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  JSRS Update 1.4.3 released Addon release    

LordJarhead has released a JSRS Update 1.4.3 of his Sound Mod on the BI Forums.

Changelog 1.4.3

• Feature: Includes all earliers released patches
• Fixed: Script failures



  February 9th, 2012 - 18:18 By Old Bear   Comment (0)  

  VDV - Russian Airborne - WIP screenshots Screenshots    
AlexF1 has released new VDV- Russian Airborne- units WIP screenshots on Arma2.at.ua site

I am pleased to present new screenshots showing my work on the new Airborne soldiers pack .

News submitted by zenger.



Source : ArmA.at.ua
  February 8th, 2012 - 09:47 By Old Bear   Comment (1)  

  US Army Woodland Vehicles by strac_sapper Addon release    
Strac_sapper has released a US Army Woodland Vehicles v 1.0 addon on the BI Forums.

This adds woodland camouflage vehicles to US roster.
Description:
When first encountering this site I searched for US Army woodland camouflage vehicles. This creates that addon. It uses BIS USMC units and Stiltman's Stryker addon, with US Army soldier/crew added and put in the US roster. I included BigMorgan and ThePieSky's M2 Bradley addon as it fills the roster out nicely. Thanks to both Stillman and BigMorgan for allowing the use of their great addons. It is nice to have them in one convenient location!





  February 6th, 2012 - 08:23 By Old Bear   Comment (0)  

  Blake's PINS and Bombing. V0.4 Alpha Addon release    
Blakeace has informed us about Blake's PINS and Bombing. v0.4 alpha addon release on the BI Forums. CBA needed.

Version 0.4a
- Altered the locking algorithm as it was conflicting with targeting vehicle objects.
- Added IR and white hot, black hot thermal modes for the camera. Keyboard only, zoomout key. Default "numpad -" to cycle through the modes.
- Changed the daylight camera to colour.
- Increased the rate of movement for slewing the camera.
- Added RST SP action menu. Allows better functionality with other mods. Example [FRL] Myke's missle Box JDAM addon also requires the onmouseclick functionality. Selecting this after using the gps dialog for the jdam will restore the onmouseclick functionality for repositioning the steerpoint.
- Added menu item SP-ACRFT Selecting this menu item will also set the sp marker to the aircrafts current position. Useful for marking up something unexpected without needing to bring up the map.
- Added menu item SP-LOCK Selecting this menu item will set the sp to the currently locked target if it isn't an aircraft.
- Guns no longer fire using the PINS fire default watch.



Note: Video is of an older module version. I haven't had time to create a newer one.
Current version has no module, it uses CBA to launch the addon.




  February 5th, 2012 - 10:00 By Old Bear   Comment (0)  

  JSRS Patch 1.4.2 HotFix released Addon release    

LordJarhead has released a JSRS Update 1.4.2 HotFix on the BI Forums.

J.S.R.S. 1.4 supports any version of ArmA 2: Combined Operations (v.1.50-1.60).
A recent version of CBA is required!
It is important to set up 128 Sample in the Audio tions to prevent misfire of the sound.
JSRS 1.4, 1.4.1 and 1.4.2 are required. Install JSRS 1.4 first, then updates 1.4.1, 1.4.2 and then 1.4.2 Hotfix!


Changelog 1.4.2 HotFix
• Changed: Fixed Snip1 RPT's
• Changed: Reworked optional PKM sound
• Changed: Added two more weapons to the optional section



  February 3rd, 2012 - 07:56 By Old Bear   Comment (0)  

  AI Forward Observer Module v1.2 by Blakeace Addon release    
blakeace has informed us about AI Forward Observer Module v1.2 release on the BI Forums.

Version 1.2
Fixed Displaying of the artillery ranges broken in 1.1
Added sample missions






  February 3rd, 2012 - 04:23 By Old Bear   Comment (0)  

  Emita City version 1.1 released Addon release    
bracer has released an updated Emita City v1.1 island on the BI Forums.

Emita City is a 5x5km island.
...
It contains a city that is approximatly twice the size of Zargabad.
The city is surrounded by a long coast to the north and flat agricultural areas to the south.
In the middle of the map there is a small civilian airfield.
...
Some of the changes:
-Improved support for the Ambient Combat Module.
-Improved the airfield.
-Added some proper textures to parkinglots and inside the warehouses.
-Fixed the cutsom objects so you can't shoot through them.
-Remade some of the city center.
-Added more highrises in the southwest city.
-Added new village, Kirseberg.
-Added a new custom highrise.
-Improved config-file, thanks PvPscene!
-Added more vegetation to the city.





  February 2nd, 2012 - 12:25 By Old Bear   Comment (0)  

  Arma 2 : Flashpoint v1.16 SP Mission by thomsonb Mission release    

Thomsonb has released updated Flashpoint: Chernarus and Utes v1.16 SP Missions and Flashpoint: Chernarus and Utes for British Armed Forces version [CO] v1.16 SP Missions on the BI Forums. The Takistan version has also been updated.

I have just released a new version. This update applies to all Flashpoint missions. The main new feature is Artillery strikes.
...
Changes:
v1.16
- Added: Artillery strikes;
* All factions now call in Artillery strikes against known enemy units.
* The type of strike is random, mortars or heavy guns.
* The number of shells per strike is random.
* The weight of fire is random.
* The aiming error is random.
* The strikes take time to arrive, so a moving target might move to safety.
* The time between each strike of each faction is random.
* The player is trated the same as AI units, no more or less likely to be the target.
* All this results in a range of fire missions, from small slow atacks by a single mortar, all the way to a devastating rapid fire heavy barrage from multiple heavy guns.
* The Artillery is a work in progress.
* Features to be added later: Player designation of targets, Prioritisation of targets, Checking for friendly fire of each barage, Different levels of Arty for each Faction etc.
* This Artillery system adds a bit more realistic danger to the battlefield. It was inspired in part by another of my favorite milsims, SteelBeasts. If you stay in the same place too long, you're toast!
* Please feedback about the Artillery, let me know if it fits in with how you play the mission etc.
- Fixed: Respawn list now shows the primary and secondary weapon of each unit, rather than its class type (class types are often not relevant anymore with the new custom unit spawning. This introduces the problem that Medics and Snipers are not easily identified on the list... to be fixed later).
- Changed: Respawn list now shows units on the players original side first on the list, not always BLUFOR first.
- Changed: "Who Got Me?" command now not added to rabbit in the cases of suicide, or death from unknown source, like artillery etc.
- Fixed: On Utes, some parked cars spawning areas were broken by previous update.










  February 1st, 2012 - 06:34 By Old Bear   Comment (0)  

  KAMAZ Multipack by ZedderZulu Addon release    
ZedderZulu has released a KAMAZ Multipack v0.5 addon on the BI Forums.

What is it?
A collection of reskins based on the stock BIS KamAZ models, intended for civilian use. As a bonus, a pack of KamAZ trucks for the CDF is included, along with a few skins for civilian UAZs.

How do I use it?
The pack is split into four pbos - one for the main pack of civilian models, one for the CDF version, one for the extra UAZ skins and one specifically for a Schnell-livery fuel truck, separated because it is the only one that requires Operation Arrowhead to be installed.
Or at least, it is as long as I've coded the config properly...

All units follow conventional grouping, the majority being found under CIVILIAN > CHERNARUS > CARS or SUPPORT - the Schnell truck is found under CIVILIAN > TAKISTANI > SUPPORT and the CDF trucks are, naturally, found under BLUFOR > CDF > etc.
The trucks are known by the name KAMAZ however, not "Utility truck". Naturally this will look more suitable for ACE users, but otherwise shouldn't interfere too much - hopefully.

The re-skins are applied using the hiddenSelection feature, meaning that they can be easily swapped around by mission editors - the readme file included should (hopefully) explain it better.

This version is Beta - a few issues - most of which are beyond my control, i.e. not being able to change the specular map or the chassis texture - remain, but ultimately I've only tested them on my computer and so do not know how they will perform on others'.
Also they are not yet signed.

Thoughts, suggestions, critiques very welcome; anyway, I hope you enjoy them!





  February 1st, 2012 - 05:41 By Old Bear   Comment (0)  

  JSDF Mod 1.37 released Addon release    
Gachopin from JSDF MOD Team has released an updated JSDF Mod 1.37 on the BI Forums.

We JSDF MOD staff released "JSDFMOD".
This MOD includes - soldiers, aircrafts, cars, helos ,weapons,ship and ace2_config.
description :
This MOD simulates Japan Self-Defence-Forces.
jsdf_ace2_config adds 'some elements for ACE2' to this MOD.
Also this pbo replaces backpacks with 'backpacks for ACE2'.





  January 31st, 2012 - 16:46 By Old Bear   Comment (0)  

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