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Deadfast has released an updated -0.1.1- version of his Deadfast's FPS Counter on the BI Forums.
Ever wanted to see what your FPS is in the game without using Fraps? Now you have the option to! ... Updated to version 0.1.1: * Removed declaration of obsolite variable (DFS_fpscounter_thold_red) causing error reports * Included DFS server signature key
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VanhA has released an updated -v1.1- version of Hijack, his Coop12 MP mission on the BI Forums.
co12 Hijack ... US sapper team has been inserted by a fishing boat to ambush a convoy. The convoy includes 2 support urals which we need to refuel an Mi-24 which has been given to rebels by russian authorities to strike our mainland troops. Secure the trucks to refuel the hind and fly it to our aircraft carrier. (Exit the Hind at carrier to end mission.) ... co12 Hijack v1.1 *For 1.02 *With revive AI-disabled *Leader as mobile spawn *Working briefing after respawn
Changes in 1.0b version: *Updated revive script *Tweaked one bunker height *Added randomness to some units *Units in truck should now react when 1st tank disabled *Reinforcements for enemy *Some locals will surrender (possibly)
Changes in 1.1 version: *Updated revive script to 0.2f
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arremba_san_zorzo from the Pedagne Mod released a lot of pictures of their work in progress Heavy Blindo Centauro B1.
Hi guy, from PedagneMOD. Here some wip photos of the Heavy Blindo Centauro B1, of Italian Army. The main gun is a 105mm and there is also a version ready also for Spanish Army. I hope that like's you. Bie Arremba
Source : BI Forums |
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SFF has informed us about the release of an Arma2 Cou_Arty addon by Cougar
Mortar, Howitzer and MLRS with multiple ammo types (MLRS only got one but it does not blow up when you fire it)
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Norsu from the FDF Mod released a new picture of their work in progress F-18C Hornet aircraft for ArmA 2.
Landing gear is not animated yet so no need to point that out
Source : BI Forums |
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Rocket published several new pictures of his high quality USEC Maule M7 aircraft for ArmA 2 on the BI Forums.
Moved the Maule project on to ArmA2. Have got all previous components working, along with a number that weren't in the public release of the maule for ArmA (such as revised flight model, startup exhaust smoke and engine noise, dangerous blades etc...)
Just finishing it off prior to release, but here's some screenies of the fun times that can be had with the new ArmA2 shaders:
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Scruffy has released an updated -1.3- version of his AT GUI Pack on the BI Forums.
Here is version 1.3 of my GUI pack, now including:
* at_gui_chat Moves chat window from behind the text below it and no longer changes size, updated because of patch 1.02. * at_gui_compass Increases the size of the compass, now also on the map screen. For everyone with gui size ingame set to very small. * at_gui_cursor Removes most weapon cursors, so you can play without them even if the server has them activated. * at_gui_fov_aim Changes aimed FOV to standard FOV, so no more zoom when getting sights up. * at_gui_fov_vehicle Changes FOV in cars, less zoom now. * at_gui_peripheral Removes the blob friend/enemy markers and the ones on the edge of the screen so you can play on a server that has them activated without your screen blinking like a christmas tree. The whole packet is not even 7 KB big and you can choose which parts you want to use.
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SmidgeDE has released Airfield Tank Assault a Single Player mission on the Bi Forums.
Hello everyone ...
after reading a lot of tutorials and trying stuff out in the ArmA 2 editor, here is my first ArmA 2 mission, "Airfield Tank Assault". I think ArmA 2 lacks good tank missions (even in the campaign), although the game engine is perfect for this. I hope that I can encourage other map makers to switch from MP only to making more SP missions, preferrably tank of course
Story: You are commanding three M1A2 and take on a special operation in Chernarus. The Russians have taken over an airfield 10km away and are flying in new forces regularly. Since 24 hrs, they are taking over towns one by another to spread their influence. Before they reach key cities, your mission is to patrol the area, see how far they got and drive them back as far as you can. You will receive new intel as you move forward.
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Soul_Assassin released a new picture of his soon to be released BMD1 on the BI Forums.
The BMD1 is practically done.
BMD1P is next on the list but before I can dump it all on you , the public, I need to make the following announcement:
WANTED: a talented and innovative scripter or scripters for developing a complex cargo carrying script. Possible future project cooperation is guaranteed. Desperately need your help
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Soul_Assassin informed us all on the BI Forums that they are working getting the BMD1 pack into ArmA II.
We are still moving into ArmA2 with more great addons coming up! For now we have the overhaul of the BMD1 pack
This new version will feature these improvements: - cargo on the roof - beautiful interiors made by Manfred - new realistic optics for ALL crew members, including hull gunners and side facing cargo - possibly a passive IR night vision - balanced center of gravity providing very cool inertial rocking on acceleration and deceleration. - configs have been totally reworked to reflect ArmA2 changes: sounds, optic effects etc. - models are more optimised - materials and textures improved for ArmA2 including use of the "Super" shader.
For those who have not used it in ArmA1 here's a list of features of the previous versions:
- innovative cargo placement with periscope views - vehicle animations such as raising/lowering the water shields. - variable ground clearance - marking system - working hull MGs - working suspension - proper operation of the 9M135M1 launcher - custom damage textures - and many more...
Source : BI Forums |
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STALKERGB published two pictures of his work in progress Osprey Body Armour for use of his upcoming British 4 Rifle Soldiers.
Ok below are the pics of the newest version of the Osprey Body armour I have been working on hope everyone thinks its an improvement, the main difference being the actual shape of the plate carrier, looks a bit more like the real thing now (although its a bit hard to tell from the pics). Anyway, suggestions and comments welcome.
Source : BI Forums |
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Alex.XP from the VME PLA MOD released four new pictures of their lastest work on the BI Forums.
Thanks for attention to this, all.
There are 4 High-Quality Image about our MOD, hope you will like it:
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Marccom released two early dark first pictures of his work in progress T800 Terminator addon for ArmA II.
How already sometimes mentioned: the gatlingrifle will have no future and will be replaced
Source : BI Forums |
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Takko released several new pictures of his work in progress South African Rooikat APC .
Hello dudes.
I am creating a APC for ArmA II with the help of some people. Its going to be a new backbone for the CDF as it is effective, cheap and good.
I am talking about V1 of the ZUL Kat, a copy of the South African Rooikat APC out of the 80's.
Source : BI Forums |
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Alex.XP has informed us about the release of WIP screenshots from VME PLA MOD for ArmA2. If you are reading and writtin Chinese, have a look at the VME ArmA2 Forums.
Hi! All! There are some picture about our VME PLA MOD for ArmA2. Chinese PLA JH-7 Fighter-Bomber:

Chinese PLA Type 99 MBT:

News submitted by Alex.XP.
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Telejunky has informed us about an unexpected find Red has posted about on the BI Forums : The 3D-Editor ! Be advised that it is not officially released and there are still some bugs and it is not "polished for us"
Press alt-e in the main menu of the game. You'll get the 3d editor, which starts in map mode first. However it's very clunky at the moment, you may or may not want to use it.
Edit : Ohara a BI Developer, has posted this on the BI Forums : we expect that we will "open" it by some patch, its there, but need some tweaking
Note : Screenshot 1&2 from Raptor on the BI Forums, screenshots 3&4 from ArmA2Base.de
Source : ArmA2Base.de |
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