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  J.S.R.S. 1.4 released ... and updated to 1.4.1 Addon release    

LordJarhead has released his J.S.R.S. - Jarhead's Sounds Redeployment Systems- v1.4 on the BI Forums.

This version of the JSRS project is to provide the player with the feeling of auditory perception and an experience of tonal variety—both of which are unique and yet was non-existent. This provides a much richer and immersive experience in-game.

The J.S.R.S. Sound modification project desires to provide a major aspect of the sound experience within ArmA that has been severely lacking. Boasting over 1800 samples, all of which were originally adapted, rejected, and have been completely redesigned into a reproduction of powerful sounds which elevates both the game and its players to a higher level of the virtual combat reality experience.

A milestone of J.S.R.S. - version 1.4 uses a wonderful system which replicates for its users changes in sounds based on various distances—both near and far alike as well as both a spatial location and arrangement of the delay, describing the sound. A unique and exciting new feature of J.S.R.S., it captures you, touches the senses and sends you on a sonic journey.


Edit : JSRS Update 1.4.1 released

The main things:
• Changed: Signatures and key are updated to version 2 for more safety of cheaters
• Changed: Range and distance of script command (will fade in after 100 meters now)
• Changed: Reworked most configs for more sound range of normal weapon sounds (fading out after 400,
450 meters)
• Added: SMAW added to the NLAW config
• Added: MAAWS added to the NLAW config
• Changed: Reworked the GAU12 sounds to get rid of burst sounds
• Changed: Reduced distance of far-crack sounds
As we have a problem with the script anyways at the moment, i will not included the increase of volume for distant sounds.
We updated the ReadMe with all important informations!
README





  December 27th, 2011 - 22:06 By Old Bear   Comment (0)  

 
 
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