Auch Mondkalb arbeitet fleissig weiter an seiner wirklich tollen Celle Insel und veröffentlichte eine Update Version in den BI Foren. Demnach dürften nun auch das Zivilisten Modul und das zivile Fahruzege Modul (ALICE & SILVIE) auf der Insel funktionieren.
Changes in v1.1 - Added ALICE & SILVIE support - Added Bergen-Hohne Training Area - Added ponds and other landmarks - Added outside terrain (And yes... it's random...) - Added new Buildings - Added Traffic signs - Added roadside thingies
- Changed the appearance of Celle City - Changed Celle Castle - Changed the overall appearance by adding details in between the towns
- Removed huge empty spaces - Removed Trees - turned RPT into a 100% clean one - general tweaks and fixes
IceBreakr hat uns die neueste Version seiner Isla Duala Insel für ArmA 2 zukommen lassen. Neben gefixten Strassen und neuen Texturen für die Savanne und Wüste, bekam nun auch das Wasser eine verbesserte Farbe.
Changes in v1.31
- fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - fixed: floating shacks in Kingala - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena
DMarkwick der unter anderem durch sein Rauch-Effekt Modifikation für positives Aufsehen sorgte, veröffentlichte nun sein JTD Flies Addon in den BI Foren. Dieses Addon lässt einen Fliegenschwarm über Leichen schweben.
Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way
I will perhaps add sounds to a future revision of this. As far as performance goes, I haven't seen any hit. All bodies only emit flies when player < 100m, and the script exits if the body is deleted.
The addon is SP eye-candy only, although no MP issues are expected. I expect JIP to be nonexistent however, only units that are killed while you are in the game will be processed.
Auch der altbekannte CSJ veröffentlichte in den BI-Foren eine Update Version seines FEW WW2 aircraft Addons.
Planes included : - Spitfire MK1 - Hurricane MK11a - ME 109 E - ME 109 G - Lightning P38 - Parachute replacement - Junkers Ju87 Stuka - WW2 pilots by Yak
RobertHammer informierte die Community in den BI-Foren über den Release seines RH MGS wpn pack 1.1.
Hi ALL , This is the new update of the MGS wp pack 1.1 for ArmA 2
In this pack are these types : M4A1 Custom M4A1 Custom M203 M4A1 Custom Aimpoint M4A1 Custom Acog M4A1 Custom Acog M203 M4A1 Custom SD M4A1 Custom Aimpoint SD and many more
Mushr00m veröffentlichte in den BI Foren die Update Version 1.2 seines Extra Units and Vehicles Addon.
New in v1.2 : CDF: Militia (AK-74) Militia (AKM) UAZ (SPG-9) Russia: Ural (Fuel) Insurgents: Off-road (SPG-9) Civilians: Some new colors for VAZ, Hatchback and Pickup (Most of the textures are from Arma 1)
Icewindo veröffentlichte in den BI-Foren das Faux News Reporters 1.0 Addon. Ein Addon, welches mit Content aus Armed Assault erstellt wurde (Marian Quandt, Reporter).
To be used in cutscenes, missions etc. for athmosphere... note that the new Marian Quandt can (unlike all other women in ArmA2) shoot weapons.
Southy veröffentlichte in den BI Foren die F-4E Phantom II - 'Wild Weasel' als Alpha1 Addon. F-4E 'Wild Weasel' wurde von Southy nach ArmA2 importiert, komplett basierend auf Footmunch's original OFP Addon. CBA wird benötigt.
In this first release I've stuck with the original weapons scripts(Looking to newer versons will be using the standard BIS proxies and even the IAWS systems)
F-4E features fully operational gunners position with aiming optics. exhaust smoke PSD Texture Files included for creating your own colour schemes.
For ease of use for the bombs all are self targetting and all can laser lock.
Mk82 (iron bomb) (Will alter to free fall only next release) CBU-87 (cluster bomb) (overly powerful weapon will level a city block) AGM-88 (air to ground missile) Aim-7 (AA missile) 28 rnds FFAR rocket pod 640rnd Vulcan cannnon
Beton veröffentlichte in den BI Foren ein Update seiner Hürtgenwald Beta 1.5 Insel.
Hürtgenwald: My main Project atm. Western front in Germany in November 1944, dark forests in the valleys... plateaus with little cover and some small villages. The winter came early so the upper parts are covered with snow. Also nice with modern units as long as there are no ww2 units available.
Beta 1.5: Addons needed: Betons addons v1.4 via Patch
- big changes in vegetation and clutter - added hoeckerlinie - cleaned many roads - should be used with NIM dynamic weather and JTD skyfog for more immersion and better fps
Und wieder findet eine weitere neue Insel den Weg zu ArmA2. So veröffentlichte mondkalb heute in den BI-Foren seine Celle Island [1.0], welche das Gebiet rund um die Stadt Celle in Niedersachsen darstellt und in etwa 250km reallife Terrain umfasst, das auf 100km Ingame komprimiert wurde. Die Insel bietet zwei Flughäfen mit Beschilderung, sowie große Hanger. 35 Städte, sowie landschaften und hügeliges Gebiet runden die Insel ab. Ein kleines bisschen Lüneburger Heide in ArmA2.
Celle, a 100sqkm Island, landlocked. No silly excuses for islands anymore, this is the real thing.
Based on the area around the town of Celle, Lower saxony, this "island" covers 250sqkm of real terrain compressed into 100sqkm ingame, thus resulting in a rough 1:5 scale.
This piece of map features two nearly ICAO approveable Airports with proper signage and new Airport-buildings, such as huge hangers. Besides that there is a terrain with rolling hills, open spaces and somewhat around 35 towns. All set in a Luneburg Heath style. Steelbeasts-fans are going to love this one.
Monsada hat in den BI-Foren sein Urban Patrol Script Mon [4.2.2] nun in der neuen Version veröffentlicht. Eine Script, welches auf Kronzkys UPS Script basiert. Dieses Script vereinfacht das Editing nochmals und sogar die KI arbeitet und kommuniziert mit anderen Patroullien via Funk. Die AI flankiert Gegner, nutzt leere Fahrzeuge und "durchsucht" auch Gebäude und Towers.
Changelog: v4.2.2 - Added frontal attack - Added battle formations depending on situation. - AI can enter buildings to take defending positions or while attacking AI can patrol the buildings searching for enemies or fire positions. - Improved system to find, assign and get in the vehicles. - Optimized performance, it can be executed every 20 seconds. - Parameters modified: sharedist increased, react lowered, cycle increased. - Modified the AI combat behavior, it will change depending on the situation. - Fixed bug where reinforcements stopped patrolling if they hasn't any target. - More dynamic flanking positions. - Platoon with "NOMOVE" tends to hold positions and use the surrounding buildings
Marseille77 veröffentlichte in den BI Foren sein German Misc Pack . Das Pack beinhaltet neben einem Briefkasten, verschiedene Fahnen und auch Verkehrsschilder.
- German Flags of West- and East Germany - German Post Flags - Military Flags of the NVA (National Peoples Army) and Bundeswehr - Navy Flags of both States (you can also use the flag of the BWMod for the West German Navy) - 2 civil German flags
- Signs with new holder texture and German sign design (DIN 1992). - One historical Sign - A German Letterbox - Military Border Sign for training grounds of the German Federal Army (Bundeswehr) - In German and English (sorry for my unusual english translations)
SJB proudly presents v1.03 of the SAS Addon for ArmA2. The pack now also contains SBS and SFSG units. ... The SJB SAS Pack v1.03 contains Special Air Service (SAS) operators in both Patrol Kit and Assault Kit with the requisite camouflages for use in both temperate woodland and arid region environments. The pack now also includes Special Boat Service (SBS) units in generic civilian clothing, as well as Special Forces Support Group (SFSG) units in Multicam. ... Just a few points to make about the v1.02 release of the units. Firstly, the 'SJB_SAS_ACEcfg.pbo' and 'SJB_SAS_ACEcfg.pbo.SJB.bisign' should only be installed if you use the ACE Mod. If you do not use the ACE Mod, do NOT install these two files as they will cause issues for you. Also, the ACE units require ACEX for the additional weapons they now use.
Change Log:
PUBLIC RELEASE V1.03 (28/01/10): - Updated textures on desert SAS and SBS units (editing UBACS Multicam top on SBS, and various tweaks to the SAS textures). - Added P226 to 'ACE Config' Units.