kju informed us about the release of a new project called PboDll.
What is it?
PboDll is the project name and the engine for Eliteness and the Dos Tools.
Eliteness is the application recommended for the user preferring the standard GUI interaction. The Dos Tools offer great flexibility and power. They can be used via the windows cmd shell or shell extensions.
* Very fast and universal. * Works for OFP, OFPE, ArmA I and ArmA II. * Works on XP, Vista and Win7. * Extract pbos, pack pbos.
* Transform configs, rvmat, mission.sqm file into the engine binary format (rapify) and convert it from binary to human readable (deRapify). * Can do different sorts of syntax and logic error (lint check). * Extract the model.cfg from any p3d. * Check the file format version of a file and output various useful basic information (DeFXY, DeP3d, DePac, DeRtm, DeWrp). * Convert Wrp and P3d files from one engine format to another. * Rename file paths easily inside PBO, Wrp, P3d and rvmats. Very powerful tool.
Not to mention to handle well all the crazy user specific file system setups and preprocessor tweaks.
Largely coded by mikero. Along with many excellent contributions by the community. Mikero is well known for his long time community work at OFPEC and various projects. He is also one of the major authors in the BIKI of the file format descriptions.
Here is another key aspect. Mikero is highly welcoming all types of contribution to the project. The core idea of the DePbo module is to solve challenges once and share the functionality to anyone freely. Even more coders are encouraged to check the c++ source, reviewing the code to improve it, suggest new functionality or even became part of the project and help out in coding.
At the same time user feedback of all sorts is always very welcome. Got a problem? Do not understand a detail? Want to suggest new functionality?
NZDF CRASH from the New Zealand Defence Force Mod (NZDF Mod) released new pictures and info of their upcoming work.
Hey guys NZDF Mod is back for arma2 and bringing in classic and current equipment with the purpose of representing our real counterparts in the New Zealand Defence Force. Just an idea of a few things we are currently working on to bring to the arma community.
The Uh-1H Iroquois which is still very much a work in progress (70% Completed) The Nh-90 TTH (Armed and Un-armed, armed version with 3 mag58s) (65% completed) The Kaman Sh-2g Seasprite (90% completed) The P-3K Orion with working FLIR and cams (80%) The C-130H Hercules (w glass cockpit and interactive cargo system) (70%) The NZLAVIII. 1NZSAS Units (50%) NZDF Troops (40%)
Screenshots will come soon of the troop units
We are also working on the NZLOV (Light Operational Vehicle) in: - Armoured and Un-armoured Variation - Command and Control Variation - Special Operations variation - Ambulance variation
A couple of us are remaking the Unimogs for increased performance and better model accuracy.
+ The NZ Landrovers and M113s (Now Retired)
New Aircraft being created in NZDF Mod for arma2 are as listed: - A-109LUH (NZ) - MB-339 Aermacchi - Boeing 757-200 - A-4K and TA-4K Skyhawks (now retired) - BAC Canberra - BAC Strikemasters - BAC Vampires
and of course the Kahu UAV programme
New and Improved ships being created are: - New Anzac Class (HMNZS TeKaha and TeMana) - Inshore Patrol Vehicles (Brand New in the RNZN) - Multirole Vehicle (HMNZS Canterbury) - Offshore Patrol Vehicles (in development)
Only ships i will have moving are the Inshore Patrol Vehicles (IPV) and the other ships will be stationary to reduce possible sideffects of having large ships moving.
It is also quite possible that we will be creating some NZ units for a Malaya and Vietnam campaign.
Credits for equipment and vehicles go firstly to Rocket for his C-130H Herucles as a base, Cheyyenne Ah56 for the Sh2 and P3k and Modemmaik,Rico and Afro for the improved nh90 as a base. Special thanks to the NZ Army Simulations center for their level of co-operation.
at ww.nzarma.co.nz/forums we will have extra screenshots and content.
RKSL-Rock from the RKSL Studios released several new WIP pictures of their new project for ArmA II called Westland Apache AH1 You can check their site for more info.
Planned Versions: We are going to make 3 versions. I don’t want to get involved in all the issues around making all the numerous derivatives so we are planning to make:
• UK Westland Apache AH1 (with MTADS) • Dutch AH-64D • Generic AH-64D (with MTADS) All three versions are pretty common and can be made very simply and quickly by adding or deleting simple shapes or part of the model. The model is setup to allow quick and easy 3rd party reskins. A paint and addon template will be released together with the first version.
RKSL Feature Set: • TADS and PNVS rotate to “safe” position when engine is off. • Flight Direction sensors are animated. • Weapons pylons rotate to firing positions after take off • Dynamic Rotor System (DRS) • Improved flight model • Radar Warning Receiver (FCSS required for full use) • Integrated Chaff and Flare Counter measures system
STALKERGB published several new pictures of his work in progress British 4 Rifle Soldiers on the BI Forums.
Hello everyone...
Have been doing alot config-side with my units recently (adding GPS to SL and Maps, Compass, Watch, Radio etc) and sorting out better, more balanced, realistic loadouts for my guys.
Below are pictures of all the work (model/texture wise) I have done to date, rather than it just being a nice little round up of progress there is, unfortunately, another reason for me posting today...
Recently i have been struggling to really get much modding of any kind done (since the assault vest i have almost done nothing) i have felt as though i have almost been forcing myself to do it and really haven't been enjoying the modding process at all. Wierdly i am happier with my units than ever before as this is how I had always wanted them to look (right back before i even started work on them for ARMA1). Whenever i sit down and try to do any work on the units recently i have noticed that I'm doing anything to avoid actually working on them.
The lack of interest in all things ARMA has stemmed from real life problems i'm having, just really not feeling myself and haven't for the past couple months, have also been ill on and off over a similar period. So, without beating about the bush, I'm gonna stop modding for ARMA, it is unlikely it will be a permenant end to modding but i'm just going to need time to sort myself out, please don't ask how long its going to be because I just don't know. Hopefully it won't be too long (who knows I might feel ok in a weeks time!) and I will probably be about on the forum possibly posting the odd update/WIP pic, I guess that on a good day i might to a bit of work but who knows...Anyway, thanks for everyones support in everything i have done, will keep people updated the best I can...
Opticalsnare released a video of his latest work on the BI Forums.
Just a quick video of what ive been working on recently, still got a quite a bit to do but mostly just showing off the lighting effects, sparks and some other stuff. Anyway heres a rough video hehe..
DMarkwick published several new pictures of his work in progress Fire And Smoke Addon.
Fire and smoke addon for ArmA2. These are the very first glimpses of the new smoke, the fire isn't yet started. (Sometimes there is indeed smoke without fire ) The end result will probably be a little different looking, all the detail is in the tweaking but I am generally happy with the initial impression.
The full addon will hopefully have more or less the same features as the DMSmokeEffects addon for Armed Assault, but without so much default effects tweaking. I think I'm going to leave those alone, with the possible exception of building collapse dust.
Also hoping to incorporate propagating fire effects, so fires will spread among trees and buildings if the conditions are right. Chernarus looks to be built for propagating fire, with it's discrete forests & small isolated villages.
Itim_tuko modleader from the Conflict Zone Mindanao released four new pictures of their latest work.
The M113 as its used by the AFP. The MX8 in the configuration used by the PNP and Army. My first try to make a Kuglig. The Kuglig is a "Rice Tractor" and also used as a transport for Farmers. The Kuglig was and is still used by the Moro Islamic Liberation Front (MILF) as a cheap and mobile anti aircraft defense platform. This model where build after an eyewitness report of a PAF Pilot.
The work for importing the North Spratly Island is progressing fine so I hope to be able to release it as I finished the new buildings.
Clayman released his Car Radio addon version V2.1 on the BI Forums.
Features:
- Fully working Car Radio for all cars and trucks in ArmA2 - All ArmA2 musictracks already included - Add as many own musictracks as you wish - Filteroptions InGame / own music - Repeat Funtcion - Random play - 12-color display - 7-color softkeys - Two designs - Output Level depending on your soundcard / speakers
New in V2.1: - Adding own music will work now - Add additional vehicle types which have the radio available - Playlist editor - Main functions of the radio can be accessed via keyboard
Alex.XP from the VME PLA Mod published four new pictures of their latest work.
Hello everyone! It’s been a while since our last update on VME PLA mod.
Due to some reality reason, the current development progress of VME PLA mod is now in a bit of slow down, but we are still working hard on it!
Recently we have finalized some of our infantry weapons, and they will be used for internal testing and mission editing tests. The following are some images of these weapons. On the next update, we will have some heavy equipment such as fighter bombers, MBTs, IFVs, and so on. They will be remodeled and retextured.
Mean time we hope more friends who are interested in mod making could join our team, and share our enjoyment on mod developing.
The equipment in the images below are:
- Type 95 5.8mm Assault Rifle - Type 95 5.8mm Squad Machinegun - Type 88 5.8mm Sniper Rifle - PLA Camo Mi-17Helicopter (modified from offical model)
zenger from the SARMAT Studio released several work in progress pictures of their new project "Wings of Russia" on the BI Forums.
We are glad to inform you on work over new the project "Wings of Russia". At the given stage of fashions includes: IL-76, À-50, Jak-40, An-2, An-24, Tu-154, L-39 (small training), MiG-31, Tu-144
The studio SARMAT, works for community, we work, what our favourite game, pleased its admirers with new models. Here which we have shown the list of authors and sources of models on the WIP-screenshots, all models are used by us with the permission of authors.
"Wings of Russia"
- Silt-76 model(Ă€-50) author S.Varnavsky - Yak-40 model l-39 Author Emeljanov A.V. - AN-2 model The Author: Du-mont.
The model can freely extend on any site, with a condition that the name of the author will be filled out
STALKERGB released two new pictures of his work in progress L110A2 weapon on the BI Forums.
Couple pics of the L110A2 seeing as everyone has been talking bout it Spent most of today doing this... barrel is placeholder atm, would like to model it a little better.
Rocket keeps on providing us with more screenshots of the Steyr AUG A1/A2. Today he released 2 more at the BIS Forums.
Some work done on the materials tonight. LT Lee from our group has been doing some testing for me, and kindly took some pics. She's washing up real nice! Haven't fixed the muzzle yet.