Marseille77 has released an update version 1.1 of his German Misc Pack on the BI-Forums.
Changelog: v1.1 - East German border troop flags - West German letterbox (in DBP and DP AG Version) - Trashcan (pink-violet, blue and without painting) - More signs added - Shadowbug fixed - Geometry and other lods added - Signs have more accurate texture
Icewindo has released the Faux News Reporters 1.0 addon on the BI-Forums. An addon created by using some of the ArmA1 content (Marian Quandt, Reporter).
To be used in cutscenes, missions etc. for athmosphere... note that the new Marian Quandt can (unlike all other women in ArmA2) shoot weapons.
Southy has released a F-4E Phantom II - 'Wild Weasel' Alpha1 addon on the BI Forums. F-4E 'Wild Weasel' converted to Arma2 by Southy, based totally on Footmunch's original OFP addon. CBA needed.
In this first release I've stuck with the original weapons scripts(Looking to newer versons will be using the standard BIS proxies and even the IAWS systems)
F-4E features fully operational gunners position with aiming optics. exhaust smoke PSD Texture Files included for creating your own colour schemes.
For ease of use for the bombs all are self targetting and all can laser lock.
Mk82 (iron bomb) (Will alter to free fall only next release) CBU-87 (cluster bomb) (overly powerful weapon will level a city block) AGM-88 (air to ground missile) Aim-7 (AA missile) 28 rnds FFAR rocket pod 640rnd Vulcan cannnon
Beton has released an updated Hürtgenwald Beta 1.5 map on the BI Forums.
Hürtgenwald: My main Project atm. Western front in Germany in November 1944, dark forests in the valleys... plateaus with little cover and some small villages. The winter came early so the upper parts are covered with snow. Also nice with modern units as long as there are no ww2 units available.
Beta 1.5: Addons needed: Betons addons v1.4 via Patch
- big changes in vegetation and clutter - added hoeckerlinie - cleaned many roads - should be used with NIM dynamic weather and JTD skyfog for more immersion and better fps
Celle, a 100sqkm Island, landlocked. No silly excuses for islands anymore, this is the real thing.
Based on the area around the town of Celle, Lower saxony, this "island" covers 250sqkm of real terrain compressed into 100sqkm ingame, thus resulting in a rough 1:5 scale.
This piece of map features two nearly ICAO approveable Airports with proper signage and new Airport-buildings, such as huge hangers. Besides that there is a terrain with rolling hills, open spaces and somewhat around 35 towns. All set in a Luneburg Heath style. Steelbeasts-fans are going to love this one.
Wolfrug has released a RUG High Dispersion (HD) Addon on the BI Forums.
This addon creates an exact copy of every default hand-held weapon in vanilla Arma 2, except that their "dispersion" config value has been changed. This means the weapon is considerably less accurate, which leads to longer firefights between the AI (and the player, should s/he choose to use a 'HD' weapon).
The inspiration for this comes from the wonderful HD version of all the JAM weapons from old OFP (featured heavily in for instance the Tonal campaign). The soldiers wielding these weapons might represent untrained militias armed with sub-par weaponry.
Monsada has released an updated "Versión 4.2.2" of his UPSMON - Urban Patrol Script Mon script on the BI Forums.
Changes in version: v4.2.2 - Added frontal attack - Added battle formations depending on situation. - AI can enter buildings to take defending positions or while attacking AI can patrol the buildings searching for enemies or fire positions. - Improved system to find, assign and get in the vehicles. - Optimized performance, it can be executed every 20 seconds. - Parameters modified: sharedist increased, react lowered, cycle increased. - Modified the AI combat behavior, it will change depending on the situation. - Fixed bug where reinforcements stopped patrolling if they hasn't any target. - More dynamic flanking positions. - Platoon with "NOMOVE" tends to hold positions and use the surrounding buildings
- German Flags of West- and East Germany - German Post Flags - Military Flags of the NVA (National Peoples Army) and Bundeswehr - Navy Flags of both States (you can also use the flag of the BWMod for the West German Navy) - 2 civil German flags
- Signs with new holder texture and German sign design (DIN 1992). - One historical Sign - A German Letterbox - Military Border Sign for training grounds of the German Federal Army (Bundeswehr) - In German and English (sorry for my unusual english translations)
Jackal326 has released of an updated -v1.03- version of the SJB SAS Pack on the BI Forums.
SJB proudly presents v1.03 of the SAS Addon for ArmA2. The pack now also contains SBS and SFSG units. ... The SJB SAS Pack v1.03 contains Special Air Service (SAS) operators in both Patrol Kit and Assault Kit with the requisite camouflages for use in both temperate woodland and arid region environments. The pack now also includes Special Boat Service (SBS) units in generic civilian clothing, as well as Special Forces Support Group (SFSG) units in Multicam. ... Just a few points to make about the v1.02 release of the units. Firstly, the 'SJB_SAS_ACEcfg.pbo' and 'SJB_SAS_ACEcfg.pbo.SJB.bisign' should only be installed if you use the ACE Mod. If you do not use the ACE Mod, do NOT install these two files as they will cause issues for you. Also, the ACE units require ACEX for the additional weapons they now use.
Change Log:
PUBLIC RELEASE V1.03 (28/01/10): - Updated textures on desert SAS and SBS units (editing UBACS Multicam top on SBS, and various tweaks to the SAS textures). - Added P226 to 'ACE Config' Units.
inFamous. informed us about the release by Massi and Caprera of a GRU Spetznaz pack v1.00 on the BI Forums.
This Addon is a retexture of Russian spetsnaz units, and is meant to represent GRU spetsnaz units, one of the most secret, reliable and capable special operation unit in the world! The units come sorted by the different camouflage of the uniforms they're wearing:
Me and Caprera worked a lot on those units trying to archieve the best combination between realism and gameplay, please keep in consideration this is just a reskin, so the models can't be 100% accurate, and is very hard to find infos and references on those units too...if you have any references or confirmed infos about GRU and Russian spec ops units, please contact us on the release treads... we will update and continue working on those units trying to reach the best standards we can .
IceBreakr has released an updated -v1.2- version of his Isla Duala island on the BI Forums.
Version log v1.2 - added oil-rich island of Hazena and small isle of Caspal (NW sector) - added new house textures based on RL African infrastructure - added grass cutter object to in-game editor - added Embassy complex to Kinsella (SW part of town) - added MikeBart's hemp plant - moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31 - fixed all bridge heights - fixed water height - improved sun lightning quality - fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge) - fixed config error "Ruins" that appeared in Editor - removed several street lamps to cut down electricity costs - retrieved stolen papi light from the jungle (tnx Nazul) - fixed tower height in Camp Noobia - removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents - removed pink coloured spots on ground near ruined bridge
Beton has released an updated - beta 1.3 -version of his Hürtgenwald map on the BI Forums.
Hürtgenwald: My main Project atm. Western front in Germany in November 1944, dark forests in the valleys... plateaus with little cover and some small villages. The winter came early so the upper parts are covered with snow. Also nice with modern units as long as there are no ww2 units available.
Beton has released a 1.2 version of his Nome Winter island and an new Bet addons v. 1.35 on the BI Forums. Version 1.2: Terrain is rougher again, added and moved some Plants and objects. Better performance than vers. 1.0 Addons needed: Bet_addons v. 1.35