet and brown vest and some variations in the uniform, also a VIP bodyguard, Pilot, Sniper, Crewman and a bunch of other soldiers based on BIS' default US soldiers. Initially I only planned a retex of the Deltas, that's why I named the addon "delta_mod", but then later added many more units, but it was a bit late to change it to a more appropriate name, but that's a non-issue anyway. Of course by just applying different textures, the gear can't be realistic Bundeswehr stuff, but maybe you like it nonetheless. The Ghillie suit is thinned out so that you can see the basic flecktarn-camosuit under the grass/leaves from up close, and also has more variation in overall camo than the default walking haybale.
Myke has released a Desert Su-34 for Takistan, Russia and UN addon and an updated GLT Missilebox 2.1 on the BI Forums
This adds 2 Su-34 desert to Takistan Army, 4 Su-34 desert to Russia and one Su-34 to the UN. Operation Arrowhead required, Combined Operations is recommended. Requires GLT Missilebox in the latest version.
GLT Missilebox : Bugfix 07.22.2010 00:28, Version 2.1
- [fixed] AGM-154 wasn't included in the Missilebox addon, therefor causing a "missing files" error message.
Geordie has released a [OA] - UK Joint Helicopter Command addon featuring skins modifications of BIS AH-64 D and CH-47F on the BI Forums.
Due to BI Studios announcing the UK Armed Forces DLC, I have decided to get these out without further delay. Just a few quick Texture modifications to the BI stock textures to change these helicopters into RAF and AAC models. No lumps and bumps are present that distinguish the actual helicopters apart from the US versions.
Shezan74 has released his Spritz Island 1.1 island on the BI Forums.
Spritz Island features - Based on real DEM data from real Aegean sea island - Mixed environment with forests and desert areas - Vegetation and bush type changes from sea level to mountain level. - 4 villages - 2 lakes (natural and artificial) - 1 big airport over a natural peninsula - complete powerline system across the island and along main roads - more than 250.000 objects - featured and created for patrol missions and infantry movements
- Comes with a multiplayer patrol mission made by -[TdC]-Solo.it
1.1 - Fixed Car Manufacture area (vegetation and heightmap) - Refitted Solo's Farm area - Added some ruins on the map - Fixed helipad position in Fusina hospital - Removed some military structures around airport (to allow map makers have more space to work) - Increased naval presence (military and civilian) - New rocky area and scenic places - Increased size of Fusina City, more increases in the next release - Major smoothing of roads - Added some secondary roads - Fixed position of some buildings - Small changes on clutter and textures
PIONEER from SARMAT studio has released an updated Dynamic Shouts by Sarmat Studios v0.6 addon on the BI Forums.
Version0.6 - unavailable sounds fixed - 1 voice added to resistance (thanks to behemoot) - all sound are now spatial and the loudness of the voice now depends on the distance to the speaker - death shouts distance is reduced to 50m - soldiers and crew in a vehicle are not able to generate sounds from the mod
Myke has released an updated full GLT F-16 for Operation Arrowhead v1.2 addon on the BI Forums.
Footmunch's/EddyD's F-16 in ArmA 2 / Operation Arrowhead
Version: 1.2 Date: 07.20.2010
Credits : Footmunch for the F-16C Snake Man for optimized MLOD (more lowres LOD's) eddyD for awesome new textures (awesome work as usual, mate) modEmMaik for lowpoly Shadow LOD and advices when i needed them zGuba for config tweakings in the ArmA 1 version (i guess most of them are still in and unchanged) Eble for the AIM-9L and AIM-120 AMRAAM models incl. Textures. Maddmatt for the flarescript (taken from ArmA 2 .pbo's) Some code fragments taken from Franze's F/A18 missile spoof script Sounds taken from: http://soundboard.com and http://www.therecordist.com
NouberNou from ACRE Team has released a Advanced Combat Radio Environment - ACRE v1.0 addon on the BI Forums. We would like to introduce to you the ACRE mod, in production by various members of the A2 community. The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project.
We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis.
We welcome anyone to supply feedback or join in on this cooperative project.
Cleggy has released a FV432 British APC addon on the BI Forums.
What is it? Introduced in the 1960's the FV432 was the British equivalent of the American M113. In it's long lifetime it filled many roles and is still in active service as the Mk3 'Bulldog'.
DarkXess has released an updated Island Of Nicosia Beta v2 on the BI Forums.
Beta V2 is here! ive done so much work on it since last version! The island is complete with road network now, bridges also. There is also an Aircraft carrier in the east ocean, and the main port has been started on too... plus much much much more! Also thanks for the permission from Sumrak ive got the colour module in there now also, so to use it just find "Nicosia Default Colour Module" in the modules. Please remember to post bugs or problems here! Thanks.
BD Hellfire is an enhancement that provides an alternative (hopefully more realistic) system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Currently, the system will be utilized on the AH-64, AH-1, and MQ-9 aircraft in game.
The system allows you to use your own laser or lock on to other lasers to guide your missiles. In addition, it allows you to toggle between direct and top attack modes. In top attack, the missile will climb before decending on the target from above. See the readme for more info.