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Namalsk Crisis [MP] update (v 1.10)
     
No picture found for this addon. Author : sumrak Version : 1.10  
Islands :
  • Official islands
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Included missions : N/A Downloads : 1116
Included *.pbo files : Needed addons :
  • namalsk.pbo
  • ns_missions.pbo
  • ns_modules.pbo
  • ns_mutants.pbo
None
 
Description :
Namalsk Crisis
version v1.10
"Update 1" aka "Namalsk Cooperation"
"reloaded version"

I'm really glad to bring this new update for Namalsk Crisis!
It has been over month since release, I've tried to collect many reports from you guys (thanks for that!) and make the campaign better.
This update brings a lot of changed in the campaign missions, I hope, that I didn't forget on anything important.
Many talks were given to creature called bloodsucker, I've decided to change some things in this mutant, first and main change is in his appearance, he's now in his invisible mode partly visible because of his glowing red eyes, I know, it looks scary! Don't wait
too long and don't give him any chance to touch you! There are also changes in scripts (mutants will no longer eat themselves if they are too far from any targets) and little changes are also in difficulty of bloodsucker mutant (see changelog).

But the main big addition in this update is the all new multiplayer version of Namalsk Crisis campaign!
Yeah, you've read it correctly!
You can gather your friends and play this online!
Most of the missions are designed for 2-player cooperation, but some missions are also available for 8 or also 10 players!
So, this update brings to the Namalsk Crisis Warfare [BE] mission another ~20 multiplayer missions!

Some notes about MP version of Namalsk Crisis campaign:
- This is a pure multiplayer version, it is not recommended to play in singleplayer
- It is necessary and very recommended to have in every mission occupied first playable unit (most of the missions depending on actions of this unit)
- Multiplayer version can be recognized in the campaign menu as Namalsk Crisis [MP] and the 'Host' button will be available (Singleplayer version can be recognized in the campaign menu as Namalsk Crisis [SP])
- You may loose your current saves with applying this update (sorry for that) - in case you are currently playing, use keys 'shift' plus '-' and type 'campaign' in mission selection menu - select mision where you ended and click on the 'restart' button. Thank you for your understanding!

Changelog:
Code:

* Added
- The all new multiplayer version of Namalsk Crisis campaign!
- Bloodsucker mutant have now red glowing eyes (always visible)

* Fixed & changed
- Missing strings in first playable mission for Russian version
- Bloodsuckers are now spawned after the cutscene in Vorkuta in mission 7
- ItemRadio will be properly added now in mission 8
- Mission 10 have now a better design
- Problems with mission 10 after calling support
- If you will fail to reach proper destination with HALO jump in mission 12, mission no longer ends as completed
- Killing Peter in mission 18 will now affect the mission objective
- Difficulty of mission 20 has been changed
- Few missing strings in second version of mission 22
- More "saveGame" were added into missions
- Several changes in difficulty in several missions
- Tuned volume of sounds or music in some missions
- Radio voices are now longer played
- Namalsk island config was optimalized (Thanks to Kju!)
- Problems with mutant's cannibalism
- Armour of bloodsucker is changed to lower value
- Damage given by bloodsucker attack is decreased
- Reduced size of campaign missions
- ...

Installation:
This update is for Namalsk Crisis version 1.00 (you need to download it first in order to apply this update), it is upgrading this version to version 1.10.
Extract following archive into @NC\Addons\ folder or just into your custom folder, where are Namalsk Crisis files located and confirm overwrite.
With this update, hotfix for mission 10 is no longer needed!
There is a recommendation not to play with special AI modes, this campaign and even this update was designed under this modification only.
Size : 56 MB 7z
  June 19th, 2011 - 08:14   Comment (0)  

 
 
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