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  F-22A Raptor v0.5.0 Beta by nes4day Addon release    
nes4day has released an updated F-22A Raptor v0.5.0 Beta addon on the BI Forums.

Changelog
v0.5.0
- [fixed] Wheels did not roll when taking off
- [fixed] Forward landing gear retracted in the wrong direction
- [changed] replaced white M-61 crosshair with new one
- [fixed] JDAM position inside weapon bay was wrong
- [tweak] handling and performance changes

Please note that there will be no updates for this addon in a while unless there are significant issues with this release.
However, feel free to drop me a PM if you have any inquiries regarding this addon.
And please post any bugs/issues in the comment section but please check the known issue before posting.

Thank you and enjoy your flight.




  July 24th, 2011 - 04:43 By Old Bear   Comment (0)  

  [ADO] Brik 2 updated Addon release    
Old Bear from the Clan ADO has released an updated Brik 2 v0.4 beta terrain on the Clan ADO site.

Brik 2 v0.4 beta updated version released !

Changelog
- trees on roads on the west track cut down,
- building placements tweaked,
- missing roads terminator added,
- some wood fences edited, or added.





  July 23rd, 2011 - 11:36 By Old Bear   Comment (1)  

  F/A-18 Super Hornet by Meatball0311 [CO] Addon release    
Meatball0311 has released a F/A-18 Super Hornet addon on the BI Forums. GLT Missilebox and
GLT RAW needed.

This is basically a port of Franze F/A-18. I have done some changes to it and by no means is it 100% (more or less 95%) completed. I am releasing this early because I cannot give my total attention to working on it, so I thought it would be better to let the public enjoy what I have so far and update it as we go.

There are no major issues, except an error when you crash...so dont crash

I am hoping to give you as much information as possible so you will be able to operate it successfully. But you will have to do some experimenting yourself to get acquainted with the controls.





  July 23rd, 2011 - 10:50 By Old Bear   Comment (0)  

  4th TakeOn Preview-Update Official    


The 4th update for the TakeOn Helicopters Community Preview had been released on the Bi Forums.

So, it's our forth update to the Com Prev today, and this time we're proving that we listen to what you say. Ok, most of what you say. Fine - some of it. Alright, alright, so, ONE THING. But... I know you've been waiting for it... deadzones!

Ok, bravado aside, this is the first step in our process of addressing the issue of deadzones, so, of course, we'd appreciate any further feedback that you might have on the topic, and also in regard to the other tweaks and features added this week, and across our three previous updates.

As always, consult the changelog for recent fixes, updates and known issues, but here's some highlights:

-Controller axes deadzones are now configurable - Find it in the Options menu with the sensitivity sliders!
-Controller axes are now identified as active while configuring - Visualises your axes
-Helicopter controls category added and selected by default - Change your settings in the dedicated category
-Better transition when setting collective by controller and then changing to keyboard -Values are better aligned
-Better handling of throttle after getting out and getting back in separately

Remember: to update, you should uninstall and reinstall the Community Preview! People that fail to read this text will be liable to an indiscriminate slap in the tail rotor.






  July 22nd, 2011 - 16:01 By Andi31   Comment (0)  

  Moonfield Base Testing Grounds by Mondkalb Addon release    
Mondkalb has released his Moonfield Base Testing Grounds on the BI Forums. The terrain needed MBG_Celle_Objects (Included in MBG_Celle) and MBG_Buildings_3.

Here is one of the promised maps that will accompany the release of my latest Building Pack, MBG_Buildings_3.

This map is called "Moonfield Base Testing Grounds", and it is not a showcase Island for any addon or whatsoever.
Originally this island was spawned by the idea that it would probably be cool to have TopGear's test track/airport in Arma2.
So I went on and did it and thought while I am at it, I might as well try some new techniques in creating satmaps. And I am very pleased with the result. Then the project grew and grew. It was developed simultaneously along MBG_Buildings_3, though it only features a portion of the pack, simply because the area didn't need to have supermarkets, living estates and that sort of infrastructure.

Finally this island served more purposes than being the host for TG's track. It got around to feature some water basins with varying depths, a range of slopes with inclines from 10% to 100%, two fallout shelters that directly withstand several MK82s for safely testing the latest relase of the missile box on some caravans. The airfield itself features two runways, one out of commission and another one with a length of 3500 metres (excluding jet blast areas).
The runway is fully lit and I tried my best to create an airport that would meet up to the ICAO's specifications. So be prepared to get your flightgear working at night.
Also there is a firing range with no targets on it (so you can do your own scripty wonders on it). As a small gimmick the firing range has range marks in 25 metre intervals, and the big 27-09 Runway has rangemarks in 50m intervals. For if you need to test your M107 1337 haxxor skillz. (All range markers are visible in the editor as black lines)
In addition, there is a huge offroad track called "Offroad Course of Death". It is a really rough course (No smoothed roads) to see how good a vehicle is off the road. I advise to take the course with no less than the BAF Landrover...
In general the map is divided into two Areas. Approximately half of the map is flat and leveled at 7.00007 metres. The other half of the map features extensive mountainious regions for your personal hiking and hunting experience.

All in all this is probably a terrain best suitable for clan's bootcamps and flight schools. Or the occasional test of a newly released addon. That's the reason why I am releasing this. That and the TG Track.



Needed addons :
MBG Buildings 3




  July 21st, 2011 - 14:47 By Old Bear   Comment (0)  

  MBG_Buildings_3 - European Theatre by Mondkalb Addon release    
Mondkalb has released his MBG_Buildings_3 addon on the BI Forums.

Aloha folks,

here it is, at last, MBG_Buildings_3.
This is a pack of buildings aimed at European terrains. All buildings, I repeat: All buildings are fully enterable and walkable, usable in both the editor and Visitor 3 and have path ways for safe handling of AI.

Also, all the houses and flats have working doorbells.






  July 21st, 2011 - 14:28 By Old Bear   Comment (0)  

  New Iron Front Screenshots by Gamershell.com Screenshots    
New Iron Front screenshots have been added to Gamershell.com Gallery.

Deep Silver sent us a few more screenshots from Iron Front - Liberation 1944, a new game in the works at X1 Software and powered by the engine of ArmA II: Operation Arrowhead by Bohemia Interactive. The player takes on the role of a Russian or German infantryman, using teamwork, tactical skill and authentic war machines to battle for victory. The German campaign focuses on slowing the advance of the Soviet troops, while the Soviet campaign is all about breaking through the enemy's resistance. Using their computers, tacticians will control tanks, including the famous German battle tank Panzerkampfwagen VI or Königstiger and the Russian Stalin tank JS2, or fighter planes such as the Focke Wulf 190 and dive bombers like the Stuka or the Petlyakov PE-2. Players can either complete missions cooperatively or compete with each other in special multiplayer modes such as "Capture the Flag" or "Attack and Defense". Iron Front - Liberation 1944 also includes an extensive mission editor, enabling players to create their own missions and share them with their friends online. Iron Front - Liberation 1944 is due to be available exclusively for the PC in Q4 2011.



  July 20th, 2011 - 06:06 By Old Bear   Comments (6)  

  HEXAgon Caesar WIP video Videos    
Lodu from the HEXAgon Team has released a WIP YouTube video featuring HEXAgon Caesar for Arma 2 on the BI Forums.



  July 20th, 2011 - 05:12 By Old Bear   Comment (0)  

  MARSOC Marine Special Operations Team v1.1 released Addon release    
Meatball0311 has informed us about MARSOC Marine Special Operations Team v1.1 addon release on the Bi Forums. Arma 2 CO needed.

UPDATE: 17JULY2011

*ADDED "PVS14" as part of the gear
*ADDED WMARPAT MARSOC Marines
*FIXED issue with NVG.. Now when the unit is not using the PVS14 it is mounted in the up position and when the unit is using the PVS14 it is in the down position.Player must add glasses "PVS-14 UP" to profile to have PVS-14 in up position visible in game.
*Combined textures and mapping to limit amount of files in addon (smaller PBO and more organized)
*MADE MSOC (MARINE SPECIAL OPERATIONS COMPANIES) Alpha
- 1st, 2nd, 3rd MSOT
- 4th MSOT is a Weapons MSOT (ADDED Machine Gunners and Assault man (SMAW))
*REPLACED Dragon with Javelin
*MADE realistic Group formations







  July 18th, 2011 - 05:46 By Old Bear   Comment (1)  

  TvT Mission for Duala: The Collectors (23vs3 Humans vs Aliens) Mission release    

IceBreakr has informed us about TvT Mission : The Collectors MP mission release on the BI Forums. Needed : A2+Arrowhead 1.59 or higher, Isla Duala v1.95 .

People of Vixena are reporting strange objects in the sky. They are calling in because they are scared. Local police unit is sending out all units to patrol the farms. Afrenian Army arrived to Hospital and set up perimeter defense. It is confirmed that UFO entered airspace over Djolan and landed somewhere on Vixena. Most probably landing spot is at Ramon's land property. Ramon is a wealthy man and no police or army may enter his complex. So Army is reinforcing police and trying to set defense line in the jungle.

Three aliens have a special task on Earth and a time limit of only 45 minutes to complete the mission. If they fail their mothership will leave them behind at mercy of Afrenian authorities. When aliens complete 2 objectives they must reach the extraction area near Djolan.

Assets available to Army/Police: pickups, pinzgauers, LAV-25, 1x CAS Squirrel, 2x transporter Squirrel, support vehicles, humvees, ammo crates with basic weapons.

Assets available to Aliens: siezed human vehicles, 1x Heavy tank, 1x UFO (unlocks for escape when both objectives are done), ammo crate with laser rifles & launcher.

Its getting dark soon so both sides have NVGs stored in various cargo.
There is a scientist Hans Lundy living on Vixena and he knows his stuff. But more in the briefing for each side....

Who will win?


  July 17th, 2011 - 08:55 By Old Bear   Comment (0)  

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