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Black Forest (v 2.4)
   
Picture of Black Forest Author : SaOk Version : 2.4  
Islands :
Official islands
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Playable as : Infantry (Assault) Downloads : 742
Included *.pbo files : Needed addons :
  • SPBlackForest.Chernarus.pbo
None
 
Description :
Night is falling over the black forest. Lieutenant Valenta is ready to get some sleep but suddenly he is ordered to meet Captain Vitek at one of the outposts in Black Forest. The trip could already be dangerous with boredom and lack of energy. However after the briefing there is suprises ahead.



Features:
-Overview/Briefing/Gear Choose
-Voice acting/ambient sounds
-Ability to call reinforcemets
-Sleepy vision/folumetric fog/sleeping/snow/color filter
-ACE2 compatible
-Cutscenes
-Optional (half hidden) targets that affect on later objective
-Artillery/Healing/High Command-Modules
-Many FSM/Other-scripts (campAI,spotlightAI,ambientCAR,scoutcarAI...)
-Unlimited Savegames
-About 1,5-4 hour playtime

Note:
-Many objectives arent mandatory. You can fail the mission only if you die
-Unlimited Savegame by 0-0-1
-Use high command via Ctrl+Space (Available on late mission)
-Use artillery via 0-8-1 (Available on late mission)
-Call reinforcements via 0-0-3 (Available after first proper objective)

Known Issues:
-Mission is made for vanilla game. MODs may affect on gaming experience much
-Should work fine with ACE mod but not fully tested
-Mission doesn't work good with SLX mod (Joined squadmembers dont move)
-Zero divider error (Ambient Civilian Module bug)

Changelog:
2.0:
-Rewritten dialog/briefing/debriefing by SavedByGrace
-Voice acting and ambient sounds by SavedByGrace
-Tweaked/Recreated cutscenes
-Updated mission settings menu
-ACM removed (replaced with homemade spawning scripts with more details)
-Many new detailed locations (Insurgent camps, russian outposts, abandoned trenches...)
-Massive use of custom-made ambient life/other events
-Use of USPMON-script by Monsada
-New ScoutCar-script (including use of USPMON)
-New balanced weapon/ammo crates (silent rifles, mines, satchels...)
-Added Task Markers (can be choosen from starting dialog)
-Better weather details (added snow and colour filter)
-More effect&cause-relations
-Added Credits
-Added ambient radio music
-Many other tweaks&fixes
2.1:
-New ammoboxes with random inventory
-Bigger minefield at outpost Magnum
-Friendly soldiers near Novy Sobor isnt alarmimg enemy so easily anymore
-Some gamebalance tweaks for ACE2 users (if the ACE2 is detected)
-Add some ACE2 weapons and magazines to crates (if the ACE2 is detected)
-Removed annoying phoneringing ambient sound
-Some other tweaks and fixes
2.2:
-Option to choose ACE2 wounding system (if the ACE2 is detected)
-AItalk module enabled (if ACE 2 is detected)
-More gear in crates for ACE2 users
-Fixed: Small bug in radio script
2.3:
-Much changes for better performance
-ACE wounding system working now right way everytime (no briefing at start)
-No gear choose at start anymore but the gear can be found at outpost selek
-Added more ACE2 gear to crates (if the ACE2 is detected)
-Added some ACE2 vehicles for enemy (if the ACE2 is detected)
-More medic gear (for ACE2 users)
-Made outpost magnum more secure at night
-Some new constructions at outpost selek
-Some other tweaks and fixes
2.4:
-Much better performance
-Added Body removal (Entities is kept under 80 until morning)
-Ambient Civilian Module removed
-All over 100 SQS-scripts converted to SQF
-New custom hint font colors
-Other tweaks & fixes

Hints/Tips:
-Many objectives arent mandatory. You can fail the mission only if you die
-Unlimited Savegame by 0-0-1
-Use high command via Ctrl+Space (Available on late mission)
-Use artillery via 0-8-1 (Available on late mission)
-Call reinforcements via 0-0-3 (Available after first proper objective)
Size : 9.7 MB
  May 2nd, 2010 - 18:19   Comment (0)  

 
 
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