Main Features: - Converted OFP model from oxygen samples - OFP interrior - Damage section textures - Working dampers - Merged textures for better performance and to ease retexes - Lowered center of mass to prevent flip overs - Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections) - Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections) - Vehicle values related to OFP's WGL values
Changelog : - Changed mass from 22 tons to 30.4 tons (improved AI handling, they just slid sideways using this tank) - Adjusted LOD's 1-7 wheels - Animated TOW-launcher (connected to gunner's hatch) - Added some library text from wikipedia - Fixed transparency on maingun glass - Added smokelauncher to the commander's turret (For AI-viewblocking, please use JTD's smokeeffects http://www.armaholic.com/page.php?id=1631) V2: - New specmap for chassis and turret (thanks to eble) - New bushmaster config (removed HROF mode) - Added RACS version wheels - New BLUFOR chassis texture (based on OFP pendant) - Reworked backlights - Added driver / commander / gunner proxies to the remaining LOD's (sorry about that) - Added 6'th sense tracer support V1: - Bumpmap for chassis added - Replaced OFP tracks with ArmA M113 tracks - Added BLUFOR and RACS skins (simple skins only) - Added weapon config - Added random numbers - Added new sounds - Reworked gunner / commander animations
Credits and Thanks : Eble for specmaps Aaron Ash for his sounds Raedor @hx3.de for the MP-conpatible numers Burns, WGL.Q and King Homer @hx3.de for their support and material Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) piranha-dl (http://www.denny-piranha.com/) Vilas (http://ofp.gamepark.cz/_hosted/vilas/) WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models Wikipedia Project (en.wikipedia.org) for additional information
Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.
Click here to view the full Readme (more information) :
Smurfclan M2A2 Release-Version
required addons (for xxx_repl.pbo): Extended_Eventhandlers Solus & Killswitch (http://www.armaholic.com/page.php?id=2605)
Changes: WIP - Changed mass from 22 tons to 30.4 tons (improved AI handling, they just slid sideways using this tank) - Adjusted LOD's 1-7 wheels - Animated TOW-launcher (connected to gunner's hatch) - Added some library text from wikipedia - Fixed transparency on maingun glass - Added smokelauncher to the commander's turret (For AI-viewblocking, please use JTD's smokeeffects http://www.armaholic.com/page.php?id=1631) V2: - New specmap for chassis and turret (thanks to eble) - New bushmaster config (removed HROF mode) - Added RACS version wheels - New BLUFOR chassis texture (based on OFP pendant) - Reworked backlights - Added driver / commander / gunner proxies to the remaining LOD's (sorry about that) - Added 6'th sense tracer support V1: - Bumpmap for chassis added - Replaced OFP tracks with ArmA M113 tracks - Added BLUFOR and RACS skins (simple skins only) - Added weapon config - Added random numbers - Added new sounds - Reworked gunner / commander animations
Main Features: - Converted OFP model from oxygen samples - OFP interrior - Damage section textures - Working dampers - Merged textures for better performance and to ease retexes - Lowered center of mass to prevent flip overs - Custom Texture ready (1_co_m2a2, 2_co_m2a2, 3_co_m2a2, flag_m2a2 sections) - Numbers ready ("num1_m2a2","num2_m2a2","num3_m2a2" sections) - Vehicle values related to OFP's WGL values
Issues: - Beta does not include specmaps (not planned, to be honest).
Features: - BLUFOR and RACS skins - Aaron Ash sounds - Random numbers (thanks to raedor)
model & config. by BI and modEmMaik
Credits to: Eble for specmaps Aaron Ash for his sounds Raedor @hx3.de for the MP-conpatible numers Burns, WGL.Q and King Homer @hx3.de for their support and material Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions Rellikki (http://www.rellikki.armaholic.net/) piranha-dl (http://www.denny-piranha.com/) Vilas (http://ofp.gamepark.cz/_hosted/vilas/) WGL mod team (http://ofpc.de/wargames/news.php) for their great mod ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team Solus & Killswitch for their Extended_Eventhandlers implementation BI (http://www.armedassault.com/) for their sample models Wikipedia Project (en.wikipedia.org) for additional information
Disclaimer: I tried to get in contact with Aaron Ash (mail, PM and thread on BI-forums) about permissions for sounds, but got no reply yet.