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  In-Game screenshots of T-800 addon Screenshots    
Marccom has shown in the BIS Forums three screenshots of his T-800 addon.



Source : BIS Forums
  August 25th, 2008 - 16:26 By ConnorSG1   Comments (6)  

  FFN MOD's High Commander Mode Videos    
TonyRanger has informed us about a new video showing the High Commander Mode.

Since the ArmA2 submit a new video about High commander mode.I've done the same in ArmA



Unlike WFCTI or RTS MOD's RTS mode,in FFN MOD the HCM is directly controled on MAP(just need press the "M" key to enable),The only thing we need to do is place a "Commander" in editor,then the game will automaticly set up a front base.the commander can send orders to all squads and send Fire support/Medic support/Recon plane directly.

Once player play as this commander he will see the icons of squads,click them to select.the selected one will appear white flash.beside you can also send Move/Guard/Attack order to them.once injured,ammo low,fuel low,their icon will flash in another color.

So,it's a simple and easy to used HCM.


Source : TonyRanger
  August 25th, 2008 - 15:25 By ConnorSG1   Comments (4)  

  Screen & Vidéo of Sukhoi Su-47 Berkut by Eble Screenshots    
Eble has show a screenshot and a video in the BIS Forums.

Was in two minds to mention this or not, but permission to convert the following has been obtained, I'll be working on it same time as the F35.

Sukhoi Su-47 Berkut






  August 25th, 2008 - 14:30 By ConnorSG1   Comments (3)  

  Soul_Assassin's Blog Editing    
Soul_Assassin has informed us that he's back on Arma and opened his own blog showing his progress on the BMD-1 addon. It is also an interresting place for new addonmakers since he is showing the different modelling stages!



  August 25th, 2008 - 10:06 By Cervo   Comments (2)  

  Another 2 videos for incoming FFN MOD 0.81! Videos    
TonyRanger has once again send us two more videos showing the FFN MOD 0.81. He also added that the release countdown has "started", so we should be able to test all the feature out soon.

1.Fire Support


In the FFN MOD every kind of smoke have their own use. The white smoke is used for CQC cover and in this video you see how yellow and red smoke work.The yellow one is Artillery Suppression and the red one is Air Support. Unlike most MODs,it's really support from weapons,we need place the cannon and chopper on the map first,then it will automaticly setup a fire base. So the way to pervent enemy fire support is not only kill their FO(Officer/Squad Leader etc.), but also directly destroy their fire base.

2.Medic Support


Unlike Red/White/Yellow combat smoke,the green smoke is the support one. Once activated it in the open ground HQ will send you a chopper to reman your squad and take the wounded away. This is for realism. Every side has one single Support chopper, if AI squad leader calls it,you will have to wait for the next round. Fortunately it's all automaticly, there is no need to place the chopper in the mission editor, just add green smoke shell to your equipment. We can also see some new combat animations and new foxhole features in this video.

News submitted by TonyRanger.

  August 25th, 2008 - 09:30 By Deadeye   Comment (0)  

  BTR 80 & 90 Addons Edited by zGuba and Badger343r Addon release    
zGuba & Badger343rd, have released their edited version of BTR 80 (& 90 for Badger343rd) by granQ.

@zGuba : BTW I have finally tested my last BTR-80 release and found out that the gunner was affected by StrykerBase outGunnerMayFire = 0 xD
Fixed useless gunner bug introduced in v2.03.
probably the last one, next time I'll try to take look at Badger's...

@Badger343rd : Ok,here the latest dev release on the BTR pack.I couldn't figure out how the damage modeling was done So I'll leave it for someone else or if and when I learn how to do it proper ,I'll update it.Snoops has put the weapon system on them(btr-90) so they really kick ass in a fight.I loaded them down with kit so they also have a weakspot...they're practically blind in the rearend for human players because the "stuff" is in the way.I think its a feature myself to balance the BTR-90 fire power.The BTR-90 has ATGM,ASG-17,CANNON,and MG.It can hold its own in fight if it needs too.Thanks snoops for the fun factor.







Source : BIS Forums
  August 24th, 2008 - 21:46 By ConnorSG1   Comment (1)  

  3DE Project by MapFact update Screenshots    
Silola from Mapfact team, has released an updated v1.01 about their MAP_3DE & MAP_EU addons.

Hi :) We have upload a new version of the addon MAP_3DE.
- SQM and SQF export fixed.
Hint: The ArmAExt folder must not be replaced.

We have also upload a new version of the addon MAP_EU.
- Path of mudstreet fixed

Greeting
Silola







Source : BIS Forums
  August 24th, 2008 - 21:20 By ConnorSG1   Comment (1)  

  Leopard 2a5 WIP by Bionic Videos    
Bionic has informed us, in the thread WIP of the BIS Forums, about he works on a Leopard 2a5.

I am currently working on a Leopard 2a5 which i made for OFP a while ago. The model misses some parts and its still a long way to go but it is already rolling so i thought i show a small video of it.







  August 24th, 2008 - 15:25 By ConnorSG1   Comments (5)  

  Report Screenshots - 31st Normandy Mod Screenshots    
agamoth, of the 31st Normandy Mod, has released several screenshots this last days, in the BIS Forums.



  August 24th, 2008 - 15:21 By ConnorSG1   Comment (0)  

  Ado's Packs updated Addon release    


GMC, from the ADO team has released an update of his ADO Compagnie and ADO Weapon pack in v1.3, in our forums.

Official exit of version 1.3 of let us addons COS ADO© produced by GMC.
Many solved problems one.
Addition of the FAMAS AimPoint

3D: - Various transparent Textures
- One cannot see the target apart from the eyepiece
- The turban of the Arab soldier is less better made that At. The top is too high on the face.
- The gun of the HK21 is a little too short (compared to true the model)
- M203 on Famas F1 with textures too metallized.
- To change the icon of ammunition 5.56.
- Spas 12 pas de time of recharging.
- Face perso does not go.
Additional Weapon: Famas F1 Aimpoint (Model of (A)).
Scripting: - Retreat of the weapon






Needed addons :
ADO© weapons (v 1.3)


  August 24th, 2008 - 12:05 By ConnorSG1   Comment (0)  

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